Menu translation in the Unity3d

Source: Internet
Author: User
Tags sepia tone

Edit Editor
Frame Selected Select Wireframe
Select All Selects all
Special characters character topics
Load Selection Load Selection
Save Selection Saving selection
Project Settings Projects Settings
Render Settings Rendering settings
Graphics emulation Graphic Simulation
Network emulation simulation

Assets assets

Import Settings Importing settings
Reimport Re-Import

Creater Create
R in Finder-r framing
Open opens
Import new assets imported assets
Refresh Refreshes
Import Package Imports
Export Package Exporting
Select Dependencies Choose an appendage
Export OGG file Exports
Reimport all re-import all

Game Obiect Object
Create empty creates virtual objects
Create other creates other
Center on children creating sub-objects
Move to view
Align with view view alignment
Align view to selected alignment selection
Make parent form Parent
Clear parent Clears the parents
Apply changes to prefab application changes

Component elements
Mesh Mesh Objects
Psrticles particles
Ellipsoid Particle emitter Elliptical emitter
Mesh particle emitter mesh emitter
Particle Animator Particle Animation
World Particle Collider particle collisions
Particle renderer particle rendering
Trail Renderer Slow rendering
Physics Physics Simulation
Rigidbody Rigid Body
Character Controller Role Controllers
Box Collider Boxes
Sphere Collider Sphere Collision
Capsule Collider capsule collision
Mesh Colloder Mesh Collision
Wheel Colloder Wheel Collision
Raycast Collider cast collision
Hinge Joint Hinge Joint
Fixed joint fixation joint
Spring Joint Rebound joint
Character Joint character joint
Configurable joint structural joints
Constant Force Hengli


audio audio
rendering render
halo Halo
lens flare lens flare
gui Text interface text
gui layer interface layers
flare layer Flare Layers
halo layer halo
Line Renderer linear rendering
network View Network View
terrain Collider Terrain Collision

Scripts script
Activate Trigger activating contacts
Animation Speed Animation
Drag Rigidbody Drag Rigid body
Fpflyer
Fpscounter fps Calculator
Fpswalker
Heron
Heron Collider
Lsland Water
Parrot waypoints
Performance Tweak performance tuning
Seagull Seagull
Seagull Flight Path Seagull flight path
Seagull Sound Heat Seagull hot
Terrain Terrain
Timed Object destructor timed blasting material
Underwater effects Underwater effects
Water water
Water lightmap fog water, light map, fog
Water Simple Water
Water Wave scroll wave rolling
Wave Animation Wave Animation
Wave Mesh adjustment Adjustment

image effects effects
Blur Blur)
blur (island)
edge Detection edge detection
glow (island) Glow (islands)
grayscale grayscale
motion Blur motion blur
noise noise
Sepia tone sepia tone
twirl twisted
vortex Vortex

Camera control
Mouse look mouse Gaze
Mouser Orbit Mouse Track
Smooth Follow Smooth Follow
Smooth look at Smooth viewing

Terrain Terrain
Create terrain creating terrains
Import Heightmap raw Imported height map
Export Heightmap raw Exported height map
Set resolution setting resolution
Create Lightmap creating Lightmap
Mass Place trees generate large trees
Flatten heightmap Rolling height diagram
Refresh tree and detail prototypes refreshing trees and detailed prototypes
Update Tree Lightmap color Lightmap
Update tree color updates tree colors
Custom Customization
Duplicate Texture Copy Textures
Export to obj exports obj
Windows window
Minimize Minimized
Layouts layout
Maximize maximized
Split Horizontal Horizontal Cut
Split Vertical Vertical Cut
Animation Animation
Project projects
Hierarchy level
Inspector Supervision
Scene scenes
Game Games
Console Controller
Bring all to front at the top

Terrain Properties
Inspector
Simple sampling (EASY)
Full
Debug debugging
Tag:untagged Label
Layer:default Layer: Default
Raise height elevation
Hold off shift to lower height press SF to flatten
Terrain Collider topography Collision
Material material
IS trigger trigger
Terrain Data topography
Create tree colliders Clash of trees
Water lightmap Fog (script) water, light map, fog (scripts)
Script Scripts
Density of Fog density fog
Fog Color Fog Color
Base Color Base Color
Base mult blur pixels base fuzzy pixels
Blur over drives Blur drive
Depth Ambient Environmental Depth
Terrain Size Terrain Sizes
Terrain Collider topography Collision
Texture Texture


This article is from the computer blog, so be sure to keep this source http://5152481.blog.51cto.com/5142481/1592082

Menu translation in the Unity3d

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