(string name) {2 typeof as textasset; 3 Lua. Dostring (luacode.text); 4 }Feel good, than my convenience, before the big Olympics that LUA framework, is not very easy to use, the key is not understand his kind of writing, then I can learn from the code above the wording" Other references "Unity in the mobile platform, file operation path Detailed: http://blog.csdn.net/huang9012/article/details/44308743path in
47865741PC actually do not have to say, after all, C # and C + + interactive articles have enough, of course, I think after a few toss, almost all the game needs to the operation I have mastered (all kinds of methods, various pits, do not understand the message can be asked, although basically no one to see, haha)Needless to say, we're mainly talking about two big platforms--ios and android--interacting with Unity's native codeHere wordy is to go onli
Eclipse versions are incompatible.So I had to replace the old Proguard and test the results as follows:For 5.0, 5.1 This problem occurs, but under 4.11, including 4.11 will not appear. So I changed it to version 4.11 without a version.After a direct substitution, it returns to the above question.So, there is no way to avoid the trouble steps above.In addition, there is a foreigner also appeared, Jar is because of the problem of damage, so can not read, so, if necessary, we also test your jar is
Must be U3D version 4.5 above, can be downloaded in the public directory. Want to debug iOS version in real time must be a Mac system!Pros: You can debug real-world Android devices in real time without compiling, including using the touch function (remote receives the touch event instead of the Mousce event), you can use the accelerator, you can use the gravity sensor, Of course, you can also test the real-time situation of multi-screen resolution ada
Because of the need to use unity on Android (Android activity inherits unityplayeractivity from Unity), it could be a third-party reason to quit unity and cause the Android app to be recreated once, Many of the previously initiali
Because the individual is Android small white, in this configuration was tortured for a long time, so write down this articleTools: Eclipse + unity5.6.1First go to the Baidu Map developer platform to download the resources you need, I just need to show the map and positioning, this time you must pay attention to, must be the function you need to select all the download, or Baidulbs_android.jar package only you choose the individual requirements of the
, unzip:Be sure to put it in a place you can remember, and you can't have a Chinese path.Finally, let unity identify your JDK and SDK.First,* Open Unity's preferences*Then,* Click External Tools and the red box is where you need to fill out the JDK and SDK *In order to prevent some people from filling in the wrong, I declare here.The Android SDK location is populated with the path of the downloaded SDK deco
(1) First of all, to apply for registration of a developer account on the Friends Alliance website (if not). Link address: http://www.umeng.com then go to your Account Personal Admin Center page, click on the "Add App" button, if you have not yet applied for your app project Appkey ( Note: Friends of the league for each of your apps to assign a unique identifier, And if an item is to be published on a different platform (such as iOS or Android), you w
configured successfully below:Run the CMD consoleEnter Java press ENTER to see if there is a content output, as long as it is not* * ' xxxx ' is not an internal or external command and is not a running programor batch file. **To prove that the path is configured successfullyAlso enter Javac press ENTER. Ibid. result not for internal or external commandproves that the Classpath configuration was successful.Next, download the second focus of the pack apk:SDKHere are the SDKs I've compiled:Link: h
These days are time to study under Android SDK Automation packaging. By the way, brush up on unity and Android interaction mechanism.One, Unity and Android message delivery mechanismExample: Export Android ProjectIn order to test
Generate Androidstudio Project:(0) Establish a new project; Import a unity-generated project to build another export project.(1) Copy the Unity-classes.jar file under Export project Libs to the Libs folder of the new project. Then, right click on select Add as Library.(2) Copy the assets, Java, jnilibs Three folders from the main folder of the export project to the main folder of the new project(3) The new
First, add permissionsPermissions added: Player Settings--Other settings--Settings sdcard for write permission. This is a case of packaging in the Unity editor.If you export to studio, you can modify the manifest file yourself.Two ways to load the image resources on the sdcard by IO modeLoad the/storage/emulated/0/projectname/image.jpg,Image = this. GetcomponentinchildrenLog can be seen on Android
Do some preparatory work and interesting things recently. So I recently made a unity plugin for iOS and Android error messages capture.Two features, app crashes is a headache for developers, and there are some inexplicable mistakes that can sometimes haunt us. Now that unity is well encapsulated, the array is out of bounds in time, and the empty object is so badl
This is a creation in
Article, where the information may have evolved or changed.
These two weeks have tried to use the German geolocation and unity to make a fake Pokemon go demo, which can only be used under Android.
Video game process:
http://www.bilibili.com/video/av6836823/
APK Download:
http://download.csdn.net/detail/wuyt2008/9665294
SOURCE Download:
http://download.csdn.net/detail/wuyt2008/966531
the Classpath configuration was successful.Next, download the second focus of the pack apk:SDKHere are the SDKs I've compiled:Link: http://pan.baidu.com/s/1bpcAWm7 Password: q16cAfter the download is complete, unzip:Be sure to put it in a place you can remember, and you can't have a Chinese path.Finally, let unity identify your JDK and SDK.First,* Open Unity's preferences*Then,* Click External Tools and the red box is where you need to fill out the J
Recently Getting started learning shader, the syntax is nothing, there is a strange problem, if you convert the build platform from the PC to Android mode, if your shader with Normal Mapping, the effect and Android on the real machine is not the same.: Google a bit and found a solution:http://forum.unity3d.com/threads/solved-unity-editor-not-displaying-
Unity calls the native program method, which defines the interface (Dotestselector):usingUnityengine;usingSystem.Collections;usingSystem.Runtime.InteropServices; Public classTestscript:monobehaviour {//This tells Unity-look up the function foopluginfunction//inside the static binary[DllImport ("__internal")] Private Static extern floatdotestselector (string info); voiddotest () {#ifUnity_androidusing(And
Unity output set up with KeyStore* Note: Proper retention of keystore is due to the later release of the update.Output resolution choice (Resolution)Currently, this version is suitable for any 800x480 resolution's Android design and will launch different versions of 1280x800 and 1024x600.Unity >player Settings >publishing SettingsSelect Create New KeystoreThen se
I used to do a year of Android development, has been using eclipse, but as is the mainstream, learning a wave as, and then found that many will not operate. Tidying up the work of yesterday's Day is also a kind of a.First go to the flying open platform to register your account, then go to the console to create an app, add the required services, and then download the SDK. This process has been a sentence, should read this article no one will not.Say ho
have to use WWW to read, the following code:
static string loadfile ( string filepath)
{
stringUrl=Application.Streamingassetspath +"/"+FilePath;
#if unity_editor
file. readalltext ( url ;
#elif unity_android
WWW www = new www ( url ;
while(!Www.IsDone) {}
return www. text
#endif
}
In theory, www is used to read Web files, and Android needs to be read in
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