[Feng yuchong] The shader of the unity3d tutorial book: The sixth lecture on texgen

Source: Internet
Author: User
If the original article needs to be reproduced, please note: Reprinted from Fengyu Chong unity3d tutorial Institute

                     Shader 6: texgen
Texgen: Mainly used for fixed function shader to automatically generate the UV of some target effects. Vertex functions are automatically ignored. This function directly corresponds to the OpenGL texgen
Modes. The following modes are available:Objectlinear,Eyelinear,Spheremap,Cubereflect,Cubenormal
;

 
 
  1. Shader "texgen "{
  2.  Properties {
  3.  _ Maintex ("base", 2d) = "white" {texgen eyelinear}
  4.  // 2D and cube textures can be used.
  5.  //
    _ Tex ("cube", cube) = "white" {texgen eyelinear}
  6.  }
  7. Subshader {
  8. Pass {
  9. Settexture [_ maintex] {combine texture}
  10. }
  11. }
  12. }

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