Post-processing tutorial on the effect of Photoshop in making textured robots

Source: Internet
Author: User
To the users of Photoshop software to explain the detailed analysis of the production of texture robot effect of the later processing course.
Tutorial Sharing:

First, the introduction of the creation
Keywords: skin texture, line, level, machinery, light and shade
This synthesis for the creator requirements to have a certain theoretical basis of painting and understanding of human bones and muscles, PS Tutorial Forum also has some of these tutorials: http:///tags/34540/, but some of the introduction is too brief, not detailed enough, So today for you to bring a more detailed PS robot synthesis tutorial, hoping to give interested friends to bring some less inspiration and harvest.
(One day a footstep, believe that 10,000 hours can make a small white into a great God, forgive the small series of God chatter)
Second, collect material
Have done design know, have inspiration but can't find the right material of helplessness, of course, when you determine the material keyword is much simpler.
Material Download: http://pan.baidu.com/s/1borVB4b

Third, grinding skin
Open the character picture, use portraiture skin filter for grinding skin (this is not PS self-band filter, need to download the installation: http:///photoshop/sucai/2015/z227224.html) parameters only for reference, grinding skin to smooth, Can not see the real skin texture so far, the main purpose is to make the later synthetic robot skin and machine more integration.

Four, pull the map
Use the Pen tool to pull out the characters, delete the background, and then pull the characters to the new A4 white background canvas (for the hair difficult to dig portrait, combined with the way to pull out the map, please refer to the channel to dig up the map: http:///photoshop/tongdaokoutu/, Pixel can be set according to requirements, General 150 is enough.

Use a pen to pull through the figure will find the character edge will be not clean, and the edge is very blunt, this is the pen to pull the map of the defect, but this is a way to remedy. Ctrl-click the extracted character layer, make the character selection, and then from the menu bar selection-Edge adjustment, adjust the feather value, so as to remove edge noise and soft edges.

Five, add line texture
According to the distribution of muscle bones of the characters, a simple sketch of a line distribution, before said to have a certain painting basis also reflected in this.
(All said this is a sketch, for the later accurate drawing for reference, do not scold small knitting painting ugly.) )

Next draw line texture, there are two points is very important, pen tool use and brush preset, novice if not understand the use of pen tool can look at the relevant tutorials, in this will not be introduced. After using the Pen tool to draw the path, open the Path panel, click the path, right-click the selection path stroke, and tick the simulation pressure. Because the path stroke object is a brush, you set the size of the brush so that the tip of the line can adjust the minimum diameter.

Look at the following settings:

The next step is to draw the line texture, which is exactly the same as the ugly sketch that was previously painted, it is recommended that the line texture is painted in a layer, the best layer painting, convenient management, fine-tuning, draw lines, in order to create skin level, double-click the layer or right click to select the layer style, tick projection, set as shown, Remember that the projection color is set white.

The drawing of an ellipse, first with the Ellipse tool to draw a black ellipse, pull to the shoulder, ctrl+t, and then hold down the CTRL key with the left mouse button to the oval to deform, so that with the position of the shoulder to fuse (that is, the painting on the perspective of the principle), and then grid ellipse, using the mask to erase Then use a straw to draw near the skin color, and then draw an ellipse, the same deformation adjustment position, copy the ellipse, stagger a little position, put on a darker color, so the level came out.

For large black areas, it is very simple to draw the selection with the Pen tool, then fill the black, after one or two hours of grinding adjustment, the initial effect of the figure out.

VI. Integration of mechanical materials
Cut the mechanical material to the black area, ctrl+m open the curve, dark, at the layer right to open the layer style, check the inner shadow, set the following figure, the last new layer, with a soft black brush, reduce the brush transparency, in the mechanical edge of the drawing, make the light and shade transition natural.
(Make a selection first, draw a black brush in a selection, and not draw external skin)

Vii. Minor Adjustments
Finish the last step is basically completed, but to become a good designer, should be attention to detail, so the final should be checked again, to see where the need to adjust, do not ignore any one detail. The final save is complete.

Small make up have to say: this creation actually still has a lot of place can do extend, for example, the background, you can draw or synthesize a cool background, there can be online to add light effect, etc., interested students can try their own, creative is unlimited, only you have ideas can, and, it should be presented.
Well, the above information is small compiled to you photoshop this software users brought to the detailed production of texture robot effect later on the process of processing the entire content of the interpretation of the share, you see the users here, small knitting believe you are now very clear to make a tutorial, then what are you waiting for? , go and open the software and make it yourself.

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