Phenomenon:
When a window is included in the stage, and an alpha action is added to a actor,window, the actor disappears, and when the actor joins the Alpha action, it does not work.
Solve:
Rewrite the Draw method and add Batch.setcolor (GetColor (). R, GetColor (). G, GetColor (). B, GetColor (). a);
ImportCom.badlogic.gdx.graphics.g2d.Batch;ImportCom.badlogic.gdx.scenes.scene2d.Actor;Importcom.secondegg.reversi.util.Assets;/** * * @authorCUIZHF*/ Public classTableextendsActor { PublicTable () {} @Override Public voidAct (floatDelta) { Super. Act (delta); } @Override Public voidDraw (Batch batch,floatParentalpha) { Batch.setcolor (GetColor (). R, GetColor (). G, GetColor (). B, GetColor (). a); Batch.draw (Assets.instance.table.tableh,0, 0); Batch.draw (Assets.instance.table.tablen,100, 0); }}
LIBGDX window Add Alpha action change the background actor Alpha