Particle Effects Demo

Source: Internet
Author: User

<! DOCTYPE html>
<meta charset=utf-8>
<title> Particle Effects Demo </title>
<meta name= "description" content= "Html5/canvas demo, particles to play around with."/>
<meta name= "keywords" content= "Html5,canvas,javascript,particles,interactive,velocity,programming,flash"/>

<style type= "Text/css" >

HTML, body {
Text-align:center;
margin:0;
padding:0;
Background: #000000;
Color: #666666;
Line-height:1.25em;
}

#outer {
Position:absolute;
top:50%;
left:50%;
width:1px;
height:1px;
Overflow:visible;
}

#canvasContainer {
Position:absolute;
width:1000px;
height:560px;
Top: -280px;
Left: -500px;
}

Canvas {
border:1px solid #333333;
}

A {
color: #00CBCB;
Text-decoration:none;
Font-weight:bold;
}
A:hover {
Color: #FFFFFF;
}

#output {
font-family:arial, Helvetica, Sans-serif;
Font-size:0.75em;
Margin-top:4px;
}

#footer {
Font-size:0.6em;
Font-family:arial, Helvetica, Sans-serif;
Position:absolute;
bottombottom:8px;
width:98%;
}

</style>
<body>
<div id= "outer" >
<div id= "Canvascontainer" >
<canvas id= "Maincanvas" width= "+" height= "560" ></canvas>
<div id= "Output" ></div>
</div>
</div>

<script type= "Text/javascript" >

JavaScript section

(function () {
var pi_2 = Math.PI * 2;
var canvasw = 1000;
var canvash = 560;
var nummovers = 600;
var friction = 0.96;
var movers = [];
var canvas;
var ctx;
var Canvasdiv;
var outerdiv;
var MouseX;
var Mousey;
var Mousevx;
var Mousevy;
var prevmousex;
var Prevmousey;
var Ismousedown;

function init () {
Canvas = document.getElementById ("Maincanvas");

if (Canvas.getcontext) {
Setup ();
SetInterval (run, 33);
Trace (' Good for you ');
}
else{
Trace ("Sorry, needs a recent version of Chrome, Firefox, Opera, Safari, or Internet Explorer 9.");
}
}

function Setup () {
Outerdiv = document.getElementById ("outer");
Canvasdiv = document.getElementById ("Canvascontainer");
CTX = Canvas.getcontext ("2d");
var i = nummovers;
while (i--) {
var m = new Mover ();
m.x = CANVASW * 0.5;
M.Y = Canvash * 0.5;
M.VX = Math.Cos (i) * math.random () * 34;
M.vy = Math.sin (i) * math.random () * 34;
Movers[i] = m;
}

MouseX = Prevmousex = CANVASW * 0.5;
Mousey = Prevmousey = Canvash * 0.5;

Document.onmousedown = Ondocmousedown;
Document.onmouseup = Ondocmouseup;
Document.onmousemove = Ondocmousemove;
}

function Run () {
Ctx.globalcompositeoperation = "Source-over";
Ctx.fillstyle = "Rgba (8,8,12,0.65)";
Ctx.fillrect (0, 0, CANVASW, Canvash);
Ctx.globalcompositeoperation = "Lighter";

Mousevx = Mousex-prevmousex;
Mousevy = Mousey-prevmousey;
Prevmousex = MouseX;
Prevmousey = Mousey;

var todist = CANVASW * 0.86;
var stirdist = CANVASW * 0.125;
var blowdist = CANVASW * 0.5;
var mrnd = Math.random;
var Mabs = Math.Abs;
var i = nummovers;
while (i--) {
var m = movers[i];
var x = m.x;
var y = m.y;
var VX = M.VX;
var VY = M.vy;

var DX = X-mousex;
var DY = Y-mousey;
var d = math.sqrt (dx * dx + dy * dy) | | 0.001;
DX/= D;
DY/= D;

if (Ismousedown) {
if (d < blowdist) {
var BLOWACC = (1-(d/blowdist)) * 14;
VX + = DX * BLOWACC + 0.5-mrnd ();
VY + = DY * BLOWACC + 0.5-mrnd ();
}
}

if (d < todist) {
var TOACC = (1-(d/todist)) * CANVASW * 0.0014;
VX-= DX * TOACC;
VY-= DY * TOACC;
}

if (d < stirdist) {
var mAcc = (1-(d/stirdist)) * CANVASW * 0.00026;
VX + = Mousevx * MACC;
VY + = Mousevy * MACC;
}

VX *= Friction;
VY *= Friction;

var avgvx = Mabs (VX);
var avgvy = Mabs (VY);
var AVGV = (AVGVX + avgvy) * 0.5;

if (Avgvx <. 1) VX *= mrnd () * 3;
if (Avgvy <. 1) VY *= mrnd () * 3;

var sc = AVGV * 0.45;
sc = Math.max (Math.min (SC, 3.5), 0.4);

var nextx = x + VX;
var nexty = y + VY;

if (Nextx > CANVASW) {
NEXTX = CANVASW;
VX *=-1;
}
else if (Nextx < 0) {
NEXTX = 0;
VX *=-1;
}

if (Nexty > Canvash) {
Nexty = Canvash;
VY *=-1;
}
else if (Nexty < 0) {
nexty = 0;
VY *=-1;
}

M.VX = VX;
M.vy = VY;
m.x = NEXTX;
M.Y = nexty;

Ctx.fillstyle = M.color;
Ctx.beginpath ();
Ctx.arc (NEXTX, Nexty, SC, 0, pi_2, true);
Ctx.closepath ();
Ctx.fill ();
}
}


function Ondocmousemove (e) {
var ev = e? E:window.event;
MouseX = Ev.clientx-outerdiv.offsetleft-canvasdiv.offsetleft;
Mousey = Ev.clienty-outerdiv.offsettop-canvasdiv.offsettop;
}

function Ondocmousedown (e) {
Ismousedown = true;
return false;
}

function Ondocmouseup (e) {
Ismousedown = false;
return false;
}


function Mover () {
This.color = "RGB (" + Math.floor (Math.random () *255) + "," + Math.floor (Math.random () *255) + "," + Math.floor (Math.ran Dom () *255) + ")";
This.y = 0;
this.x = 0;
THIS.VX = 0;
This.vy = 0;
This.size = 1;
}


function rect (context, X, Y, W, h) {
Context.beginpath ();
Context.rect (x, Y, W, h);
Context.closepath ();
Context.fill ();
}

function Trace (str) {
document.getElementById ("Output"). InnerHTML = str;
}

Window.onload = init;
})();

</script>

</body>

Particle Effects Demo

Contact Us

The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion; products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the content of the page makes you feel confusing, please write us an email, we will handle the problem within 5 days after receiving your email.

If you find any instances of plagiarism from the community, please send an email to: info-contact@alibabacloud.com and provide relevant evidence. A staff member will contact you within 5 working days.

A Free Trial That Lets You Build Big!

Start building with 50+ products and up to 12 months usage for Elastic Compute Service

  • Sales Support

    1 on 1 presale consultation

  • After-Sales Support

    24/7 Technical Support 6 Free Tickets per Quarter Faster Response

  • Alibaba Cloud offers highly flexible support services tailored to meet your exact needs.