2d game design model 3-beauty of adventure map (1)

Source: Internet
Author: User

A large part of the reason why adventure island can last for a long time is that its art design is very fine and unique. What are the unique and beautiful aspects?

Today, I will take you to analyze several maps.

 

Well, let's take the above view for analysis.

1. Sunshine.

Because it is a map of sunlight, and during the day, it is noon, otherwise there will be no such strong sunlight.

We can only see the sun but not the sun: There is only one reason, the map is not high enough, we cannot see the sun.

However, is this true? I personally think that this is actually just a method of preference. The game vendor actually only designs this ray of sunshine.

In fact, this sunshine is just to cater to everyone's thinking habits. This sunshine also has a feature, that is, when this sunshine shines on some objects, there will be a difference between the two.

We don't find that there is a bigger box in front, and a smaller box in the back, so we will come up with this idea. in 2D games, whether in front or back,

In the case of sunshine, a certain degree of stereoscopy must be formed to conform to the logic. This is a very important part of the user experience.

2. The sun will never remain unchanged. As we all know, if sunlight passes through the tree, there must be sparse and dense differences. We will also limit this difference here.

You can go to this map and then move on the left side of the map. You will find that if you are on the far left side of the map, you will not see any sunshine, but will always go to the right side, we will see more sunshine,

This is the same as walking. we encounter a very large tree. When we are very close to this tree, the sun will be blocked a lot, if we are far away but within the shadow range of the tree,

Then there will be more sunlight penetrating from the tree, as shown in the following two pictures.

The sunlight shown in the figure below is much better than the figure above.

Note that the sun shines in the red box area, which is what the game designers intentionally do.

Specifically, I think it should be to highlight its importance, that is, the new dark heaven.

Let's talk about it again. Today is the end.

No, it's a table, a me, or an NPC. These three items control the order of stacking based on their importance to form a three-dimensional effect,

Of course, I don't know how to implement it. I just want to analyze it. Today we are here.

 

2d game design model 3-beauty of adventure map (1)

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