This site article is Li Himi original, reproduced must be clearly noted:reprinted from "Black Rice gamedev Block" original link: http://www.himigame.com/unreal-engine-game/2164.htmlFirst of all, Himi here to explain why the opening ... The main reasons are two points:
Considering the need to write some dry goods, right? But because the official documen
the password of the account you just registered, click Login. It will take some time to start, please wait a few minutes oh.5) After logging in, you will see the interface as shown. Then click "Library" and then "Add Version" and you will see the latest version of UE4. Then click "Install", you need to wait a few minutes to start, after a few minutes, the program will automatically download the installation UE4. (Note that if this step fails, you may need to FQ)6) After installing automatically
say, a variety of demo videos we have seen a lot. The rendering process is also completely delayed rendering. But multi-threaded rendering, sceneproxy, material and the like, the infrastructure has not changed.Behavior TreeThis thing seems to be in the foreign game AI field these years quite popular, is a very tall thing, UE4 directly did, too good.In addition, there are a lot of major improvements, such as package, resource import, add plug-in suppo
Unreal Engine 4 is now free for everyone, and all future updates will be free! You can download the engine and use it for all aspects of game development, including education, architecture, and visualization, even virtual reality, movies, and animations. When you publish a game
Finally have the time, intends to be serious this weekend to study the Unreal Engine network architecture, and I found on the safaribooksonline a instinct to make my life easier book multiplayer Game programming by Rough Cuts, Enjoy the weekend.Well, take the last part: Why is the Unreal Engine's network architecture s
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I downloaded the source code and compiled environment of unreal 4 in the last two days and tried it a little. Without in-depth research, I ran a few samples, looked at the editor environment, and did not even read the C ++ code. Therefore, it is not qualified to fully discuss the world's most advanced game engine.
+ + debugging tools are independent and incompatible. They found that if the C + + program was not tracked, it was sometimes meaningless to find the script error, and vice versa.For these reasons, epic finally decided to use pure C + +. This brings a lot of convenience, UnrealEngine4, as a unified, debug engine that frees developers from the hell of C + + scripting, and allows programmers to learn, modify, and expand. This also brings a benefit that
http://mp.weixin.qq.com/s/bybEHM9tF-jBPxxqXfrPOQ##
2017-05-09 Unreal Engine
Unreal Open Day 2017 event a developer support engineer at Epic Games, Mr. Guo Chunquan, introduced the optimization techniques for the UI in Unreal Engine 4, the
of relevancy actors (relevancy in the next section)-Avoid unnecessary bnetdirty.-Avoid unnecessary actor Spawn on the server side, such as exploding blood particles, so that the server-side players can see.-Avoid some relevancy that are not related to gameplay, (well, here is the relevancy, which means that sometimes some actors are far from you and will not be in the camera and affect you.) That's when you don't need to do network synchronization for these actors. Bandwidth consuming)-The numb
needless to say that BP is the best place to use the benefits of BP. Especially for beginners, write C + + code do not know what can be invoked, let alone write efficient C + + code. Therefore, it is necessary for beginners to learn BP. Its most important role is to enable UE4 novice to quickly grasp the engine at the level of the Code provided by the function.
However, after recognizing this, I did not immediately start to study BP, but first to lea
-like, and the previous one seems to be the inheritance tree structure. Inheritance is known to everyone, but the disadvantage of inheritance is not one or two words can be said clearly. Component literacy is quite a lot, but there is no UML diagram and case, these two are written clearly points:A component-based dynamic object systemRefactoring Game entities with componentsOverall overview of the game
, adjustment, in the aesthetic, the game after the clearance, then take the next step. 2nd pass:meshingAfter the prototype, the art can be based on conceptual design and the proportions of the prototype to make models and stickers. Models, stickers are typically created in third-party software such as 3DS Max or Maya, and then imported into the engine and replaced in the level. Incidentally, the problem of
log is not seen on both the server side and the client. It will appear in the Artpawn and Artplayercontroller clients.Server function:Server Funcionn is a call from the client to help me, for example the client will say: "I'm going to perform an action and you have to make sure you respond to the event on the server side.""For example, an EXEC function is executed only on the local client, and the server side does not have the corresponding action, this time to be notified." Perform an instance
This blog explains how version recognition, switching works, and some optimizations are introduced in UE4.
This blog is translated from Robert Throughton's Ue4:package Versioning ... How It Works ... and an optimization, portal.
The translation of this blog has been approved by the original author.
This post was translated from 中文版. You can find the original 中文版 language version here:http://coconutlizard.co.uk/blog/ue4/ue4-package-versioning Version iterations of the UE4
the recovery of the approximate impression, if the details come, in fact, have not read. How many of these objects have not been ufloatproperty? Wrote a small function, traversing the gobjobjects array, the FullName and index of all objects to print out, a look had to, the object of a total of nearly 90,000, and ufloatproperty such objects, incredibly about 60,000, accounted for two-thirds, really generous.The Uobject objects of these metadata will certainly persist and do not require garbage c
Unreal Engine 4 C ++ creates a Zoom camera (source code) and unrealzoom for the role
In the game, observing the role's camera can narrow down and pull far is a common requirement, and UE4 is easy to implement. This article uses the TopDown template as an example to explain how to implement a Zoom camera step by step.
After creating the C ++ project of the TopDown
Unreal Engine 4 C ++ creates a Zoom camera for the role (source code)
In the game, observing the role's camera can narrow down and pull far is a common requirement, and UE4 is easy to implement. This article uses the TopDown template as an example to explain how to implement a Zoom camera step by step.
After creating the C ++ project of the TopDown template, we w
In the game development often uses the ray collision, for instance the laser shot, needs to know clearly its centralized position, then releases the attack effect at this point.Unrea Engine 4 To do Ray collision is also very simple, the main function of the implementation is the world Linetracesingle this method, the following gives the test code. The code I tested in Thirdpersontemplate. Detects the actor
Unreal Engine 4 C + + Platformergame custom role Controller source code analysisThe official store has a platformergame the entire free game, is a scroll class parkour game. The role controller of the whole project is very interesting, can run, jump, glide, cool. Here to analyze how it is implemented in detail.Ucharact
For people like learning the fundamentals of game engines, they need to set their own clear long-term goals:1 First, there may be no concept of the game engine in the beginning, it is recommended to use one or two game engines first (I recommend C + + programmers to learn Unreal
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