Today we share some of the experience good UI in designing and operating strategies for some projects.
This is I have a long collection of dry goods, and recently began to do Web site products, and turned it out.
Good UI is a design agency that studies the user experience. We know that successful page design not only has a high conversion rate for the user to use, but also to meet the business objectives to provide users with a good experience.
1. Use banner layout instead of multi-column layout
2. Give users some benefits, don't rush to do business
3. Integrate similar functionality to remove fragmented UI elements
4. Use social identity effects, don't always brag
5. The main functions need to be highlighted multiple times
6. Distinguish between the selected and clickable states, do not confuse the user
7. Layout has a level of focus, not a simple list
8. Allow the user to revoke the action instead of using the popup window requiring user confirmation
9. Clearly inform the user of the applicable crowd rather than simply targeting the user
10. Concise and straightforward, direct when
11. How to use the comparison on the page
12. Directly mark the origin, do not always talk about history alone
13. Use a simple form
14. List the options instead of hiding them
15. Use the prompt of continuity, don't let the user mistakenly think the page to the end
16. Feature-only instead of using too many links
17. Prompt status
18. Add some attractive temptations to the action buttons
19. Replace countless menus with direct actions
20. Direct display of the input box can omit a page
21. Use some hyperactivity without immediately showing changes
22. Gradually guide users rather than blunt requirements for user registration
23. Try to reduce the line frame to reduce unnecessary attention
24. Show users the convenience of functionality rather than general presentation features
25. Users should be good at guiding when they are not using records.
26. Give default options without requiring user selection
27. Maintain consistency and reduce user learning costs
28. Automatically complete some data, reduce the user's operating burden
29. Respect the user's usage habits rather than creating new rules
30. Tips on how to avoid risk, rather than always thinking about how to profit
31. Be good at guiding the user's visual browsing line, not a single layout
32. Group the relevant items, not in a haphazard arrangement
33. Use a timely check instead of the last prompt error
34. Formats that require user input in a format that is loose and strictly limited
35. Let the user have some urgent awareness, don't let the user drag too long
36. Try hunger Marketing appropriately
37. Help users identify
38. Use a larger area of the click
39. Increase the speed of loading, do not let users wait too long
40. Can provide users with some quick action
41. Use some comparisons
42. Give the user some incentive when initializing
43. Gradually guide users, not simply rudely presented to the user directly
What is a good user interface design