Some files require how to do dragonbones Lua bindings (VisualStudio) support a. Will Dragonbones (cocos2d_libs), Lua_dragonbones_ AUTO.CPP,LUA_DRAGONBONES_AUTO.HPP (Cocos2d_lua_bindings/auto) added to Project b. cocos2d_libs/project/build Settings/search paths/user Header Search Paths add $ (srcroot)/... /cocos/editor-support/dragonbones $ (srcroot)/. /cocos/editor-support/dragonbones/renderer/cocos2d-x-3.x $ (srcroot)/. /external/lua/lua $ (srcroot)/. /external/lua/tolua $ (srcroot)/. /cocos/scripting/lua-bindings/manual c. cocos2d_lua_bindings/project/build Settings/Search Paths /user Header Search paths add $ (srcroot)/... /.. /.. /editor-support/dragonbones $ (srcroot)/. /.. /.. /editor-support/dragonbones/renderer/cocos2d-x-3.x d. Project Engineering/project/build Settings/search Paths/ User Header Search paths add $ (srcroot)/. /.. /cocos2d-x/cocos/scripting/lua-bindings/manual $ (srcroot)/. /.. /cocos2d-x/cocos/scripting/lua-bindings/auto e. &NBsp; cocos2d_libs/project/apple LLVM 6.0-preprocessing/preprocessor Macros/debug (Release) Add DRAGON_ bones_enable_lua=1 cocos2d_lua_bindings/project/apple LLVM 6.0-preprocessing/preprocessor Macros/debug (Release) Add dragon_bones_enable_lua=1
How to make a dragonbones Lua binding (MAC)