"Lan Unity Development Foundation Three" lesson 17 physical material
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First, Physical Material
If we want to have some physical properties such as elasticity, friction, and so on in the scene, we need to use the physical material.
Physical material can add friction and elasticity to an object
the physical material can only be added to a Collider on the object
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First, we create a Plane, use the material ball to dye the ground green, create a Sphere, use the material ball to dye the sphere red. and pull the Sphere into the air .
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Sphere Collider
Material Property:None(physic Material)
None means that the resource type is a physical material (physic Material) , which is not yet assigned
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Next in Create a physical material in Assets, name it a, and then drag the physical material onto the ball. Sphere Collider
of the the value of the Material becomes a.
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The ball already has the elasticity and the friction force, in order to make the effect obvious, let us adjust the physical material below A. Select physical material A, we can see various parameters in the Properties panel.
Dynamic friction: Dynamic friction value range 0 to positive infinity default value 0.6
Static friction : Static friction value range 0 to positive infinity default value 0.6
Bounciness: Stretch 0--1, default 0 no elasticity
Friction Combine:Average calculates the average,Minimum calculates the minimum value,Multiply product,Maximum Maximum value
Bounce Combine:Average calculates the averagevalue,Minimum calculates the minimum,Multiply product, Maximum Maximum value
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"Lan Unity Development Foundation Three" lesson 17 physical material