The opening remarks were not related to the topic of today's conversation, and a friend asked me, "gossip" is what kind of thing? A: Gossip, literally understand that it is life and work in the observation and perception, not a professional academic article, nor is it the main theme of the article-I mainly want to pass this series, with the third person's objective tone, the first person I saw and heard, the design of the views and suggestions more stuffy expression, To form a moral advantage.
When you talk about this cause, you have to say that every designer in your daily job has problems – some unreasonable system of business and team. Many team leader and the Vanguard often asked me: "My side of the designer how to have no enthusiasm?" "," to their work is not much ah, how old shouting tired? "The designers in the team are very emotional ..."
In fact, not your charm is not enough, and not the self-discipline of the designer is too poor, but some inexplicable system led to the Group of designers "Restless", we must understand that the designer group is a group of relatively simple, and do not want to participate in office politics (of course, not necessarily, Some of the system's design teams are still young boys and girls who are happy to gain a vested interest in office politics. So many of the so-called system from the pure system, in the absence of human care and encouragement of the situation, must become a designer of the thorn in the flesh, but also because the designer more stuffy and introverted, dare not to the authority of the company challenges, leading to a lot of non-violent phenomenon of non-cooperation.
According to my observation, the impact of the company or team designers work emotions and enthusiasm of the "non-mainstream" system, there are several more serious, if the next time there are friends want to know why your designer is always slower than others, why the team atmosphere is not harmonious, staff enthusiasm very low surface phenomenon, You can start by looking at a system of personnel administration in your company that the designer hates, and perhaps you can find the clue to the problem:
1. Not allowed to engage in personal creation
Severity level: ★★☆☆☆
Yes, you don't have to wonder, there are still a lot of ignorant companies in our country that are using this tool to one-woman designers. General companies to make such a request, only two ideas: 1. Lao Tzu's People can not work for others, this is a farmer-type thinking of the occupation of psychology; 2. What if he does chat and sells the company's secrets? – This is generally the idea of a very insecure boss – is the NDA signed by the company a ghost?
So, how do you think about personal creation? I think this is divided into whether there is a commercial nature to decide, if it is not a commercial nature of personal creation, must be encouraged, because this is a designer for the embodiment of self requirements, continuous learning and practice is also to maintain the motivation of creative enthusiasm; if it is commercial, it should be encouraged (because you can't forbid it, This is a market economy society), if a designer never has a private list, to show that his level is not good, or that he is too lazy, these two points are you do not want to see in your own business-as to the question of commercial secrecy, I believe that a designer with normal IQ will not sell your company's work directly to other customers, That's too sb.
Suggestion: Under reasonable circumstances, in addition to working hours, in the personal capacity, without affecting the company's main business, designers should be more engaged in personal creation, not only to improve the design ability, but also need to make money – after all, the income level of our designers is very low.
2. Unnecessary mandatory or implicit requirements for overtime
Severity level: ★★★☆☆
Have you ever seen a company that forces you to work overtime to 9 a day? Even if you don't have to work overtime today. You will say true TM many Ah, right, this is our enterprise in a strange phenomenon-like overtime, willing to work overtime, without discomfort, plus added ... I suspect these companies are with the Japanese to learn, "you see others Japanese company Why do so well, people one day when we use two days, everyone overtime, the company efficiency naturally went up." ”
In fact, we only see the surface phenomenon, the Chinese people are diligent, but also lazy, especially when you put a worthless return of things institutionalized. Our company overlooked a serious problem, foreign companies overtime that there is overtime, but also the need for work, this work is based on performance analysis and business indicators as a prerequisite ! Most of our overtime is not to mention overtime, and most of the time do not know why overtime-most of the work is not done, so ...
So for some of the higher efficiency of the designer naturally feel unfair, "I go to work to do a good job, but also TM want me to work overtime, what do I do?" Later I do it slowly ... "You go to see your team, is this the case?" There must be.
Recommendation: Reasonable calculation of workload and overtime should be included in the financial system, in order to improve the overall efficiency of the work, unnecessary overtime, in addition to wasting water and electricity, but also waste more time to participate in social activities, waste the need for employees to rest, wasting the company's rapid development of the pace, and even wasted your painstakingly established team image ... ...
3. Not allowed to surf the internet during working hours
Severity level: ★★★☆☆
We are a design immature society, and the Internet can bring more, richer information resources, a wide range of contact information, access to information is the work of the designer every day, so working time on the Internet is a necessary condition for designers.
If a company does not allow designer employees to surf the internet, only two may be possible: 1. Government or military important confidential enterprise; 2. The company's products or services are not designed as the core competitiveness.
Internet is not equal to playing games, chatting QQ, watching gossip site-if the internet this means demonizing, all the system will appear to be particularly disgusting and subjective, on the designer's guidance and education, need an open, relatively liberalized cycle and space.
Proposal: First open 1-3 hours of Internet time, observe the internet situation and the use of designers, if the work of great help (not all designers are helpful to the Internet, because some designers do not know what to see on the Internet), and then fully open, and can organize the collection of information, Share and exchange work to make the time on the Internet more meaningful.
4. The Procurement Department is responsible for the design of resources decisions
Severity level: ★★★★☆
Designers are fetish and device freaks, can I say that? "工欲善其事" is not only in the designer line, but also in other professions, and often, the designers always like the best, the latest equipment, but the company's budget is limited, also do not understand, so terrible things happen.
Designers, of course, want to replace all of the department's equipment with Apple, this is almost a common phenomenon, then the procurement of a look, "rely on, this computer how so expensive, and not very discount", procurement began to total, one to save money for the company, there is no oil and water (I firmly believe that there is no rebate of procurement, At least in the land of China), forget it, buy something else. Then the purchase brought back a bunch of "not the tide" of the rotten goods, the designers are not happy, the tools are not satisfied so the thing to do is also "emotional"-this phenomenon in the psychological analysis of a corresponding example.
Proposal: To obtain the support of resources, designers must first prove that you deserve this input, if you can create Hollywood special effects, you can naturally use the SGI workstation and flint software, this is an indisputable fact. The design team can pick a friend who has more experience with the equipment, provide a list of equipment for purchase, and tell each match the actual effect and work needs, in the actual purchase link best to go together, reduce human error probability.
5. Remuneration system with no incentive measures
Severity level: ★★★★★
Many companies are Shing, in the past, and now more ... What is the most important thing for a designer? It's a sense of accomplishment, where is the most likely accomplishment? One is recognition, the other is salary. A healthy incentive to solve these two problems, in fact, designers are most concerned about the users and other colleagues of the company's views, although the mouth scold "You do not know the design of the 2 goods, ye get some good goods out", but once these guys applauded, the designers in the heart is also not beautiful.
And the quickest way to kill the initiative is to do it right, do not bad design atmosphere, for the design is not required, natural companies will not be accurate analysis of input-so this becomes a vicious circle: The company did not see the results, so do not reward, designers do not agree so not positive, and then the work is getting worse and worse to a certain extent , the company began to punish, then the team panic ... Mass job-hopping started to happen.
Recommendation: First from the letter of commendation, incentives and other measures to start, in key projects, the pilot Project award, and then according to the design team, and team leaders to discuss departmental rewards and individual outstanding reward ratio, in fact, the designer is very easy to meet, the sense of achievement is many, at least we are better than the business staff, A businessman is a smiling face to see money ...
In fact, the system is not terrible, the terrible ignorance of the system and a piece of crap pot buckle all the approach to the head, really understand the design, not simply in the works, but also in the design of the group, the understanding of the environment.
The most important thing in management is to deal with the coordination between the good man and the people, the people and the environment, the system-makers must be the red-faced ones, but the expert may bring the opposite effect. In addition, the most important point: do not play the banner of professionalism, Hujiahuwei of the rights of employees to exploit-the enterprise's creativity is such a erased.