Nsight Visual Studio edition 3.0 release candidate 1 with OpenGL debugging support now available for download!
-
- SupportOpenGL 4.2For frame debugging, pixel history and frame profiling.
-
- Support for OpenGLGlslGPU shader debugging.
- Glsl 3.3And higher applications are supported on a remote debugging setup.
- Glsl 4.2Core applications are supported on a local debugging setup.
-
- Local, single GPU shader debugging and pixel history is now supported for HLSL and glsl.
-
- Support forCuda 5.0Toolkit.
- Support forKepler gk110Architecture (for example, found in the Tesla k20 ).
-
- Cuda dynamic parallelism is now supported when building, debugging, and running analysis. For more information, see Cuda dynamic parallelism.
-
- Attaching to a Cuda application during a kernel launch is now supported. attachable programs will raise an attach dialog if a GPU assert or exception occurs.
-
- New Cuda source-level experiments allow you to correlate profiling data to individual kernel source code lines, supporting CUDA-C, PTX, and sass assembly.
-
- And more improvements and new features...
Https://developer.nvidia.com/rdp/nsight-visual-studio-edition-early-access