trackball marble

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Create a Picture Volume page effect with Photoshop

gradient, from the top left corner of the adjustment layer to the lower right corner to make a gradient, shaded part of the adjustment effect. This makes the image volume page more natural. (Figure 16) Figure 16 11. Finally, we add the background to the image. You can attach a texture, or some other background image. In this example, I made a marble texture as a background. If you are interested, you can refer to: New document, 320x420

The detail design of Taobao store

The store mainly sells high-grade fine natural marble paintings, marble painting pure natural formation, the screen wonders, known as the works of God, combined with marble paintings mainly mined in Dali Cangshan, mining difficulty, the rate of painting is 1 per thousand, so the natural marble Painting collection value

Android applications simulate mobile phone buttons

= 18; 38 /** Key code constant: Directional Pad Up key. 39 * May also be synthesized from trackball motions. */ 40 public static final int KEYCODE_DPAD_UP = 19; 41 /** Key code constant: Directional Pad Down key. 42 * May also be synthesized from trackball motions. */ 43 public static final int KEYCODE_DPAD_DOWN = 20; 44 /** Key code constant: Directional Pad Left key. 45 * May a

"Android stuido" "Monkey" "Jenkins" automated testing

ignored ANR, encountered a NR still runs the following events: adb shell Monkey--ignore-timeouts-v 10010. Set the percentage of events, all percentages added up to no more than 100% 0: Touch event percentage, i.e. parameter--pct-touch 1: Sliding event Hundred Ratio, i.e. parameter--pct-motion 2: Scale event percentage, i.e. parameter--pct-pinchzoom 3: Trackball event percentage, i.e. parameter--pct-trAckball

Androidmanifest. xml file (uses-configuration)

Syntax (syntax ): Android: reqhardkeyboard = ["true" | "false"]Android: reqkeyboardtype = ["undefined" | "nokeys" | "qwerty" | "twelvekey"]Android: reqnavigation = ["undefined" | "nonav" | "DPAD" | "trackball" | "Wheel"]Android: reqtouchscreen = ["undefined" | "notouch" | "stylus" | "finger"]/> Included in (contained in ): Description ): This attribute is used to specify the applicationProgramRequired hardware and software features. For exa

Go to Android Development Guide-User Interface-Event Processing

are called event listeners, which are used to intercept the "tickets" of user interaction with your interface ". When you use Event Listeners more commonly to listen for user actions, you may always have to expand a View class to create a custom component. Maybe you want to extend the button class to make some things more fancy. In this case, you can enable the event processor Event Handlers class to define default event behavior for your class. Event Listeners The event listener is an interfac

Quaternary element and rotation matrix

(const quaternion Q){// Note the order of the mult, I. e. Q comes afterM_orientation = Q * m_orientation;} Void camera: Rotate (const vector3 axis, const radian angle){Quaternion Q;Q. fromangleaxis (angle, axis );Rotate (Q );} Void camera: Roll (const glfloat angle) // In radian{Vector3 zaxis = m_orientation * vector3: unit_z;Rotate (zaxis, angleinradian );} Void camera: yaw (const glfloat angle) // in degree{Vector3 yaxis;{// Rotate around local Y axisYaxis = m_orientation * vector3: unit_y

Brain disability design in Android

Trackball This is a bit similar to the mouse on the PC and can be used for navigation. Therefore, focus is available, but the actual operation is not significant, because the whole screen is touch and what else to do with navigation, do you need to move the focus to a certain control with the trackball and then click it? In addition, this focus is very difficult to control and adds endless troubles to devel

Android official documentation: (2) Application List -- 2.23 & lt; uses-configuration & gt; tag

Syntax: Contained in: Description: Indicates what hardware and software features the application requires. for example, an application might specify that it requires a physical keyboardor a particle navigation device, like a trackball. the specification isused to avoid installing the application on devices where it will not work. Note: Most apps shocould not use this manifest tag.You shoshouldAlwaysSupport input wi

Parameters of the Monkey test

First,Monkey test Introduction Monkey testing is an automated test of the Android platform, through the Monkey program to simulate the user touch screen, sliding trackball, keys and other operations to the device's program on the pressure Force test, the duration of the procedure will be abnormal.Ii.Introduction of Monkey procedure 1) The Monkey program is provided by the Android system , written in the Java language, in the Android file system, the

Android event listening callback mechanism

buttonpublic class button {onclicklistener listener; Public void click () {listener. onclick (this);} public void setonclicklistener (onclicklistener listener) {This. listener = listener;} 3. assign the onclicklistener interface object to the public class activity {public activity () {} public static void main (string [] ARGs) {button = new button (); button. setonclicklistener (New onclicklistener () {@ override public void onclick (Button B) {system. out. println ("clicked") ;}}); button. cli

Android event processing mechanism and finger slide examples

the mobile phone screen. Public booleanonTouchEvent (MotionEvent event) OnFocusChanged (), which can only be rewritten in View. This method is a focus change callback method. When a control overwrites this method, when the focus changes, this method is automatically called to handle the focus change events. Protected void onFocusChanged (boolean gainFocus, int direction, Rect previouslyFocusedRect) 2. listener-based event processing: bind a specific event listener to the android component. The

AndroidManifest. xml file (uses-configuration)

SYNTAX (SYNTAX ): Android: reqHardKeyboard = ["true" | "false"]Android: reqKeyboardType = ["undefined" | "nokeys" | "qwerty" | "twelvekey"]Android: reqNavigation = ["undefined" | "nonav" | "dpad" | "trackball" | "wheel"]Android: reqTouchScreen = ["undefined" | "notouch" | "stylus" | "finger"]/> Included IN (contained in ): DESCRIPTION ): This attribute is used to specify the hardware and software features required by the application. For example, an

Android Monkey Test (reprint)

xx.apk: Installs the specified install package apk file into the test device 2,ADB Shell Monkey: Sends a stress test to the specified device, number is the count to be tested. The effect of executing this command is to have a finger on your phone. I tried 10,000 times, and it took a while to get my phone back to the effect I thought. 3,ADB Shell Monkey-p Pkgname: As with the above effect, just test the specified package name (pkgname) apk. Application of 4,monkey Advanced parameters4.1.th

Android App Stress Test Monkeyrunner

operationsThe so-called stochastic, in fact, is also a regular, specific seed value, corresponding to the only random sequence of operations.The number after-S is the seed value3. Touch EventsSet touch event percentage "adb Shell monkey--pct-touch To add the-v parameter, you can list the details of the random operationView Event percentages:0 represents a touch event.4. Action EventsSet percentage of action events "adb shell Monkey--pct-motion 5. Trackball

Android Monkey Test Primer (pick)

specified package name (pkgname) apk. Application of 4,monkey Advanced parameters4.1.throttle parameter: Specify the interval between eventsADB Shell Monkey-throttle:milliseconds is a time value, in milliseconds4.2.seed parameter: The seed value of the pseudo-random number generator.ADB Shell monkey-s: If you run monkey again with the same seed value, it will generate the same sequence of events.4.3.touch: Set Touch eventsADB Shell Monkey-pct-touch: Specifies the percentage of touch events pe

3D games from getting started to mastering -24_ games

What is the texture's use texture? In the game, but also what kind of role. There must be a lot of questions in your mind. In the world we live in, rich and colorful environment, if all use real-time rendering, it is certainly very time-consuming, and the current computer, still cannot reach this level. Since the computer's limited computational power, but also want to show a rich and colorful world, then have to use texture. For example, to display a house

Codeforces 733D Kostya The sculptor

D. Kostya The sculptor time limit per test 3 seconds memory limit per test megabytes input standard input output stand ARD output Kostya is a genial sculptor, he had a idea:to carve a marble sculpture in the shape of a sphere. Kostya has a friend Zahar who works at a career. Zahar knows about Kostya's idea and wants to present him a rectangular parallelepiped of marble from which he can carve th E sphere. Z

DirectX BASICS (3)

display a smooth marble floor with a reflection of the surrounding scenes, you can set the marble floor texture to texture layer 0 and texture layer 1 with a reflection of the surrounding scenes, then, by setting the direct3d Multi-Layer Texture mixing operation, the texture layer 0 and the texture layer 1 are mixed. Then, the drawn 3D object has both the texture color of the

Codeforces 733DKostya The sculptor (greedy)

Kostya is a genial sculptor, he had a idea:to carve a marble sculpture in the shape of a sphere. Kostya has a friend Zahar who works at a career. Zahar knows about Kostya's idea and wants to present him a rectangular parallelepiped of marble from which he can carve th E sphere.Zahar has n stones which is rectangular parallelepipeds. The edges sizes of the I-th of them are ai, bi and

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