Singleton mode is one of the most common design patterns, and we often write such code. Because the basic principle is to save a static object instance, we can use generics to write out a generic singleton class.
The code is simple:
public class
About this topic, actually in (vi) inside already discussed half. Learn Haskell know, this world many things can use Monad and comonad to put some complex code to abstract into a simple, read the form. Their differences, like using JS to do a
1. Co-process
In Unity 3D, when we first started writing scripts, we were bound to encounter a requirement like this: firing a firework every 3 seconds, 20 seconds after the monster dies, and so on. At first, I liked to put all this stuff in the
When we load a scene, if the resources of the scene is relatively small, it will quickly jump into the next scene, if the scene resources more load will be very slow, then if the user has been waiting for the user experience is poor, so we use
HTTP://PAN.BAIDU.COM/S/1DDZZMDR, the converter will convert other formats into the OGV format, directly recognized by unity, no need to install QuickTime does not need to restart, more importantly than the MOV into unity to be clear.[CSharp]View
I have developed some silverlight things, which are terrible for asynchronous programming. It is very uncomfortable to tear the logic apart.
Today, I saw a good explanation on the stackOverflow website, excerpted it and gave it a try,
It works
Here we will mainly explain the data verification on the server side in ASP. net mvc. As for client verification, we will talk about it in future series.There is a ModelState attribute in the Controller. This is a set of ModelState dictionaries of
Model validation is an important part of ASP. This article describes several ways to model validation in ASP. NET MVC.
Dataannotation
Validationattribute
Ivalidatableobject
IDataErrorInfo
dataannotationDataannotation
Document directory
Iterator Overview
C # iterator
The iterator is a new feature in C #2.0. An iterator is a method, get accessor or operator that enables you to support foreach iteration in a class or structure without implementing the entire
The Singleton mode is one of the most common design patterns. We often write this type of code. because its basic principle is to save a static object instance, we can use generics to write a general Singleton class. the code is simple: public class
I. MVC validation usage:
In the Asp.net MVC framework, if you need to add verification to the model object, we can mark all attribute attributes inherited from validationattribute on the model attribute.
For exampleCode,
I didn't intend to write this analysis, but when I analyzed the cache components, I found that all the components of the Enterprise Library were created in one way, which made me curious, so I decided to see how he created the correct object through
This article is translated from Jon Skeet's blog series"Edulinq".
Original article address:
Http://msmvps.com/blogs/jon_skeet/archive/2010/12/27/reimplementing-linq-to-objects-part-9-selectmany.aspx
The following operator is
Generally, when we create a custom set, we can only implement the ienumerable interface (which may also implement the ienumerator Interface) to support foreach traversal)
However, we can also use the iterator Method built with the yield keyword to
Unity3d File Based assetbundles on the iPhone
Let me start off by saying that unity3d is a really great game engine. let me also say that I wish the documentation was as great as the engine is. sadly, it's difficult to figure out some of the more
There are two dynamic loading mechanisms in unity: resources. Load and assetbundle. In fact, there is no difference between the two in essence. Resources. load is to load resources from the assetbundle in the program package by default. Generally,
What are the interesting, cool, and unexpected things you can do with the generator (Generator) and yield?
Unlimited programming languages, such as Python, JavaScript, and more.
Reply content:One of the most likely uses of yield in JavaScript is to
Protected void Page_Load (object sender, EventArgs e){Var temp = Getreturn ();Var temp1 = temp. ToList (); // return List 5 data recordsTemp. All (o => // call the for Loop Data in Getreturn (){Response. Write (o );Return true;});Getreturns (). All
First, we should despise the unity3d document writers for being extremely irresponsible. The correct sample code has not been updated until the post ends.
// C# Example // Builds an asset bundle from the selected objects in the project view. //
Explanation:
Used in the iterator BlockProvide a value to the enumerated number object or send an iteration end signal. It is in the form of one of the following:
yield return expression;yield break;Parameters
Expression
Calculate andObject value
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