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Unity ShoeBox Extract Sprites to Unity format, shoeboxsprites

Unity ShoeBox Extract Sprites to Unity format, shoeboxsprites Cutting a transparent image ShoeBox Extract SpritesFunction. Drag the image to the Extract Sprites icon to automatically cut the image, as shown in: Click SettingsYou can set it in detail. Here, set Clusters Merge Sub Items to false without merging subitems, change File Name to slice‑0000.png, and click ApplyYou can. Then press SaveYou can export

C # Programmer's Consolidation of Unity 3D notes (13): Unity 3D component-based thinking

OOPThe previous use of combinatorial thinking is the construction of tree, leaf model, such as the network element model in telecommunications. This idea belongs to the core idea of unity 3D – components. In player, A, B, C can freely use the start, update function (please do not consider the order of execution, the sequence of script components can be adjusted externally, but not significant), most importantly, the relationship straightened out-the

"Komatsu teaches you to develop" "Unity system Module Development" Unity Assetbundle Pack Notes

resource stripping, recording, and then packaging, wait for the time to load back.This is the main development work for each project's own packaging process.Now the Unity version (our project is unity5.3.5f) provides a stripping method, and the previous unity version needs to be stripped. I'll talk about it in the next two. (Although you only need one, in order to tell the details of both)Next, we'll talk

C # Programmer's Consolidation of Unity 3D notes (ix): Analysis of Unity 3D test

  A class on a component in unity cannot be new, it must be fetched through the component, and the new thing is null. if (Amainfo.namehash = = Animator.stringtohash (Base layer.idle)){M_animator. Setbool (Run, true);}when the code cannot be executed, click Bake in the navigation panel, as  You must add a collision component for the collider, otherwise the Physics.raycast function cannot detectDelete destory time, otherwise the resulting multithreading

Use Unity (ii): Configure unity, read configuration information and get objects

As with other application blocks of the Enterprise Library, Unity behavior can be specified by configuration. The Unity Application Block can read configuration information from an XML configuration file. A configuration file can be a web.config of a app.config or asp.net application of a Windows Forms application. Of course, you can also load configuration information from any other XML-formatted file or

"Unity" Bezier curve about point, length, tangent calculation in Unity C # implementation

Original: "Unity" Bezier curve about point, length, tangent calculation in Unity C # implementationWrite in frontRecently, a path to the project has been edited, the basic idea is to meet several basic needs:"Additional instructions" in fact this article and this does not matter, you can skip the "write in front" section, cross to the body partWhen editing:① arbitrarily increase or decrease, insert, delete

[Unity] [Heap sort] the process of dynamically demonstrating heap sequencing with unity

[Unity] [Heap sort] the process of dynamically demonstrating heap sequencing with unityHow Heap Sort WorksRecently, a program that uses Unity3d to dynamically demonstrate the heap sequencing process has been done.I ' ve made this heap sort demo to show how heap sort works recently.(Demo)A picture of the thousand words.A picture paints a thousand words.You can view the full animated GIF here. There is no such large gif in the blog park.Link: http://pan

"Komatsu teaches you to tour the development" "Unity Practical Skills" Unity memory request and release (go from Tnqiang)

automatically destroyed when the system loads a new scene, including resources.load loaded assets, statically bound assets, Assetbundle.load loaded resources and instantiate instantiated objects. However, Assetbundle.load's own file memory image (used to create various asset) is not automatically destroyed, which must be actively destroyed using Assetbundle.unload (false). The recommended practice is to call Assetbunble.unload (false) to destroy the file memory image immediately after the resou

Cross-Scenario methods of Unity static variables and unity static variables

Cross-Scenario methods of Unity static variables and unity static variables Create a StaticVarious script for both scenarios and press the keys. H and J are constantly switching the scenario. The output numbers of the unity console are constantly increased and the static values are removed. The result is 10. Using UnityEngine; using System. collections; using

Persistent data storage and unity storage in unity

Persistent data storage and unity storage in unity Unity provides the PlayerPrefs class for storing game data to a computer's hard drive. This class has 10 functions availableClass Functions SetIntSets the value of the preference identified by key.Set the parameter value determined by the key. GetIntReturns the value corresponding to key in the preference

[Unity-6] Sometimes GameObject cannot be rendered, unity-6gameobject

[Unity-6] Sometimes GameObject cannot be rendered, unity-6gameobject Problem description:A monster encountered such a problem during the game. It would be okay if he was shown in the center of the screen, but let him appear at the edge of the screen to find that he did not appear. Cause:After checking, I found that I added an Animator control to this GameObject, and set the Animation Mode to Based on re

Parse ini configuration file ---- INIParser, Unity ---- iniparser in unity

Parse ini configuration file ---- INIParser, Unity ---- iniparser in unity Hello everyone, I am Sun Guangdong. Reprinted please indicate the source: http://blog.csdn.net/u010019717 More comprehensive content please see my game pretty cool address: http://www.unitymanual.com/space-uid-18602.htmlIni files This library can process INI files. Please refer to the extension name of the file (for example, .txt) as

Unity script optimization and unity script Optimization

Unity script optimization and unity script Optimization Selecting the correct script Optimization in Unity is more efficient than adjusting the code without any purpose. It is worth noting that the best optimization is not simply to reduce the complexity of the Code. 1. when using the FixedUpdate function, do not write too much code in the method body that does

[Unity 3D] learning notes 28: Unity tool class

Unity provides developers with many convenient development tools. They are all functions and methods encapsulated by the system. For example, the time class that implements time and the random number random. Range () method. Time Time class, mainly used to obtain the current system time. Using unityengine; using system. collections; public class script_04_13: monobehaviour {void ongui () {guilayout. label ("current game time:" + time. time); guilayo

Unity UI Size Dynamic settings (Resize Unity UI Recttransform)

We found in the development process that to adjust the size of the unity UI element, Recttransform provides the Sizedelta property that can be used to dynamically modify the size of the recttransform. But at the same time we also Google to another way to modify the size of Recttransform, the method is as follows:1 Public Static voidsetrecttransformsize (Recttransform trans, Vector2 newSize)2 {3Vector2 oldsize =trans.rect.size;4Vector2 deltasize =

Unity Foundation Development----Unity gets information such as the MAC address of the Pc,ios system

In software development, MAC addresses can be used as a unique indication of the device, and we can also get it through unity, which can be tested by Pc,ios but not available to Android.The code is as follows:usingUnityengine;usingSystem.Collections;usingSystem.Net.NetworkInformation; Public classnetworkinfo:monobehaviour{voidStart () {Debug.Log (getmacaddress ()); } Public Static stringgetmacaddress () {stringPhysicaladdress =""; Networkinterface

Unity Shader Learning Note 1 (Unity 5.6)

parametersParameters for Fog calculation: (Density/sqrt (ln (2)), DENSITY/LN (2), –1/(End-start), end/(End-start)). X is useful-Exp2 fog mode, Y for EXP mode, Z and W for Linear mode method Unityobjecttoclippos Inline Float4 unityobjecttoclippos (in Float3 Pos) { //More efficient than computing M*VP matrix product since unity says it It's quicker, so use this. return Mul (UNITY_MATRIX_VP, Mul (Unity_objecttoworld, FLOAT4 (POS, 1.0))); } Inlin

[Unity Official Document Translation] Import Settings in the Unity resource

Import Settings Import settings Each type of asset this Unity supports have a set of Import Settings, which affect how the asset appears or behaves.To view a asset ' s import settings, select the asset in the Project view. The Import settings For this asset would appear in the Inspector. The options that is displayed'll vary depending on the type of asset that is selected. Each unity-supported resource ty

[Unity shaders] uses unity render textures to implement image effects-a basic mix mode similar to Photoshop in image effects

This series mainly references the book "Unity shaders and effects cookbook" (thanks to the author of the original book) and adds a bit of personal understanding or expansion. Here are all the illustrations in this book. Here is the code and resources required for this book (you can also download them from the official website ). ========================================================== ===================================================== ===== Pre

Unity-those things about optimization (1), unity-things

Unity-those things about optimization (1), unity-things Recently, a small project requires that the package size cannot exceed 30 mb. I did a small experiment in the evening, and the method was indeed very good. However, a lot of things I didn't understand are clear now. I'm a newbie! I hope this article will help you. Thank you! Experiment results: Experiment results: 1. There is only one naked cube

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