2d game engine

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Qlgame 2d Engine builds 2d game principle

* argv[]){Initialize GLUTGlutinit (AMP;ARGC,ARGV);Single bufferGlutinitdisplaymode (glut_single| GLUT_RGBA);Create a window with a window named WindowdemoGlutcreatewindow ("Qlgameengine");Set Window sizeGlutreshapewindow (800,600);Init ();Setting the display callback functionGlutdisplayfunc (Renderscreen);Glutmainloop ();return 0;}Detailed 1.texturemanager::inst ()->loadtexture ("./1.jpg", textures[0]);//Load Map 2. Enable textures and use texture properties Glenable (gl_texture_2d);//Enable

Android 2D game engine Andengine Quick Start tutorial

Android 2D game engine andengine Quick Start Tutorial Introduction: Andengine is a well-known Android 2D game engine. The engine code is open source and can be used free of charge. This

Android 2D game engine andengine configuration environment

Android 2D game engine andengine configuration Environment1.2Configuring the Environmentin any programming, some software or hardware support is required. Otherwise, there is no hardware software is impossible to exist, and want to write the corresponding language of the program, which requires the corresponding language library and compiler support. So in the op

Tutorial series of 2D game engine Allegro (1) configure the allegro Development Environment

This series of articles is written by sky. For more information, see the source. Http://blog.csdn.net/qq573011406/article/details/8100039 Author: Yuan quanwei Email:Qq573011406@126.com welcome mail exchange programming experience Index of this series of tutorials:Tutorial series of 2D game engine Allegro (1) configure the allegro Development Environment2D

2D game engine Allegro series tutorial (3) load and display pictures!

This series of articles is written by sky. For more information, see the source. Http://blog.csdn.net/qq573011406/article/details/8220208 Author: Yuan quanwei mail: qq573011406@126.com welcome mail exchange programming experience Index of this series of tutorials:Tutorial series of 2D game engine Allegro (1) configure the allegro Development Environment2D

[Translation] chipmunk 2D game gravity Engine

Translation:Jan 17,201 0By Alex Liu Documentation Chipmunk physics Note:The documentation on this Wiki documents ents chipmunk v5.0.0. First of all, chipmunk is a 2D rigid body physics library distributed under the MIT license. though not yet complete, it is intended to be fast, numerically stable, and easy to use. I 've put hundreds of hours of work into making chipmunk what it is today. if you find chipmunk has saved y

2D game engine Allegro series tutorial (4) text rendering and display of Chinese Characters

Document directory Step 1: declare a pointer to the allegro_ustr type Step 2: Create a string for a UTF-16 Step 3: render a string Step 4: destroy the resources occupied by the string at the end This series of articles is written by Sky. For more information, see the source. Http://blog.csdn.net/qq573011406/article/details/8263966 Author: Yuan quanwei mail: qq573011406@126.com welcome mail exchange programming experience Index of this series of tutorials:Tutorial series of

Perverted version feeding frenzy-based on pixi.js 2D game engine

Before using CSS3 to draw a bar??, that was a year ago, this time I spent a day to study the Pixi.js, a WebGL-based 2D game engine, and then use it to do a demo out, metamorphosis version feeding frenzy.Demo Address: Perverted version feeding frenzyThis is a H5 Game Rankings, I am most optimistic about Pixi, just start

Unity3d Engine: 2D game automatic aiming algorithm implementation

store the prefab of a gun game object. PublicTransform gun;voidStart () {}voidUpdate () {//Calculation AngleAngle=mathf.rad2deg*mathf.atan (TRANSFORM.POSITION.Y-M_PLAYER.POSITION.Y)/(Transform.position.x-m_player.position.x));//determine the quadrant in which the angle is located and make corrections. if(Transform.position.x-m_player.position.x 0) Angle=angle- -;ElseAngle=angle+ -;//set the object's own Euler angle, is the object around its own coor

Atypical 2D game engine orx Source Code Reading Notes (1) Overall Structure

Write by nine days Yan Ling (jtianling) -- blog.csdn.net/vagrxie Discuss newsgroups and documentsPreface If you do not know about orx at all, refer to the orx library I wrote.And the official homepage. I have been learning orx for a long time, but I have only learned some basic usage and have not studied the source code. When I use orx to write a game, I am often helpless because of a configuration problem, I turned to iarwain for help. Recently, when

Atypical 2D game engine orx Source Code Reading Notes (3) Memory Management

Write by nine days Yan Ling (jtianling) -- blog.csdn.net/vagrxie Discuss newsgroups and documents Memory Management is the foundation of any game engine that hopes to achieve efficiency. I have done similar work before, so let's take a look at the implementation of orx, let's talk about our past experiences in similar work.Memory Module I personally feel that this is very unnecessary to become a module. In

Unity 2D Game Development QuickStart 1th creating a simple 2D game

Unity 2D Game Development QuickStart 1th creating a simple 2D gameEven now, many novice game developers, when it comes to unity, still think unity can only be used to make 3D games. In fact, when Unity released its 4.3 release in 2013, it started offering support for 2D game

J2ME 2D Small Game Introduction (i) the framework of the game

application is rich. In turn, we will use MIDP 2.0来 to develop our game, code-named Fly. development tool Jbulider. After all the articles have been written, will provide src download. Directory: I. The framework of the game Second, perfect peripheral tools (image, Gameobject, Font) Iii. controlling the movement of aircraft Iv. join the submunition to realize the collision operation V. To achieve th

Mobile Game Development Attack and Defense-1. Game Engine selection and mobile game development Attack and Defense Engine

Mobile Game Development Attack and Defense-1. Game Engine selection and mobile game development Attack and Defense Engine Now mobile games fire of a mess, engine is also endless in addition to leading the 3D market Unity3D, Duba

Unity 2D Game Development Tutorial to add multiple ground to a game scene

Unity 2D Game Development Tutorial to add multiple ground to a game sceneadd multiple ground to a game sceneObviously, only one ground of the game scene is too small, there is not enough elves to move around. So, this section introduces a simple way to add multiple floors to

Unity 2D game development-Epub + code

encoded in each chapter and use them to improve the game and your 2D game development skills!What you will learn from this bookCreate a 2D game using unity 4.3's native 2D TechnologiesControl collisions using layered collision ma

[269 outpatient highlights] iOS game development-2D game programming

development can be well performed in a virtual machine environment. 3. Can I introduce some technical information websites, forums, technical books, etc.) to help me get started with IOS game development. Thank you. A: 1. Learn about game development. You don't have to start with application development. It should start with a small game. 2. directly use window

IOS 2D Game Development Framework spritekit--> (postion, Anchor Point, game scrolling scene)

the scene, and is called every second .*/ the-(void) Update: (cftimeinterval) currenttime {98[Self Backmove:2]; About - 101 }102 103 @endUiviewcontroller Call1- (void) Viewdidload2 {3 [Super Viewdidload];4 5 //Configure the view.6Skview * Skview = (Skview *) Self.view;7Skview.showsfps =YES;8Skview.showsnodecount =YES;9 /*Sprite Kit applies additional optimizations to improve rendering performance*/TenSkview.ignoressiblingorder =YES; One A -Gamescene *scene =[[Gamescen

Introduction to Apple's 2D engine SpriteKit in ios development, iosspritekit

Introduction to Apple's 2D engine SpriteKit in ios development, iosspritekit In ios development, Apple's 2D engine SpriteKit is introduced. Recently, Apple's own 2D engine SpriteKit and 3D en

"Reprint" On the game development of 2D hand tour tools

On the 2D Hand Tour tool of game developmentSource: http://www.gameres.com/459713.html Game Program Platform type: IOS Android Programming: Other Programming Languages:

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