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Scenario Management, discard scenario Diagram

Scenario diagrams have always been considered suitable for general Scenario Management of games.AlgorithmIt seems that the scene graph is not written into the engine. However Test and analysis, I think the scenario diagram is not suitable as a general scenario organization method. I will explain the reasons below and propose an alternative This method is suitable for managing MMORPG online games. If you have any different opinions, you can discuss

Network Protocol Design

Tags: des style blog HTTP color Io ar use strong An article: The focus is1. Prevent message loss(1) The recipient receives a response(2) After sending and sending, if you fail to receive a response for a period of time, resend the message. If you do not receive a response for multiple resend attempts, exit2. Prevent response loss(1) If the response is lost, the sender resends the message. The receiver must determine whether the received message is repeated (the serial number is added to t

is node. js suitable for game background development?

How does the Web server and game server relate to each other?Hundred Cattle Information Technology Bainiu.ltd organized and published in the blog Park1. There are many kinds of games, let's look at MMORPG first.No matter how simple the RPG server is unavoidable to deal with the situation of multi-person interaction, hundreds of people in the same scene, each client needs to receive other people's Operation information.Second, the user's operation is v

51.com Alliance Giants: Tencent faces severe challenges

information shows that the current site registered users from the initial operation of the 200,000 growth to 120 million. August 2007, 51.com leapt to the global Top 20 website and proposed 2010 landing on Nasdaq. Its astonishing pace of development is seen as a development marvel of the Chinese Internet. With MySpace as an idol, to the domestic QQ for reference, Pang led the 51.com to make various attempts, from the beginning of the blog, Friends and other network application services, to ann

A tease than the Web front end ideal

difficult to do.This time Silverlight came out, read a few tutorials, at that time, my blood, I was in the heart of a tall idea. Why don't I do a web game with SL? Thinking for a few days, and thinking of a variety of situations, I feel I immediately become local tyrants. I was determined to leave the house, in the rental of the home for a year without work, I intend to be a person to do a MMORPG out. Now think of me as a good dick, a bunker ...Since

A tease than the programmer Web front end ideal!

days, and thinking of a variety of situations, I feel I immediately become local tyrants. I was determined to leave the house, in the rental of the home for a year without work, I intend to be a person to do a MMORPG out. Now think of me as a good dick, a bunker ... Since you want to play games, let's start. First, with the FW painting game UI, painting and painting, draw three version also 3 months passed. Then I think the reason why I do not do 3d

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (29)

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (29) AI Tracker Through the continuous improvement of the previous 28 sections, the protagonist already has most of the functions of the MMORPG game, but other elves such as monsters are temporarily unable to act, in the last section they are innocent of the protagonist's meat target, they began to shout: "God, please give us soul and wisdom!" In fact, the soul has lo

"Reprint" Get MAC Address method Daquan

from:http://blog.csdn.net/han2814675/article/details/6223617Using C + + code to get the MAC address of the machine under the Windows platform is not a straightforward matter. So far, the authors have not found any one of the universal 100% methods available for all Windows platforms to obtain a stable MAC address. Some applications (such as MMORPG) need a stable MAC address for the machine, and the solution is often used in several ways to improve the

Unity Assetbundle Packaging and resource updates

better written, especially when the bundle mechanism is referenced later in the project, and it is too much to load all the previous resources into an asynchronous logic. (iii) Load resources from built-in Assetbundle Assetbundle.load/assetbundle.loadassetasync The upload of textures on the PC takes place in this step. I tested a 1024*1024 texture upload time is often 10 times times the upload time of 512*512, so reducing the texture size is the most cost-effective optimization. For 2d

Acer 28-inch 4K gaming monitor experience

the only 4K G-sync display, simply speaking, there is no more advanced display than it now. Under the 4K resolution (3840X2160), the game has a better picture than ever before. Even fallacy such as the League of Heroes and Diablo 3 can benefit from it. The enhancement of texture detail is most obvious, and this is more lifelike than the 1080p or even 1440p display. But the benefits of enhanced detail can be said to be ubiquitous. For example, in Battlefield 4, we find that explosions are more

Game Website design experience sharing: Web Design specific process

Article Description: The inner pages of the design, the continuation of the Dim design style, first-person perspective, the whole background music, all this is designed to provide players with a real environment, so that the player experience more real and exciting. Introduction: Refers to the horizontal version of the Fighting network game, you may be the most familiar is the Tencent agent 2D Pixel game (DNF), from 08 online to now has been the heat does not reduce, can be seen in

Glory of Kings: Deciphering the glory of kings from the programmer's point of view, and the professional terminology of the Dean.

. Disconnected connection First, server architecture It is not difficult to find that the king of the glory of the server using room mode, each player after landing, and then into the hall, to match the game. After the match is complete, put the player in the game into a room for a battle. Room class play and MMORPG is very different, because of its online broadcast unit uncertainty and the number of broadcasts is very small, and need to match a room

Silverlight Game Design: (a) The theory and analysis of oblique angle in the game

" everything is possible. " To be further, in the C # development Wpf/silverlight animation and game series tutorials, I explained in detail the square cell based on the 2D-MMORPG stand-alone engine, the game in the coordinate system is right angle, and the map uses the slope, I by the game in the size of the cell set Set to a relatively small 10 pixel, so that the 8-direction of the wizard on the map to move the basic can remain smooth and natural.

Some sort of game architecture design

. The following first, according to a game function, the function of the server block frame drawn out: The above is a game server the most basic functional framework diagram, the next thing to do is to design the framework of the server 1. Early MMORPG server architectureCLIENT Advantages: simple, rapid developmentDisadvantages:1. All operations are put together and the system burden is greatly increased. A bug can cause the entire server to crash,

Empower your gaming apps with Amazon DynamoDB

efficiency and ease of use, as well as significant reductions in maintenance costs. Building, maintaining, and splitting large, data-centric real-time projects has been difficult, and the creation and maintenance of projects has always required a large number of technical staff involved. Now, however, we are still only two-bit server engineers while providing a satisfying gaming experience for millions of of players. Our size is more streamlined than any known

MySQL Multi-instance

support the defects, we can use the MySQL multi-instance binding processor approach (NUMA processor must support, but now most processors are supported) to allocate different databases to different instances to provide data services;4, the traditional game industry MMO/MMORPG and the web game, each service will be corresponding to a database, and may often have to do a lot of data query and data correction work. At this point, in order to reduce the

MySQL Multi-instance explanation

deployment to improve the recovery efficiency of MySQL replicated slave machines4. Already for the dual-master replication MySQL database server architecture, want to part of the important business data more than a remote computer room hot backup, and MySQL replication temporarily does not support multi-master replication mode, and do not provide services to the user, in order to effectively control costs, will consider a remote computer room to deploy an excellent performance of the physical s

Open source of art from the status quo of Linux games

? For those who think "Linux = server", I need to repeat the fact that Linux is just a system kernel, which is also the reason for its extraordinary elasticity. If you think that Linux is not applicable to building a game platform, it is because no one develops the required software, which has nothing to do with the Linux core. In fact, Sony PS3 uses Linux. I believe no one will think that it is more suitable for servers. That's because the hateful developers saw fewer users in Linux and delibe

The mature C # network communication framework introduces--esframework communication framework

. Wide Application RangeThe Esframework communication framework can be used in any software system that requires distributed communication, and its clustering capabilities can also support systems that have a large number of simultaneous online users. For example, IM, large multiplayer online game (MMORPG), online web game (webgame), File transfer System (FTS), Data acquisition System (DGS), distributed OA System online teaching system, video conferen

What every programmer needs to know about game networking

will be no problem with nature. But it's a big problem when the server and client are in disagreement about the results.When it comes to this, you think, if the client has already predicted the process of the game, why not let the server side synchronize the results of the client? Such a scheme seems to be good, but the accompanying cheating problem is very serious, if the server does not simulate, but the simple synchronization player state, then the instantaneous shift, invincible and other p

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