Course |
Chapter |
Content |
Sign |
Unity Plugin's Ngui full video tutorial |
Chapter I. Ngui basic controls and basic functionality learning |
1.NGUI Introduction and plug-in import |
June 29 |
2. Create Uiroot |
June 29 |
3. Learn the Label control, display text |
June 29 |
4. Learn Sprite creation wizard, display picture |
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5. Learn panel panels, control containers |
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6. Create button and use script to listen for press |
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7. Create Atlas |
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8. Cut Figure Slicedsprite Nine Bachetu |
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9.dynamicFont Dynamic font creation and display |
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10.widget properties, pivot,depth and size |
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Anchor anchor point settings in 11.NGUI |
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12.Tween Animation |
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13.Slider Sliding Device |
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Chapter II Case Study--game menu development |
14. Start screen design of the game menu |
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15. Add sound to the button, add text description and typewriter effect |
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16. Analysis option parameters, design options interface |
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17. Learn popuplist drop-down list (pop-up list) |
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18. Learn checkbox, create a radio box |
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19. Design Options Panel, add drop-down list and radio box |
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20. Use the script to listen to the control's value modification, get the value of the control |
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21. Complete the switch animation of the interface |
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Chapter III Case development--game Skill CD effects |
22. Achieve Skill CD Cooling effect |
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Fourth Chapter Case development--game registration function |
23. Learn the input box, single-line text and multiline text |
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24. Design the registration page |
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25. Data check on the registration page |
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Fifth Chapter Case development--chat system |
26. Add draggable and resizable functions to the control |
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27. Create a scrollbar scroll bar |
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28. Create a textlist text list |
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29. Create the background of the chat system |
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30. Add scroll bars to the chat system, set anchor anchor points |
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31. Design the input box of the chat system |
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32. Use scripts to control the content display of the chat system, input event interaction |
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Sixth chapter Case development--backpack system |
33. Add drag function and event monitoring to the game object |
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34. Design the background of the backpack system, the prefab of the lattice and the items |
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35. Drag and drop items to complete the item drag and drop Exchange |
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36. Develop backpack to pick up the item's function, complete the accumulation of items and new additions |
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Seventh Chapter Case development-Using the Ngui HUD text |
37. Development of blood strips |
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38. Follow the 3D character of the blood Bar and the name |
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39. Show damage and treatment effects |
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40. Parsing Hudtext Script Parameters |
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41. Follow up on injuries and treatment effects |
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