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Details of C ++ multi-Inheritance

() {printf ("e \ n ");};}; Int main (){D * D = new D;A * A = (A *) D;B * B = (B *) D;C * c = (C *) D ;; D-> show ();A-> show ();B-> show (); A-> dispa ();B-> dispb ();D-> dispd (); D * D1 = (D *);D1-> show ();D1-> dispd ();D * D2 = (D *) B;D2-> show ();D2-> dispd (); Char x = D-> data;Return 0;} Each class has two virtual functions: Show () and dispx (). Classes A, B, and C are basic classes, while D is multi-inheritance. Finally, e inherits D. So what is the memory image of Class E? To answer

Details of C ++ multi-Inheritance

* a = (A *) d;B * B = (B *) d;C * c = (C *) d ;; D-> Show ();A-> Show ();B-> Show (); A-> DispA ();B-> DispB ();D-> DispD (); D * d1 = (D *);D1-> Show ();D1-> DispD ();D * d2 = (D *) B;D2-> Show ();D2-> DispD (); Char x = d-> data;Return 0;} Each class has two virtual functions: Show () and DispX (). Classes A, B, and C are basic classes, while D is multi-inheritance. Finally, E inherits D. So what is the memory image of Class E? To answer this question, let's review the memory image of the bas

Encapsulation, inheritance, and Polymorphism in C ++ memory (below)

can only see three functions. You have to do it yourself. Following the content in the previous article, we use the pf function pointer: (* PF )();PF pf = NULL; Write down the code in the main function: * vtab = (*)*(*) (; *vtab != NULL; vtab++= (PF)** member = (*) The output result of member variables is consistent with the conclusion in the previous art

Guid and interface for COM Component Design and Application

what it wants internally. I only need to call the Seven functions I need when needed. Old O: Oh ~~~, That's all... By the way, I have an emergency. I'm leaving. 88. Pay the bill ...... Small B: Hello! Hello... What are you doing when you are in such a hurry? Your wallet is lost :-) Old O lost his wallet and rushed back to the office excitedly. He began to think ...... 1. My program C should be able to call program B written by anyone. Then B must provide the functions F1 (), F2 (), F3 (

COM Component Design and Application (2) guid and Interface

cannot care about what it wants internally. I only need to call the Seven functions I need when needed. old O: Oh ~~~, That's all... By the way, I have an emergency. I'm leaving. 88. Pay the bill... B: Hello! Hello ...... what do you do in such a hurry? The wallet is lost:-) although the old O lost his wallet, he rushed back to the office with excitement. He began to think ...... 1. My program C should be able to call program B written by anyone. Then B must provide the functions F1 (), F2

COM Component Design and Application (2)

internally. I only need to call the Seven functions I need when needed.Old O: Oh ~~~, That's all... By the way, I have an emergency. I'm leaving. 88. Pay the bill ......Small B: Hello! Hello... What are you doing when you are in such a hurry? Your wallet is lost :-)Old O lost his wallet and rushed back to the office excitedly. He began to think ...... 1. My program C should be able to call program B written by anyone. Then B must provide the functions F1 (), F2 (), F3 (), K1 (), and K2 () as re

COM Component Design and Application 2-guid and Interface

. He began to think ......1. My program C should be able to call program B written by anyone. Then B must provide the functions F1 (), F2 (), F3 (), K1 (), and K2 () as required in advance ().2. Basic is interpreted and executed, so its functions do not need to consider the writing order, as long as the function name is given, the interpreter can find it. But I am using C ++ ......3. After C ++ compilation, the Code does not contain the function name and only the function address. Therefore, I m

COM Component Design and Application (2)-guid and Interface

... What are you doing when you are in such a hurry? Your wallet is lost :-)Old O lost his wallet and rushed back to the office excitedly. He began to think ...... 1. My program C should be able to call program B written by anyone. Then B must provide the functions F1 (), F2 (), F3 (), K1 (), and K2 () as required in advance ().2. Basic is interpreted and executed, so its functions do not need to consider the writing order, as long as the function name is given, the interpreter can find it. But

Analysis of "hacker" behavior in C ++

written by VC? But can c-style DLL be used universally? This is part of the guilt. Back to the topic, because the base class does not have member data, the vtab is in the front or back, and the result is the same (just one person is in the queue, do you say it is in the front or the end ?). But let's talk about it. Now, the common compiler, vtab, is placed in front of the actual Member Data. Note that I ha

◆ Code execution by overwriting the virtual function pointer list in C ++

|+ -------------- +| ...... | We can see that if we can override pvtable and construct a vftable table of our own, dynamic Association makesWe can change the program process! Here is an overflow test:First write a program to see# Include Class classex{};Int buff [1];Classex obj1, obj2, * pobj; Int main (void){Cout Return 0;} The result of compiling and running with Cl is:0x00408998: 0x00408990: 0x00408991: 0x00408994The compiler puts the buff address behind it!Modify the program and chan

"The C programming Language--2" Types, Operators, and Expressions

machine. For example, the ASCII character set in the character ' 0 ' represents the value is 48.In addition, a only byte-sized bit pattern can be represented by octal or hexadecimal, some special characters, such as the tab character, which are not directly represented (unlike a B c D e ....) ), which has a value of 11 in ASCII code. Therefore, it can be expressed as:#define VTAB ' 013 ' This is the representation of the octal system#define

Black Horse programmer--c enumeration in the language

, tomorrow); Output: 2 3 30}3.3 Using the enum-type variable#include Enum{BELL = ' \a ',BACKSPACE = ' \b ',Htab = ' \ t ',RETURN = ' \ r ',NEWLINE = ' \ n ',vtab = ' \v ',SPACE = '};Enum BOOLEAN {FALSE = 0, TRUE} match_flag;void Main (){int index = 0;int count_of_letter = 0;int count_of_space = 0;Char str[] = "I ' m Ely efod";Match_flag = FALSE;for (; Str[index]! = ' + '; index++)if (SPACE! = Str[index])count_of_letter++;Else{Match_flag = (enum BOOLEA

Enumerating the applications of enum

When assigning an integer value to a variable of an enumerated type, type conversion is required.#include Enum Day {mon=1, TUE, WED, THU, FRI, SAT, SUN};void Main (){Enum Day yesterday, today, tomorrow;Yesterday = TUE;Today = (enum day) (yesterday + 1); Type conversionsTomorrow = (enum day) 30; Type conversionsTomorrow = 3; Errorprintf ("%d%d%d/n", Yesterday, today, tomorrow); Output: 2 3 30} 3.3 Using enumerated variables #include Enum{BELL = '/A ',BACKSPACE = '/b ',Htab = '/t ',return = '/R '

Enumeration Simple Introduction

= ' \b ',Htab = ' \ t ',RETURN = ' \ r ',NEWLINE = ' \ n ',vtab = ' \v ',SPACE = '};Enum BOOLEAN {FALSE = 0, TRUE} match_flag;void Main (){int index = 0;int count_of_letter = 0;int count_of_space = 0;Char str[] = "I ' m Ely efod";Match_flag = FALSE;for (; Str[index]! = ' + '; index++)if (SPACE! = Str[index])count_of_letter++;Else{Match_flag = (enum BOOLEAN) 1;count_of_space++;}printf ("%s%d times%c", Match_flag?) "Match": "Not Match", Count_of_space,

Enumeration of C

, today = TUE, tomorrow = WED;/* Define three variables with a basic data type and assign an initial value. All of them are global variables */int x = ten, y =, z = 30;void Main (){printf ("%d%d%d/n", X, Y, z); Output: 10 20 30printf ("%d%d%d/n", Yesterday, today, tomorrow); Output: 1 2 3}3.2 When assigning an integer value to an enumerated variable, a type conversion is required.#include Enum Day {mon=1, TUE, WED, THU, FRI, SAT, SUN};void Main (){Enum Day yesterday, today, tomorrow;Yesterday =

COM Component Design and Application (11) -- call of idispatch and dual Interfaces

efficiency of the program using the idispatch interface is relatively low. From the perspective of efficiency, ATL implements an interface mode called dual. Let's take a look at what a dual interface is: Figure 1 dual INTERFACE STRUCTURE It can be seen that the so-called double interface actually contains three interfaces in a virtual function table of a vtab (because any interface is derived from iunknown, so I will not emphasize iunknown, is called

C Programming 2nd-basic data types, operators, and expressions

the next page\ N line feed (LF), move the current position to the beginning of the next line\ R press enter (CR) to move the current position to the beginning of the line\ T horizontal tabulation (HT) (jump to the next tab)\ V vertical tabulation (VT)\ Represents a backslash character ''\'\ 'Represents a single quotation mark (Marker) character\ "Represents a double quotation mark character\ 0 null character (null)\ DDD 1-3 random characters\ Xhh any character in hexadecimal notation between 1

COM Component Design and Application (11)

number. (Note 3)  From the implementation of the invoke () function, we can see that the execution efficiency of the program using the idispatch interface is relatively low. From the perspective of efficiency, ATL implements an interface mode called dual. Let's take a look at what a dual interface is: Figure 1 dual INTERFACE STRUCTURE It can be seen that the so-called double interface actually contains three interfaces in a virtual function table of a

"Reprint" COM Component design and application (11)--idispatch and dual-interface calls

the IDispatch interface program, its execution efficiency is relatively low. ATL has implemented an interface pattern called "dual Interface (dual)", which is based on efficiency. Let's take a look at what the two interfaces are: Figure one, dual interface (dual) structureAs can be seen, the so-called dual interface, in fact, in a vtab virtual function table accommodates three interfaces (because any interface is derived from IUnknown , so it does n

COM Component Design and Application (11)

the invoke () function, we can see that the execution efficiency of the program using the idispatch interface is relatively low. From the perspective of efficiency, ATL implements an interface mode called dual. Let's take a look at what a dual interface is: Figure 1 dual INTERFACE STRUCTURE It can be seen that the so-called double interface actually contains three interfaces in a virtual function table of a vtab (because any interface is derived from

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