OpenGL ES Programming Primer Resource Collection

Source: Internet
Author: User

OpenGL ES 2.0 chinese Manual: Http://www.dreamingwish.com/articlelist/category/opengl-es-api

The function of some API is explained in the inside, as a basic reference.


OpenGL ES2.0 Rendering pipeline:http://codingnow.cn/opengles/1504.html

OpenGL ES2.0 Draw triangle:http://codingnow.cn/opengles/1514.html

An example of OpenGL ES2.0 : http://blog.csdn.net/matrixhero/article/details/8255849

Opengles Rendering pipelines and shaders : http://blog.csdn.net/kesalin/article/details/8223649

Opengles Starter Guide:http://blog.csdn.net/mkhgg/article/details/6738912

OpenGL Series Tutorial:http://blog.csdn.net/kesalin/article/category/1288827 a great God blog, the explanation is very in place and vivid.





1. OpenGL is a cross-platform graphics rendering standard

2. OpenGLES (OpenGL for Embedded Systems) is a subset of the OpenGL Three-dimensional graphics API for mobile phones, Designed for embedded devices such as PDAs and gaming consoles . The API is defined by Khronos Group, Khronos is a graphic hardware and software industry Association, which focuses on the open standards of graphics and multimedia.

OpenGL ES is custom-tailored from OpenGL, removing many of the non-essential features such as glbegin/glend, quads (gl_quads), polygons (gl_polygons), and more. There are currently two versions, and OpenGL ES 1.1 is based on the OpenGL 1.5 specification for fixed pipeline hardware. OpenGL ES 2.x is defined for programmable pipeline hardware, as referenced in the OpenGL 2.0 specification.

3. EGL provides an association between the opengles and the local window

4, Opengles Simulator, where the simulator is just a set of APIs and DLLs (to be separated from the Android emulator). Used primarily for non-embedded platforms (such as Windows) to run the Opengles code.




OpenGL ES Programming Primer Resource Collection

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