Windows 7 DirectX High Fidelity lifting system

Source: Internet
Author: User
Tags win32

DirectX was first proposed in 1995, and as Microsoft's next-generation Windows system approaches, its graphics technology will jump to new heights. Not only will DirectX 11 be integrated into Windows 7, but Microsoft is also committed to backward compatibility, at least for Vista.

And, according to software giants, DirectX 11 will also bring new dynamism to software developers, helping developers to have high-fidelity images when developing Windows 7 proprietary software.

"Through a series of new DirectX Api,win32 program developers can use the latest GPU innovation technology will be faster, more scalable 2D, 3D graphics, text and graphics, etc. into the program." In the latest LCD display, the DirectX API displays a much darker color than a 8-bit color program. “

"Of course, through the DIRECTX,WIN32 program developers can also easily use the GPU architecture to achieve the general meaning of the application, such as image processing." Also, you can support the hardware rendering of Direct X10,direct X 9. The technology also supports interoperability with GDI and GDI + to ensure that developers can easily save completed WIN32 code. “

As early as Vista was on the market, Microsoft began the program, with such a long time to believe that Windows 7 will not encounter the same fate as Vista when entering the gaming market. Given the current growing vista share, when it comes to Windows 7, it is estimated that about 250 million to 300 million of computers will be upgraded to direct X11. This number is undoubtedly of great appeal to game developers.

Meanwhile, Microsoft has revealed some of the APIs that provide support for new graphics technology:

*direct 2D-for drawing 2D graphics

*direct write-for arranging and providing text

*windows Graphics Components-for processing and displaying pictures

*direct 3D 10-for drawing 3D graphics

*direct 3D 11-for drawing 3 graphics, providing support for the next generation of GPU, such as mosaic technology and limited support for image textures and general technology systems

*DIRECTX graphics Infrastructure (DXGI)-for managing device and GPU resources and providing interactivity between DirectX and GDI

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