unity android

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Unity pack Android Games part of the problem summary

One: Virtual navigation bar block to the game button:The solution is as follows:1. Hide the virtual navigation bar when you get the focusNavigation Bar Hidden Navigation bar2. When the navigation bar appears, change the game interface sizeUnity tidbits:changing the visibility of Android ' s navigation and status bars, and implementing immersive modeTwo: Unity and Androi

"unity" integration with iOS and Android: 0, Content description

from the end of last year, I is responsible for building in unity, access to iOS, Android-related SDK template project, all the way out, filled a lot of pits, the anguish of which deep experience. Now decided to fill out the pits themselves, I hope we can go more smoothly, reproduced please indicate the source, thank you.This series of articles is intended to throw brick Ying Yu, in the details or statement

The full version of the Unity Android release process (including the project that the SDK has native system dependencies)

I want 3 things! NDS,SDK,JDK,NDK official website Download: https://developer.android.google.cn/ndk/downloads/index.html (note system is not 64-bit)JDK Download: http://www.oracle.com/technetwork/java/javase/downloads/jdk8-downloads-2133151.html (Note that the system is not 64-bit)Download the SDK website: https://android-sdk.en.softonic.com/SDK words do not recommend the official website download method, suggest there are 2: first, download a skd_man

Unity Android App installs OBB sub-package (basic Apk+obb)

1, first in unity to make a good subcontracting, the method of subcontracting as shownReady to pack and pack the Android installation package (Apk+obb), for example: abc.apk + Abc.obb2. Install the APK to the Android device first, then rename the corresponding Obb file to:Main.and copied to the Android device under the

About the Unity Android development Environment Configuration _WIN7 Environment

First, the correct export apk file, need to install JDK,SDK, it is recommended to install the JDK, and then install the SDKSecond, for the environment configuration, we recommend that you configure the JDK first, the environment variables, "Properties", "Computer", "Advanced system Settings"Add the Java_home variable, save the JDK path, add the CLASSPATH variable, save the JDK's class file.; %java_home%/bin ", add"%java_home%/bin "under the path variable so that the JDK basic configuration is co

Unity Direct-attached Android real machine in profiler performance analysis test

Basic steps:1. Unity Open the project you want to test: file–build Settings2, such as, according to the order of the figure 1, 2, 3, 4, 5 operation, if done, 2 is gray, can not be clicked, 4 and 5 need to correspond.3, make sure that the phone connected to the computer, USB debugging has been turned on, be sure to shut down the Windows Firewall, the firewall will block most ports, affect the phone port connection (this big pit has been engaged me for

Unity Handheld.playfullscreenmovie video Playback (Android platform resource Storage path)

For the use of video playback in unity, here is a very detailed article, refer to the Unity3d Institute of two ways to play video gameThis article mainly for the Android platform call video resource storage location write a note.The interface for mobile platform video playback calls is as follows: Public Static BOOL Playfullscreenmovie (string path, Color bgColor, Fullscreenmoviecontrolmode Controlmode, Ful

Unity Configuration Android SDK, and build export APK format

1. Click the Edit--preferences interface2. Put the Java JDK into the Android sdk;jdk option in the SDK options in Android. (: HTTP://TOOLS.ANDROID-STUDIO.ORG/INDEX.PHP/SDK)3. Click Close and the Android in Unity is ready to be configured.4. Write good program build export apk format: File-->build settings appears as fo

Import Unity project in Android, interface Click event loses focus issue

[emailprotected] protected void OnDestroy () {munityplayer.quit (); Super.ondestroy ();} Pause [emailprotected] protected void OnPause () {super.onpause (); Munityplayer.pause ();} Resume [emailprotected] protected void Onresume () {super.onresume (); Munityplayer.resume ();} This ensures the layout would be is [emailprotected] public void onconfigurationchanged (Configuration newconfig) {sup Er.onconfigurationchanged (Newconfig); munityplayer.configurationchanged (newconfig);} Notify

Input for Unity Android devices

Input for Unity Android devices1 based on screen position inputSometimes it is for the whole of some style of clean, reduce the screen UI icon, so that the virtual button to abandon the usual input method. In order to replace the input mode of the virtual key, the movement of the object is controlled according to the location of the click event in the screen. For example, the entire phone screen is divided

A small bug in Unity's Android jar package

Long time no blog, it means a long time no study, nearly a few days in the unity access has a meter SDK encountered a little error, this morning resolved, and everyone share under!1, our goal is to call Android-generated jar packages in u3d, first to build an Android project in Eclipse.Probably the structure is like this.2, we are going to export the jar that wil

Two points to note about Android loading Assetbundle in Unity

){WWW.EscapeURL (URL); URL encodingwww www = new www (URL);//Access URLWWW.UnEscapeURL (URL); URL decodingstring filename = URL. Substring (URL. LastIndexOf ('/') + 1); Gets the name of the file based on the URL.yield return www; Wait for downloadif (Www.error = = null){FileStream fs = file.create (Application.persistentdatapath + "/" + filename); Path is where you want to save the file.Downpath = Application.persistentdatapath + "/" + filename; Write the downloaded data to a fileFs. Write (www.

Unity calls Android method

StepsNo more nonsense, just go ahead.1. Create a project and make it look like this interface2. Write code in unity, like this, and remember to bind the interface to events.Using Unityengine;Using Unityengine.ui;PublicClassTestScripts:Monobehaviour {Public Inputfield m_inputfiled;Public Text M_label;PublicvoidOnClickButton1 () {Androidjavaclass JC =New Androidjavaclass ("Com.unity3d.player.UnityPlayer"); Androidjavaobject Jo = JC. Getstatic"CurrentAct

Unity calls Android Plugin

1. Unity's bundle identifier must match your Android registrationThe difference between activity and view:Activity should be a display page, view is a few button views on the page, and so on.How to call the Android plugin: (If you put the method in the main portal) New Androidjavaclass ("com.unity3d.player.UnityPlayer"); The parameter is unchanged = JC. Getstatic"currentactivity"); The parameter

Unity Android Integration Guide

Original address: http://blog.csdn.net/alking_sun/article/details/361751871. The Android layer develops and exposes the interface. Launcher activity (hereinafter referred to as Unityactivity) is best inherited com.unity3d.player.UnityPlayerActivity Unityactivity do not set the view (Setcontentview (r.layout.unity_start), otherwise the packaged APK interface is the set view Interfaces such as: public void functionname (Params param ...

Integrated SHARESDK (3.X) feature-android platform in Unity

We need to share in order to have more players know about our app when making the app, but we can also do native development on Android and iOS, but it takes a lot of time and understands the Java and OC languages, So we just stand on the shoulders of giants and finish this thing.A: First we go to the official web download sharesdk plugin, URL: Http://wiki.sharesdk.cn/Unity3D Quick integration Guide/; After you download the SDK, import the SDK plugin

Unity Pack Android Platform Assetbundle script

: Buildpipeline.buildplayer.Valuesvalue webplayerbuild a Web player.//compile a network player. Webplayerstreamedbuild a streamed web player.//compile a stream player. dashboardwidgetbuild an OS X Dashboard widget. Compile an OS X Dashboard widget (Dashboard gadget). standaloneosxuniversalbuild an OS X standalone.//compile an OS X standalone version. Standaloneosxppcbuild an OS X standalone (PowerPC only). Compile an OS X standalone version (PowerPC

[IOS, Unity, Android] talking about how to use closures

(floatvalue);//for OutputConsole.WriteLine (Resultvalue);Summary In computer science, the closure (Closure) is the abbreviation of the lexical closure (Lexical Closure), which is a function that refers to the free variable. This quoted free variable will exist with this function, even if it has left the environment in which it was created. So, there is another argument that closures are entities that are composed of functions and their associated reference environment. Closures can have m

Unity releases Android finger to control object scaling and rotation

indicate a magnification gesture, to reduce the gesture for negative representationfloat offset = newdistance-olddistance;Magnification factor, one pixel is calculated as 0.01 times times (100 adjustable)float scalefactor = offset/100f;Vector3 Localscale = Transform.localscale;Vector3 scale = new Vector3 (localscale.x + scalefactor,Localscale.y + Scalefactor,Localscale.z + scalefactor);Minimum zoom to 0.3 times timesif (scale.x > 0.3f scale.y > 0.3f scale.z > 0.3f){Transform.localscale = scal

JSON libraries compatible with Android and IOS on Unity

It is easy to say that a tool class written in C # to parse JSON can be parsed normally in Unity.Poor use: LitJson is unstable on IOS, sometimes normal, and sometimes abnormal .. MiniJson is said to be incomplete and not tested. The JSON parsing provided in this article works properly on IOS and Android.Download: Https://github.com/facebook-csharp-sdk/simple-json Find the source code and use SimpleJson. cs.Or the last Note: If your target. if the net version is earlier than 3.0 or WP7,

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