Unity plugin TextFx and unity plugin TextFx
Sun Guangdong 2015.6.14
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TextFx Unity Plugin v3.0
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Use Unity GUI TextFx
TextFx 3.0 comes with support for Unity's excellent new built-in GUI system ("UGUI" is supported ").
The plug-in reloads the UI Text components.
Create a new TextFxUGUI instance
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-Add a TextFxUGUI instance to your canvas in the same way as adding the UGUI text element:
-GameObject-> UI-> TextFx Text
-As you expected, this will create a TextFxUGUI component on your UGUI canvas on Text. -Click "Open Animation Editor". On the TextFxUGUI inspector panel, Open the TextFx Editor panel.
-Play around, add Intro, Main, and Outro animation animations in Quick Setup editor, or get straight into the creating your own totally bespoke animations in the Full Editor!
Convert an existing UI Text
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-You can easily convert any existing UI Text component to the TextFxUGUI component and use the TextFx menu item.
-Select Your UI Text object in the Editor:
-Tools-> TextFx-> "Convert UGUI Text to TextFx"
-This will keep your text exactly as it is, but setup it up as a TextFxUGUI instance instead!
Set a local TextFx instance
TextFx 3.0 has it's own text rendering system encoded as well!
This is useful for setting up text animations which are unrestricted by any GUI rendering system. It's more like the old Unity 3D Text, doesn't match awesome animations!
Create a New TextFxNative instance
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-Add a TextFxNGUI instance to your scene using the following menu item shortcut cut
-GameObject-> TextFx-> Text
-This will create a TextFxNative component in your scene.
-Position it whereever you like!
-Click the "Open Animation Editor" button at the bottom of the TextFxNative inspector panel to open the TextFx Editor panel
-Play around with adding Intro, Main and Outro animation phases with the Quick Setup editor, or get straight into the creating your own totally bespoke animations in the Full Editor!
TextFx Animations script
TextFx animation script is very easy!
-Add the TextFx namespace in your script
-"Using TextFx ;"
-Get an animated class reference (TextFxNative, TextFxUGUI, TextFxNGUI)
-All key method callare accessible through the AnimationManager property.
* Effect. AnimationManager. PlayAnimation ();
* Effect. AnimationManager. ResetAnimation ();
* Effect. AnimationManager. ContinuePastBreak ();
* Effect. AnimationManager. ContinuePastLoop ();
-See http://www.codeimmunity.co.uk/TextFx/scripting_reference.php for a list of the other script Methods and Properties available.
Note: Your tmanager is the legacy name for the newer TextFxAnimationManager.
Quick installation of the TextFx Editor
-Open the animation editor panel.
* Click the "Open Animation Editor" button on the inspector panel of any TextFx object.
* Window-> TextFx-> Animation Editor
-The Quick Setup panel is selected by default.
-Play around with the Intro, Main and Outro drop downs in order to select different animations to apply.
-Play button is at the top of the Animation Editor window!
Full TextFx Editor
-Open the animation editor panel.
* Click the "Open Animation Editor" button on the inspector panel of any TextFx object.
* Window-> TextFx-> Animation Editor
-Use the tabs near the top of the panel to select "Full Editor"
-Here you are exposed to the bare bones of the animation editor, set free to create whatever you like!
-A good tip for learning what it all does is to import anims in the Quick Setup editor and then look at how it all works in the Full Editor. Maybe make modifications from there!
-See the online docs for more info on what it all means:
Http://www.codeimmunity.co.uk/TextFx/creating_an_animation.php
Support
Support Website: http://www.codeimmunity.com/TextFx
Credits
Https://www.assetstore.unity3d.com/#/content/5788-boomlagon JSON; a great light-weight free JSON library used for the Import/Export functionality
Http://www.freesfx.co.uk-sound effects used in demo scenes
Http://www.1001freefonts.com/-fonts used in demo scenes