Unity engine, easy to understand, but few people Unity the function of the editor to do a comprehensive and detailed understanding, some very useful small features in daily use is difficult to find, but they are the productivity of the promotion is not small help. 1) Lock inspector– There is a small "lock" icon above the Inspector Panel, the Inspector panel can b
because of the school curriculum, this semester on the Unity 3D have learning requirements, in the blog to record their Unity learning path (content excerpt from books and videos, books for unity 4.x from the beginner to proficient) First, Unity interface introductionFirst
3D game engine design and implementation (3) After several days of writing, the 3D Game Engine architecture Code General architecture has been set up. The following is a description of each module: L loader engine/mm3dmain.exe L DLL Management module
The author introduces: Jiang Xiewei, IT company technology partner, it senior lecturer, CSDN Community expert, guest editor, best-selling author, national patent inventor; published books: Teach You architecture 3D game engine, electronic industry press andUnity3d Actual combat core technical details of the electronic industry publishing house.CSDN Video URL: http://edu.csdn.net/lecturer/144Now competitive
Here will be the accumulation of years of experience in game research and Development to write a book dedicated to the reader, has begun pre-sale, Web site:
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The book is mainly to teach developers how to build a 3D game engine, the book's Code concise, very useful for beginners game developers.
This book mainly uses the 3D f
1. coroutine
In unity 3D, when we first started writing scripts, we certainly encountered the following requirement: to launch a fireworks every three seconds, and to restart the system 20 seconds after the death of a monster. At the beginning, I like to insert all these things into the Update file, as shown below.
1 float nowtime = 3.0f; 2 bool isdead = true; 3 float deadtime = 20366f; 4 5 void startfirewo
Categories: Unity, C #, VS2015Date Created: 2016-04-02First, the basic conceptUnity already has some basic 3D objects built into it, and with these built-in 3D objects you can directly build a variety of 3D models (of course, complex three-dimensional models need to be done with professional modeling software).The
As we all know, Unity3d is a very wide cross-platform game engine, easy to start, user-friendly interface, integration features are many, is currently developing hand-tour of the mainstream engine. I had the privilege of using unity 3d to develop for more than a year and had a glimpse of the power of this arrivals engi
3D game engine design and implementation (7) Yesterday in debugging code, found that a large number of CPU resources, I do not know what the problem there, this can really start, is distressed, emergent found, why not frame rate to see how many frames shown. The next step is to add the frame rate up, in the debugging output, found only 2 to 5 frames per second, why so little. Where to go to find out why it'
A year ago, the occasional impulse translated the "Unity3d Game and Facebook bindings (1: Brief introduction)" series of articles.Now look at 2 obvious advantages,A: To this tepid blog with a top 3 popularity;II: I personally started to focus on the unity 3D direction.Quweicunzhen, such as online news in the sky, one may really have this thing, one may be the marketing of soft paper to do the bureau – I am
Categories: Unity, C #, VS2015Date Created: 2016-04-02 I. INTRODUCTIONWith Unity's built-in basic models and tools, you can create a variety of 3D models directly without any other three-dimensional modeling software, which is the first thing we learn in this chapter.Once you've learned the basics, use the three-dimensional modeling software (3DS Max, Maya, blender, etc.) to learn the construction of a comp
under this folder are used in the _indicator folder .Unity_lightposition_o.shader, Unity_lightposition_1.shader, Unity_lightposition_2.shader, andUnity_lightposition_3.shader, these 4 materials to the unity_lightposition[4] array of light sources in the vertex pass to doA simple rendering that can be verified by a button operation on the Green Control Panel, a 6.13 of its runtimeis shown. the code for Unity-lightposition_ O.shader is as follows:Hader
Versions earlier than unity 3D (Standard Edition) are free for PC and web development, but are charged for mobile development (Android and iOS), but yesterday, after May 21, 2013, mobile development will be free of charge. You can download a new version or upgrade it from an installed version. In this way, you no longer have to work hard to crack it. However, this is the standard edition. If you want to use
3D Pickup3D game actually see is 2D screen, we click on the screen, want to find which 3D object, we are actually in a 2-dimensional plane to do 3D pickup.3D pickup In fact, when the player taps the screen, a ray is emitted from the camera on the display screen, and the first object that the ray hits is the object that
treated the same way.What is the principle of Avatar Dressup?First, need a set of movement skeleton.Second, the need to dress up the parts mesh.It is necessary to bind the mesh of each part to the skeleton, and in the course of the skeleton movement, the mesh bound to it will follow the motion together.The various parts of mesh are shown in unity in the same effect as:650) this.width=650; "src=" http://s3.51cto.com/wyfs02/M02/58/2A/wKiom1Sqm7vwB65-AA
For some time did not play unity, or take a break to pick up and toss a bit. Recently upgraded to 4.6, the new version has been added to Unity's own unity system and looks much fresher. In the absence of Ugui days, it is good to have ngui with nature, but good and bad are relative, believe that unity official to come to the new UI system can be more excellent, ea
The architecture of each DLL has been done well, the interface also defined the corresponding part of the current program can be run, then how to proceed to the next design?I first write all the message loop, and then create the window, based on the good main program, and then write the corresponding DirectX initialization part, is to write MM3DRenderDX9.dll module.It is used to encapsulate all DX interfaces and provide it to the engine management mod
A set of self-written for unity Mobile gesture operation of the judgment, mainly a single-finger moving 3D objects, single-finger rotation 3D objects, two-finger zoom 3D objects, here first separate two-finger zoom 3D object, as shown below:
Using Unityengine;
Using System
Importing unity 3D to the 3dmax model may cause several problems. According to official instructions, importing the max model into an fbx file to the Untiy file does not seem to be a solution.
1. X axis deflectionAfter the 3dmax model is imported, there is an automatic 270 degree deflection of the X axis. Coincidentally, When you rotate the model in unity, you wi
The solution to Ubuntu 12.04 Unity 3D failure suddenly burst into a whim. I played the dual screen with other people's monitors. As a result, I got a cup of =. = (B programmers always have problems with the system for a few days every month, so they get used to it.) Good Unity 3D has become
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