- Cocos2d-x
Application Wizard for Visual Studio User Guide
- 0.
Overview
- 1.
Frist of all, get cocos2d-x source code from github
- 2.
Build Cocos2d-x Solution
- 3.
Install the cocos2d-x application wizard to Micro Soft Visual C ++ development environment
- 4.
Add a New Application Project
- 5.
Build and Run the New Cocos2d-x Project
0. Overview
- Cocos2d-x-win32'sProject can be generated by Wizard.
- Wizard supportsVisual Studio 2008, Visual Studio 2010 (0.8.0 or later), Visual C ++ 2008 Express (0.8.0 or later) and Visual C ++ 2010 Express (0.8.0 or later).
1. Frist of all, get the cocos2d-x source code from github
- Source archive here:Download
- Source code repository here:Https://github.com/cocos2d/cocos2d-x
2. Build Cocos2d-x Solution
Win32
- RunBuild-win32.batScript, which adapts vc2008 or vc2010 automatically, to build the solution,
- Or open cocos2d-win32 sln file and build the solution in IDE.
- TheCocos2d-win32.vc2008.slnIs the vc2008 solution for win32.
- TheCocos2d-win32.vc2010.slnIs the vc2010 solution for win32.
- Confirm the binary target. (example with win32)
- Cocos2d-win32 binary in the folder named Debug. win32 or
Release. win32;
- Cocos2d-wohone binary in PRJ_TG3 \ LIB \ Win32Lib.
- Run HelloWorld and tests (example with win32)
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3. Install the cocos2d-x application wizard to Micro Soft Visual C ++ development environment
- RunInstall-templates-msvc.batTo install the cocos2d-x application wizard automatically.
- The script files for each msvc IDE in the directory: \ template \ msvc \.
- The script whose name with the suffix "Express" is used to install wizard for virsual c ++ express version.
4. Add a New Application Project
Warning: If you want to create a project in your own solution, modify the project Output Directory property, and replace the value "$ (SolutionDir" "..\".
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5. Build and Run the New Cocos2d-x Project
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