Unreal 4 Just open source soon, online also did not what smarty pants formal tutorial, their own trip to stone, slowly groping, I do not know where to start learning, sometimes do not know what they are learning--! about how to download UE4 source code, how to compile the source code, how to run ... I will not say .... (I will not, I will hang up the night, the next day to work, automatically opened ...)here, I have a very good advice, I learned the blind groping nothing learned, learned, know the first time to search QQ Exchange Group, sure enough, as expected, the resources are valuable and rich, the group master management also happily and group members chit chat when talk, here, with us I do not matter, Mo put all the questions are asked others, on the one hand, others do not necessarily, on the other hand, what small problems to rely on others, they will not grow, can not be independent of the ability to deal with things.Group of resources: inexhaustible AH ~ ~ Take doctrine, I love it ... (blindly ask is wrong, to share, we share the results, to obtain a higher knowledge) thanks to those who are dripping spring newspaper! Thank the party, thanks to all kinds of TV.The following records the process of my study, but also to remember.Trigger:
Place the following items in the level, control the position, and then click
Box
Body
Player Touch Point Light
Start Send
Floor of the device
Then, open the Blueprint >> open the Pipe card blueprint:
Back to the original project, selectWorld Outline mapIn theTrigger Box,Back to Blueprint, right-click on the Add Event for Trigger box, select Enter event separately, and leave event similarly, checkWorld Outline mapIn thePoint Light , go back to Blueprint, right click, select Create a reference to the light source
The final blueprint is as follows:
OK, back to project, press Alt+p to run, then, Ann F11 Start full screen immersion mode, reach trigger box, light source off, leave trigger box, light on ...
Unreal 4 game development _2_ Trigger