I. particle generator
Particle generator: used to generate particles and set attributes such as particle size, shape, type, initial speed, and direction.
1. Number of particles: the number of particles produced per frame can be controlled.
2. particle generator type: there are seven types of particle generators: Point, box, sphere, grid, light, layer, and layer grid.
3. particle position: 3D coordinates.
4. Particle Motion Direction:
5. particle beam divergence: directional, bi-directional, disc, and outwards. It does not work when the beam direction is set to uniform and the light is used as the particle generator.
6. particle emission direction:
7. Initial Velocity of newly generated particles: it can be set to a random value.
8. Particle inheriting speed of the particle generator: You can set the multiplication parameter.
9. particle generator size:
Ii. Particles
All external attributes of a particle, such as size, transparency, color, and changes to these attributes throughout the lifecycle.
1. Life: the random value of life.
2. particle types: sphere, Glow sphere, Star, cloudlet, and smokelet), custom shape (custom, custom colorize, custom fill) and so on.
3. Sphere/cloudlet/smokelet feather: controls the softness (softness) of sphere, cloud, and smoke particles. The larger the value, the more authentic the particles are.
4. Particle rotation and rotation speed: Only applicable to star, cloudlet, smokelet, and custom particles.
5. Particle Size: Random size value and size change.
6. Particle transparency: Random transparency value and transparency change.
7. Color: color change.
8. Particle synthesis: ordinary (masked), overlay (brightness and other overlay), and screen. The last two are very useful for generating light and flame effects.
Iii. physical attributes
1. Physical Model: Air and bounce (collision)
Air: air resistance, rotation, wind field, irregular size, irregular location, interference field (interfering with the movement of particles, such as black holes ).
Bounce: collision mode: Bounce (bounce coefficient), slide (friction coefficient), and disappear.
2. Gravity coefficient:
3. Acceleration:
Iv. Motion Blur
Before rendering, the system inserts additional particles directly into the particle queue.
1. Two Motion Blur modes: linear line and interpolation (displacement and other interpolation ).
5. Additional launch options
Particle luminescence degree.
...
And so on.