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POJ 3304 Segments (computational geometry basis)

; - } in return 1; - } to + intMain () { - intT; thescanf"%d",T); * while(t--) { $scanf"%d",n);Panax Notoginsengfor (I,0, N) -scanf"%LF%LF%LF%LF",l[i].x1,l[i].y1,l[i].x2,l[i].y2); the if(n==1) {puts ("yes!");Continue; } + BOOLans=0; Afor (I,0, N) { thefor (j,i+1, N) { + if(Judge (l[i].x1,l[i].y1,l[j].x1,l[j].y1)) ans=1; - if(Judge (L[i].x1,l[i].y1,l[j].x2,l[j].y2)) ans=1; $ if(Judge (l[i].x2,l[i].y2,l[j].x1,l[j].y1

POJ 1269 intersecting Lines (computational geometry)

input lines represents, lines on the Plane:the line through (x1,y1) and (X2,y2) and the line Throug H (x3,y3) and (X4,y4). The point (x1,y1) is always distinct from (x2,y2). Likewise with (X3,y3) and (X4,y4).OutputThere should be n+2 lines of output. The first line of output should read intersecting LINES output. There'll then being one line of output for each pair of planar lines represented by a line of input, describing how the Lin Es intersect:none, line, or point. If the intersection is a

AMPZZ Cross Spider Computational geometry

;}BOOLZeroDoublex) {returnFabs (x) EPS;} Point_3 Pvec (point_3 s1,point_3 s2,point_3 S3) {returnDet (S1-S2), (S2-S3));}intDots_onplane (point_3 a,point_3 b,point_3 c,point_3 d) {returnZero (Dot (Pvec (A, B, c), D-a));}intN; Point_3 Point3[max_n];intMain () {scanf ("%d", N); for(inti =0; I ) { intA, B, C; scanf ("%d%d%d", a, b, c); Point3[i]=Point_3 (A, B, c); } if(N 3) {cout"TAK"Endl; return 0; } intp =-1; for(inti =2; I ) { if(Dot_inline (point3[0], point3[1], point3[i]) =

Hdoj 5128 The E-pang Palace Violent enumeration + computational geometry

. Please bring your computer, and go back to Han dynasty to help them so, the history of the change.Inputthere is no more than the test case.For each test case:The first line is a integer n, meaning that there be N pillars left in E-pang Palace (4 Then N lines follow. Each line contains integers x and y (0 The input ends by N = 0.Outputfor each test case, print the maximum total area of land Zhang Liang and Xiao He could get. If it is impossible for them to build, qualified fences, print "imp".S

HDU 5365 (Computational geometry)

RunTime limit:2000/1000 MS (java/others) Memory limit:65536/65536 K (java/others)Total submission (s): 101 Accepted Submission (s): 43Problem Descriptionafa is a girl who like runing. Today,he download an app about runing. The app can record the trace of her runing. AFA'll start runing in the park. There is many chairs in the Park,and AFA would start his runing in a chair and end in this chair. Between Chairs,she running in a line.she want the the trace can be a regular triangle or a square or a

Zoj3414trail Walk (Computational geometry)

[MAXM]; to DoubleDX[MAXN]; + DoubleDY[MAXN]; - DoubleDIS[MAXN]; the intMain () * { $ intCnt=0;Panax Notoginseng while(~SCANF ("%d%d",n,m)) - { the Doublesum=0; +node[0].x=0; Anode[0].y=0; thea[0]=0; + for(intI=1; i) - { $scanf"%LF%LF",node[i].x,node[i].y); $dx[i]=node[i].x-node[i-1].x; -dy[i]=node[i].y-node[i-1].y; -Dis[i]=sqrt ((node[i].x-node[i-1].x) * (node[i].x-node[i-1].x) + (node[i].y-node[i-1].Y) * (node[i].y-node[i-1].y)); thesum+=Dis[i]; -Dx[i]/

POJ 1265-area (Computational geometry + pique theorem + Polygon area formula)

Title Address: POJ 1265Test instructions: Given a lattice polygon, find the internal number in, the number of points on the edge, and the area S.Ideas: The use of a lot of theorems.1. Pique theorem: s=in+on/2-1, i.e. in= (2*s+2-on)/2.2. Polygon Area formula: The sum of the cross product of a vector consisting of two adjacent points and the origin is calculated sequentially.3. Find the number of lattice points on the edge: a segment that is vertex-based, with points that are covered by GCD (Dx,dy

Computational Geometry (I.)

POJ 1696Judging the cross product, in judging the angle.Like a convex hull, but without a convex hull version.So I thought of a way.POJ 2074Handle each obstacle in the middle of the projection on the road, and then scan.Pay attention to both ends of the situation!Special thanks for the data in discussPOJ 1654Polygon AreaPOJ 1410My practice is to force judgment, line intersection + Special case (segment in the rectangle inside)Thanks again for the data in discussAlso, must learn English, see the

"Bzoj" 1043: [HAOI2008] Falling disk (computational geometry + greed)

http://www.lydsy.com/JudgeOnline/problem.php?id=1043The only thing that I don't want is how to find the circumference of the circle and Qaaq ...and find the Good God! We can turn the arc into $[0, 2 \pi]$ line!Then be sure to pay attention! Starting point is $ (1, 0) $ (unit circle)First I learned the cosine theorem ...In the triangle ABC$ $cos a=\frac{| ab|^2+| ac|^2-| bc|^2}{2| ab| | ac|} $$Proving very simple ...$$\begin{align}| {Bc}|^2 = \VEC{BC} \cdot \VEC{BC} \ \ = (\vec{ac}-\vec{ab}) \cd

"POJ" 1556 the Doors (Computational Geometry Foundation +SPFA)

http://poj.org/problem?id=1556First, each line of the path must be a connection between the endpoints. Prove? It's a pit. Anyway, I did a random painting and then I wrote it.And what is the rhythm of re? I remember I had enough to drive ... And then open the big point just a ... It's so embarrassing.#include    DescriptionYou is to find the length of the shortest path through a chamber containing obstructing walls. The chamber always has sides at x = 0, x = ten, y = 0, and y = 10. The init

Algorithm template--Computational Geometry 2 (two-dimensional convex hull--andrew algorithm)

,1],a[i,2]); -Sort1, n); j:=1; Wu fori:=2 toN Do//Go heavy - begin About if(A[i,1]1])or(A[i,2]2]) Then $ begin - Inc (J); -A[j,1]:=a[i,1];a[j,2]:=a[i,2]; - End; A End; +n:=J; the//Convex bag - fori:=1 toN Dod[i]:=I;doit (B,M1); $ fori:=1 toN Dod[i]:=n+1-I;doit (c,m2); the//two halves of integration the fori:=1 toM1 Dod[i]:=B[i]; the fori:=2 toM2 DoD[i+m1-1]:=C[i]; theStart calculating perimeter +

Computational geometry-convex hull problem (II.)

Note: This is one of the brief personal summary series of the MOOC course in Deng Junhui, Tsinghua University, in spring 2016, and I will synchronize the course content updates. However, it is possible to write not exactly the course content, but also some personal understanding. If you are interested in computational geometry after reading this article, please go to the appropriate MOOC platform to learn t

Reprint:: POJ 2991 Segment tree + computational geometry (with C + + structural gymnastics)

POJ 2991 Segment tree + computational Geometry(2011-02-27 21:13:44)reproduced Tags: gossip Category: OI The question is really disgusting and disgusting, but it does change my view of the line tree, which is a classic topic.Test instructions: There is a crane consisting of a number of lines of different lengths, starting with a long line starting at (0,0), tail node (0,sum[

Computational geometry-convex hull algorithm python implementation and MATLAB animation demo

Convex hull algorithm is one of the most classical problems in computational geometry. Given a set of points, compute its convex hull. What is a convex bag, no more wordy.This paper presents the Python implementation and MATLAB implementation of the convex hull algorithm in computational geometry-algorithm and applicat

Special topics in computational geometry

ACM Computational Geometry topic RecommendationI. Point, line, face, Shape basic relation, point product understanding of the cross product POJ 2318 TOYS POJ 2398 Toy Storage Position of Point and segment POJ 3304 Segments Position of line and line POJ 1269 Intersecting Lines Straight position POJ 155

HDU 6206 Apple (high-precision && computational Geometry && Three-point construction Circle for center radius)

Test instructions: give four points, ask you whether the fourth point in the first three points constitute the circle, if the output of "Accepted" outside the circle, otherwise output "rejected", the title guarantee the first three points are not in a straight line. Analysis: A simple computational geometry problem, if you can know the center and radius (radius) and the distance between the fourth and cen

July-August ACM Training First (number theory and computational geometry)

This section is Rujia's "Algorithmic Competition Primer Classic" (first edition) Chapter III of Number theory and computational geometry, but do not need to use classical algorithms and templates to simulate the main Title Link: Http://acm.hust.edu.cn/vjudge/contest/view.action?cid=48182#overview Topic Analysis: a.uva575 Simple simulation gives you a number that allows you to find the answer to the conversi

Uva-10250-the other Trees (Simple computational geometry)

numbers x1, y1, x2, y2, where (x1, y1), (x2, y2) is t He coordinates of the trees of the opposite neighbors. Input is terminated by end of file.OutputFor each line of input produce one line of output which contains the line "impossible." without the quotes, if yo U cannot determine the coordinates of the other and the trees. Otherwise, print four floating point numbers separated by a single space with ten digits after the decimal point ax1, Ay1, Ax2, Ay2, where (Ax1, Ay1) and (AX2, Ay2) is the

Computational Geometry starter Template (continuous update)

I'm just getting started. Computational geometry, I want to write a template for getting started, so that those who are just as good as I can understand.First of all to have some theoretical knowledge, this can Baidu, I will not say more, through Baidu, you have to know:① Cross product can judge 3 points collinear, you can also judge 2 points to form a straight line, the 3rd point on the left side of the li

Computational Geometry Basics

' =rcos (\theta+\alpha) $$$ $y ' =rsin (\theta+\alpha) $$Open to get:$ $x ' =r (Cos{\theta}cos{\alpha}-sin{\theta}sin{\alpha}) =xcos{\alpha}-ysin{\alpha}$$$ $y ' =r (Sin{\theta}cos{\alpha}+cos{\theta}sin{\alpha}) =xsin{\alpha}+ycos{\alpha}$$That$ $x ' =xcos{\alpha}-ysin{\alpha}$$$ $y ' =xsin{\alpha}+ycos{\alpha}$$1 vt rotate (vt A,doublereturn VT (A.x*cos (RAD)-a.y*sin (RAD), A.x*sin (RAD) +a.y*cos (RAD))}View Code5. pluralPetition mentioned, but I don't know what to do ... Seemingly also relat

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