Android 2D game engine andengine Quick Start Tutorial Introduction: Andengine is a well-known Android 2D game engine. The engine code is open source and can be used free of charge. This
Android 2D game engine andengine configuration Environment1.2Configuring the Environmentin any programming, some software or hardware support is required. Otherwise, there is no hardware software is impossible to exist, and want to write the corresponding language of the program, which requires the corresponding language library and compiler support. So in the op
This series of articles is written by sky. For more information, see the source. Http://blog.csdn.net/qq573011406/article/details/8100039
Author: Yuan quanwei Email:Qq573011406@126.com welcome mail exchange programming experience
Index of this series of tutorials:Tutorial series of 2D game engine Allegro (1) configure the allegro Development Environment2D
This series of articles is written by sky. For more information, see the source. Http://blog.csdn.net/qq573011406/article/details/8220208
Author: Yuan quanwei mail: qq573011406@126.com welcome mail exchange programming experience
Index of this series of tutorials:Tutorial series of 2D game engine Allegro (1) configure the allegro Development Environment2D
Translation:Jan 17,201 0By Alex Liu
Documentation Chipmunk physics Note:The documentation on this Wiki documents ents chipmunk v5.0.0. First of all, chipmunk is a 2D rigid body physics library distributed under the MIT license. though not yet complete, it is intended to be fast, numerically stable, and easy to use. I 've put hundreds of hours of work into making chipmunk what it is today. if you find chipmunk has saved y
Document directory
Step 1: declare a pointer to the allegro_ustr type
Step 2: Create a string for a UTF-16
Step 3: render a string
Step 4: destroy the resources occupied by the string at the end
This series of articles is written by Sky. For more information, see the source. Http://blog.csdn.net/qq573011406/article/details/8263966
Author: Yuan quanwei mail: qq573011406@126.com welcome mail exchange programming experience
Index of this series of tutorials:Tutorial series of
Before using CSS3 to draw a bar??, that was a year ago, this time I spent a day to study the Pixi.js, a WebGL-based 2D game engine, and then use it to do a demo out, metamorphosis version feeding frenzy.Demo Address: Perverted version feeding frenzyThis is a H5 Game Rankings, I am most optimistic about Pixi, just start
store the prefab of a gun game object. PublicTransform gun;voidStart () {}voidUpdate () {//Calculation AngleAngle=mathf.rad2deg*mathf.atan (TRANSFORM.POSITION.Y-M_PLAYER.POSITION.Y)/(Transform.position.x-m_player.position.x));//determine the quadrant in which the angle is located and make corrections. if(Transform.position.x-m_player.position.x 0) Angle=angle- -;ElseAngle=angle+ -;//set the object's own Euler angle, is the object around its own coor
Write by nine days Yan Ling (jtianling) -- blog.csdn.net/vagrxie
Discuss newsgroups and documentsPreface
If you do not know about orx at all, refer to the orx library I wrote.And the official homepage.
I have been learning orx for a long time, but I have only learned some basic usage and have not studied the source code. When I use orx to write a game, I am often helpless because of a configuration problem, I turned to iarwain for help. Recently, when
Write by nine days Yan Ling (jtianling) -- blog.csdn.net/vagrxie
Discuss newsgroups and documents
Memory Management is the foundation of any game engine that hopes to achieve efficiency. I have done similar work before, so let's take a look at the implementation of orx, let's talk about our past experiences in similar work.Memory Module
I personally feel that this is very unnecessary to become a module. In
Unity 2D Game Development QuickStart 1th creating a simple 2D gameEven now, many novice game developers, when it comes to unity, still think unity can only be used to make 3D games. In fact, when Unity released its 4.3 release in 2013, it started offering support for 2D game
application is rich.
In turn, we will use MIDP 2.0来 to develop our game, code-named Fly. development tool Jbulider. After all the articles have been written, will provide src download.
Directory:
I. The framework of the game
Second, perfect peripheral tools (image, Gameobject, Font)
Iii. controlling the movement of aircraft
Iv. join the submunition to realize the collision operation
V. To achieve th
Mobile Game Development Attack and Defense-1. Game Engine selection and mobile game development Attack and Defense Engine
Now mobile games fire of a mess, engine is also endless in addition to leading the 3D market Unity3D, Duba
Unity 2D Game Development Tutorial to add multiple ground to a game sceneadd multiple ground to a game sceneObviously, only one ground of the game scene is too small, there is not enough elves to move around. So, this section introduces a simple way to add multiple floors to
encoded in each chapter and use them to improve the game and your 2D game development skills!What you will learn from this bookCreate a 2D game using unity 4.3's native 2D TechnologiesControl collisions using layered collision ma
development can be well performed in a virtual machine environment.
3. Can I introduce some technical information websites, forums, technical books, etc.) to help me get started with IOS game development.
Thank you.
A: 1. Learn about game development. You don't have to start with application development. It should start with a small game.
2. directly use window
the scene, and is called every second .*/ the-(void) Update: (cftimeinterval) currenttime {98[Self Backmove:2]; About - 101 }102 103 @endUiviewcontroller Call1- (void) Viewdidload2 {3 [Super Viewdidload];4 5 //Configure the view.6Skview * Skview = (Skview *) Self.view;7Skview.showsfps =YES;8Skview.showsnodecount =YES;9 /*Sprite Kit applies additional optimizations to improve rendering performance*/TenSkview.ignoressiblingorder =YES; One A -Gamescene *scene =[[Gamescen
Introduction to Apple's 2D engine SpriteKit in ios development, iosspritekit
In ios development, Apple's 2D engine SpriteKit is introduced. Recently, Apple's own 2D engine SpriteKit and 3D en
On the 2D Hand Tour tool of game developmentSource: http://www.gameres.com/459713.html
Game Program
Platform type:
IOS Android
Programming:
Other
Programming Languages:
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