Most of the internet is putting Android projects into unity to pack into. apk. But I feel so bad, because I use the idea of iOS, unity and iOS interaction is using unity to export Xcode project for two times development, in fact, unity can also export eclipse for two develop
Before http://shuxiayeshou.blog.51cto.com/4452347/1932216Wrote about the problems and solutions of unity and AndroidTo summarize, unity does a simple scenario where Androidstudio builds a simple project where mainactivity is to inherit fromUnityplayeractivity, so the Unity program can invoke the Android-mainactivity me
Original address: http://blog.csdn.net/u012085988/article/details/173931111, JDK I installed the version of the Win32 (although the system is 64-bit. But heard that the 64-bit export will be an error). This is very important, I was in the wrong JDK, the egg ached for a long time. 2, Android SDK. To prevent compatibility issues, I directly download the ADT 20131030 (Android Developer Tools).3,
Connect Android devices to Unity Profiler Performance Analyzer
Unity provides two methods for developers to connect Android devices to Profiler for performance analysis:
1. The Android device and computer are in the same Wlan through wifi.
2. USB ADB
Generally, our computer
This article is mainly about how to invoke the native API in unity in Android and iOS.First, Unity supports calling C + + DLLs in C # so that the C + + interface can be called in unity in Android and iOS. With this feature, you can extend unity's capabilities. such as integr
Unity for some time, has been heard unity can be on the Android real Machine debugging, Miss a long, finally successfully debugged.The information on the web is rarely felt and is hereby recorded for sharing.The process is as follows:1. To hit the Android version of the package, it is important to check the debug three
The common event to capture Android in unity development is actually simple.
Input.getkey (Keycode.escape)
Input.getkeydown (keycode.home)
Return key
if (Application.platform = = Runtimeplatform.android (Input.getkeydown (keycode.escape))
{
//....
}
Home key
if (Application.platform = = Runtimeplatform.android (Input.getkeydown (keycode.home))
{
//.....
The above is a smal
A call to the Android native sharing feature. No need to speak online in Android studio or eclipse export jar package to Unity then call. Just set up a CS file normally to write the following code. Public voidShare (stringSharetext,stringImagePath,stringUrlstringSubject ="") {#ifUnity_androidAndroidjavaclass Intentclass=NewAndroidjavaclass ("android.content.
Unity provides two ways to enable developer's Android device to connect to the profiler for performance analysis:1, through the wifi,android device and the computer in the same WLAN.2. Via USB ADBIn general, our computers are wired, so we use the ADB approach. Compared with the WIFI,ADB also more timely reaction equipment performance.The official English document
Unity Android Local Notification, unityandroidRecord that local notifications of the Android version of Unity games are implemented through plug-ins. Refer to this document. Make a slight modification. Related Files and code are shared on Github.Steps1,In Windows, double-click cdz_build.bat. An AlarmReceiver. jar file
Using Eclipse to create a new Android app project, in the new process, the project's package name and unity Project package name, I choose the Android version of 4.x. The version of Unity is 5.4.1And then we're going to import the Unity Java package into
Unity I've been using the version below 5.0Yesterday upgraded to the latest version 5.3.1Found unable to play Android bag, iOS also notHint "No Android/ios module Loaded"There is a Module manager button below, click Find and EggLooked up the information on the Internet and got the answer.This is the original: http://answers.unity3d.com/questions/1109680/
Unity-derived Android works with Ant for multi-channel cycle batch PackagingOne: Set the Java environment variableDo Android Development Configuration this is the foundation.Configure the Java environment variable under Win7, here is the linkHttp://www.cnblogs.com/zhj5chengfeng/archive/2013/01/01/2841253.htmlII: Configure the SDK environment variables for Android
Go from Card God blog unity on both Android and iOS JSON librariesAlthough JSON parsing is common, it is often seen that you discuss how to parse it. But a lot of people often have problems. This article will help you solve the problem of JSON parsing at once.This article uses JSON parsing in real-world projects and is compatible with PC, Android, and iOS. There
1. Register your AdMob account number and get the ID website. 2. Download Admob sdk https://github.com/unity-plugins/Unity-Admob. 3. Import the Eclipse AdMob jar. 4. I use the 4.3.1 version, which requires SDK3.2 version of the project.properties file of the target =android-13, if not change the configuration in Androidmanifest.xml, it will be tragic. 5.u
-5svtmwyeaaelvavv6l8304.jpg"/>4.Copy to the Plugins/android folder in the Unity project , such as, and unzip the Zx.jar package in the bin folder650) this.width=650; "src=" http://s3.51cto.com/wyfs02/M00/54/50/wKioL1R-54_x4MhpAAAqaJpMInA911.jpg "title=" 5.jpg " alt= "Wkiol1r-54_x4mhpaaaqajpmina911.jpg"/>5, set the release package reference Path, note the same as the And
Unity calls the Android method on the web there are many, here is not to repeat, but when we call ANDROIDSDK, is generally inherited unityplayeractivity, and then we start from the mainactivity of our SDK.So the question is, how do we execute our SDK without modifying the Java file If we have already added Unity's SDK and it has inherited unityplayeractivity?Idea: Get the Unityplayeractivity class in C # an
In the near future, there is a need to display inline Web pages on iOS or Android phones in unity programs. So I collected the relevant information from the Internet. Organize for example the following:UnitywebcoreI saw this first from the search. After downloading it, the principle of discovering this seems to be by invoking the browser kernel. The Web page is then rendered to mesh in a way that is finishe
Record the local notifications for the Android version of Unity Games in the form of plugins. This is the main reference. Make a slight change. Related files are shared with code on GitHub.Implementation steps1.Inside the Windows system, double-click Cdz_build.bat. A alarmreceiver.jar is generated in the current directory.2.Copy the Alarmreceiver.jar into the assets\plugins\
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