Recommended bibliography for software engineers (both classic books abroad !!!)

Source: Internet
Author: User
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Software recommendation bibliography (I) Master

1. Philosophy of Science and Management
[1] The psychology of computer programming: silver anniversary edition)
[2] "Introduction to systematic thinking" (an introduction to systems thinking, silver anniversary edition)
[3] General Principles of system design)
[4] "quality? Software? Management (volume 1st)-system thinking (quality software management: Systems Thinking)
[5] "becoming a technical leader-an organic solution to problems" (becoming a technical leader: an organic problem solving approach)
[6] "is your light on? -The real location of the problem found is "(are your lights on? How to figure out what the problem really is)
[7] the pragmatic programmer)
[8] "Dancing with Bear: software project risk management" (waltzing with bears: Managing Risk on Software Projects)
[9] "The Fifth practice: the art and practice of a learning organization)

Ii. Computer science basics
[10] The Art of computer programming)
[11] "computer systems a programmer's Perspective)
[12] "Introduction to algorithms" (Introduction to algorithms, Second Edition)
[13] "data structure and algorithm analysis-C language description (source book version 2nd)" (Data Structure & algorithm analysis in C, Second Edition)
[14] "Introduction to theory, language, and computing of automatic machines (2nd)" (Introduction to Automation Theory, ages, and computation (second edition ))
[15] "discrete mathematics and Its Applications (Fourth Edition)" (Discrete Mathematics and its applications, Fourth Edition)
[16] "Compilation Principle" (compilers: Principles, techniques and tools)
[17] Modern Operating System)
[18] "Computer Network (4th)" (Computer Networks)
[19] "Introduction to database systems (version 7th)" (an introduction to database systems (seventh edition ))

Iii. Software Engineering ideas
[20] "pieces" (peopleware: productive projects and teams, 2nd ed .)
[21] "People collection-user-friendly software development" (The peopleware papers: notes on the human side of software)
[22] "Mythical man-month" (The Mythical man-month)
[23] "Software Engineering-research methods for practitioners (5th)" (Software Engineering: a practitioner's approach, privacy th Edition)
[24] "Agile Software Development-principles, models and practices" (Agile Software Development: Principles, patterns, and practices)
[25] Planning eXtreme Programming (Planning eXtreme Programming)
[26] "Introduction to RUP (version 3rd)" (the Rational Unified Process: an introduction, Third Edition)
[27] the unified software development process)

4. software requirements
[28] "Exploration requirements-quality before design" (requirement ing requirements: quality before design)
[29] "writing into tive use cases)

V. Software Design and Modeling
[30] "Principles and Practices of object-oriented methods"
[31] "Object-Oriented Software Architecture (English version. 2nd)" (object-oriented software construction, Second Edition)
[32] "Object-Oriented Analysis and Design (formerly known as OSS 2nd)" (object-oriented analysis and design with applications, 2e)
[33] "UML object-oriented design basics" (Fundamentals of object-oriented design in UML)
[34] "UML essence-Concise Guide to Standard Object Modeling Language (version 2nd)" (UML Distilled: a brief guide to the standard Object Modeling Language (2nd edition ))
[35] "UML and pattern application (formerly known as version 2nd)" (applying UML and patterns: An Introduction to object-oriented analysis and design and the uniied process, Second Edition)
[36] Design Patterns explained)
[37] "design pattern: Reusable basics of object-oriented software" (design patterns: Elements of reusable object-oriented software)
[38] "pattern-Oriented Software Architecture Volume 1: pattern system" (pattern-oriented software architecture, Volume 1: a system of patterns)
【39] "The Art of software design" (bringing design to software)

Vi. Program Design
[40] programming pearls Second Edition)
[41] "C programming language (version 2nd? New Version) "(The C programming language)
[42] "C ++ programming language (Special Edition)" (The C ++ programming language, Special Edition)
[43] "C ++ primer (3rd )"
[44] "design and evolution of C ++ language" (the design and evolution of c ++)
[45] "C ++ programming ideology (2nd)" (thinking in C ++ Second Edition)
[46] "effective C ++" & "more effective C ++"
[47] The Art of C ++)
[48] "Java programming ideology: Version 3rd" (thinking in Java, Third Edition)
[49] "valid Java"

VII. Software Testing
[50] "test-driven development (Chinese version)" (test-driven development: by example)
[51] "object-oriented system testing" (testing object-oriented system: models, patterns, and tools)
[52] "unit test path Java edition-use JUnit"/"unit test path C # edition-use nunit" (Pragmatic unit testing: in Java with JUnit/pragmatic unit testing: in C # With nunit)

8. software maintenance and reconstruction
[53] refactoring: improving the design of existing code)
9. Configuration Management and Version Control
[54] "version control path-use CVS" (First part of the programmer's trilogy: pragmatic version control using CVS)

10. Field topics (related to networks, platforms, and databases)
[55] "TCP/IP explanation" (TCP/IP multicast stracted)
[56] "UNIX network programming" (UNIX Network Programming)
[57] "Advanced Programming in UNIX environment" (Advanced Programming in the Unix environment)
[58] The Art of Unix programming)
[59] "Data Access Mode-database interaction in object-oriented applications"

Software recommendation bibliography (2)
[1] "system thinking" (the core of practice and the powerful tool for managers to deal with complex problems) (seeing the forest for the trees: a manager's Guide to applying systems thinking)
[2] "kernel method of Pattern Analysis" (Kernel Methods for Pattern Analysis)
[3] "Introduction to computer science: Version 8th" (Computer Science: An Overview (8th edition ))
[4] "Introduction to computer science" (Foundations of Computer Science: from data manipulation to theory of computation)
[5] "The mysteries of coding" (CODE)
[6] "Specific mathematics: computer science basics (English version. 2nd)" (concrete mathematics a foundation for computer science (second edition ))
[7] "data structure and algorithm analysis C ++ description (version 2nd)" (Data Structures & algorithm analysis in C ++ (2nd ed .))
[8] "data structure and algorithm analysis-Java language description" (data structures and algorithm analysis in Java)
[9] "data structure, algorithms and applications: C ++ description" (data structures, algorithms and Applications in C ++)
[10] "data structure and algorithm analysis (C ++) Version 2" (practice introduction to data structures and algorithm analysis (C ++ edition) (2nd edition ))
[11] "Data Structure C ++ language description" (data structures C ++)
[12] "concise Graph Theory tutorial" (a friendly introduction to graph theory)
[13] "operating system concepts (version 6)" (operating system concepts, Sixth Edition)
[14] "Operating System: design and implementation (second edition) book, next book (new version)" (Operating Systems: design and implementation (second edition ))
[15] "Distributed System-Principles and dimensions" (Distributed Systems: Principles and paradigms)
[16] "4.4 BSD operating system design and implementation (Chinese version)" (the design and implementation of the 4.4bsd Operation System)
[17] "Leon's Unix source code analysis" (lion 'Commentary on UNIX 6th edition with source code)
[18] "Linux kernel design and implementation" (Linux kernel development)
[19] "compilation principles and practices" (Compiler Construction: Principles and Practice)
[20] "data and computer communication (seventh edition)" (data and computer communications, seventh edition)
[21] "Database System Concepts" (Database System Concepts, Fourth Edition)
[22] "Database Management System: principles and design (3rd edition)" (database management systems (Third edition ))
[23] "database principles, programming, and performance (2nd)" (Database-principles, programming, and performance Second Edition)
[24] "Deadline" (the deadline: a novel about Project Management)
[25] "Death journey (version 2)" (death march, Second Edition)
[26] "Management of technicians-innovation, collaboration and software processes" (managing technical people: innovation, teamwork, and the software process)
[27] "individual software process" (introduction to the personal software process)
[28] "group software development process" (introduction to the Team Software Process)
[29] "software engineering specifications" (a discipline for Software Engineering)
[30] "Rapid software development-effective control and completion of the Schedule" (Rapid Development)
[31] "surpassing traditional software development-illusion and truth of extreme programming"
[32] "Agile Software Development-using scrum process (photocopy)" (Agile Software Development with scrum)
[33] "Resolution eXtreme Programming: Embracing Change (photocopy)" (eXtreme Programming explained: Embrace change)
[34] Lean software development: an agile Toolkit)
[35] "Agile Software Development (Chinese version)" (Agile Software Development)
[36] "Principles and Practices of feature-driven development methods" (a practical guide to feature-Driven Development)
[37] "agile Modeling: Effective Practice of extreme programming and unified processes" (agile Modeling: Valid practices for extreme programming and the Unified Process)
[38] Agile Project Management: creating innovative products)
【39 】 adaptive software development-a collaboration mode for managing complex systems (Adaptive software development: a collaborative approach to managing complex systems)
[40] "Rational Unified Process: practitioner Guide" (the Rational Unified Process made easy: a practitioner's guide to the RUP)
[41] "cmme essence-Introduction to integration process improvement" (cmme Distilled: A Practical Introduction to integrated process improvement)
[42] "cmme-Guide to process integration and Product improvement (photocopy)" (cmme: Guidelines for Process Integration and Product improvement)
[43] domain-driven development (domain-driven design: tacking complexity in the heart of software)
[44] "Creating a Software Engineering Culture" (creating a Software Engineering Culture)
[45] "process mode" (more process patterns: delivering large-scale systems using object technology)
[46] software craftsmanship)
[47] "software requirements)
[48] "Software Requirement management: unified method" (managing software requirements: a unified approach)
[49] "Software Reuse Technology: considering reuse in system development" (software reuse techniques adding reuse to the systems development process)
[50] "Software Reuse architecture, process and organization)
[51] "Analysis Mode: Reusable Object Model" (Analysis Patterns: Reusable object models)
[52] "design by Contract Principles and Practices" (design by contract by example)
[53] "UML User Guide" (The uniied modeling language user guide)
[54] "UML Reference Manual" (The uniied Modeling Language Reference Manual)
[55] System Analysis and Design (5th Edition)
[56] "Software Architecture Practice (version 2nd)" (Software Architecture in practice, Second Edition)
[57] patterns of enterprise application architecture)
[58] The Art of software architecture: Design Methods and Techniques)
[59] documenting software architecture tures: Views and beyond)
[60] "Oo project survival rules" (using ving object-oriented projects)
[61] "Ood kickoff" (object-oriented design heuristics)
[62] "Object secrets: Java, Eiffel and C ++" (Objects unencapsulated: Java, Eiffel and C ++)
[63] the science and art of Software Development)
[64] the practice of Programming)
[65] "code reading methods and practices" (code reading: The Open Source perspective)
[66] "code Daquan" (Code complete)
[67] "reconstruction manual (Chinese version)" (refactoring workbook)
[68] "programming language-the path to practice" (programming language pragmatics)
[69] "high quality programming guide-C ++/C Language"
[70] "C Programming (second edition )"
[71] "C ++ Program Design"
[72] "C ++ object-oriented programming" (object-oriented programming in C ++ Fourth Edition)
[73] "C ++ gotchas (photocopy)" (C ++ gotchas: Avoiding common problems in coding and Design)
[74] "essential C ++ Chinese version" (essential C ++)
[75] "C ++ classic Q & A" (C ++ FAQs (2nd edition ))
[76] "C ++ templates Chinese version" (C ++ templates: the complete Guide)
[77] "C ++ standard library-self-repair Tutorial and Reference Manual" (the C ++ Standard Library)
[78] "C ++ STL (Chinese version)" (C ++ Standard Template Library)
[79] "Generic programming and STL" (generic programming and the STL: using and extending the C ++ Standard Template Library)
[80] "C ++ multi-model design" (Multi-paradigm Design for C ++)
[81] "C ++ new design thinking (Application of generic programming and design patterns)" (modern c ++ design: Generic programming and design patterns applied)
[82] "C ++ meditation" (ruminations on C ++)
[83] "accelerated C ++ Chinese version" (accelerated C ++)
[84] "Advanced C ++ Chinese version" (Advanced C ++ programming styles and idioms)
[85] "predictional C ++ (Chinese version)" "More predictional C ++ (English version)" (predictional C ++, more predictional C ++)
[86] "C ++ programming idioms-common methods and skills for senior programmers" (C ++ strategies and tactics)
[87] "in-depth exploration of the C ++ Object Model" (inside the C ++ Object Model)
[88] "applied C ++ Chinese version -- practical technology for building better software" (applied C ++: practical techniques for building better software)
[89] "C ++ efficient programming: memory and performance optimization" (C ++ footprint and performance optimization)
[90] "programming technology for improving C ++ performance" (efficient C ++: Performance programming techniques)
[91] "code optimization: Effective memory usage" (code optimization: invalid memory usage)
[92] "large-scale C ++ Program Design" (large-scale C ++ software design)
[93] "Java programming language (Third edition)" (the Java programming language, Third Edition)
[94] "UML Java programmer Guide" (UML for Java programmers)
[95] "latest Java 2 core technology" (core Java 2)
[96] "Java programming art" (The Art of Java)
[97] "J2EE Core Model (2nd)" (core J2EE patterns: Best Practices and design strategies, Second Edition)
[98] "application debugging technology" (debugging applications)
[99] software testing a craftsmaj's approach (second edition)
[100] "survival rules for software testing" (selling ving the Top Ten Challenges of software testing: a people-oriented approach)
[101] "Function Point Analysis-measurement practices of successful software projects" (Function Point Analysis: measurement practices for successful software projects)
[102] "Walk, review and technical review manual-evaluate programs, projects and products (version 3rd)" (Handbook of activities throughs, inspections, and technical reviews: evaluating programs, projects, and products, 3rd ed .)
[103] configuration management principles and practices (Configuration Management Principles and Practice)
[104] "software release methodology)
[105] "Lex and YACC (second edition)" (Lex & YACC, Second Edition)
[106] "using TCP/IP for Internet connection" (TCP/IP network interconnection technology) (Internetworking with TCP/IP)
[107] "TCP/IP routing technology" (Routing TCP/IP)
[108] "Windows Programming (version 5th) (Previous and next)" (programming windows (Program th Edition ))
[109] ". NET architecture technology and Visual C ++ programming" (. NET architecture and programming using Visual C ++)
[110] "Microsoft. NET Programming Technology insider" (programming Microsoft. NET)
[111] "Microsoft C # windows programming (previous and next )"
[112] "Advanced CORBA programming with C ++)
[113] "computer graphics" (Computer Graphics)
[114] "computer graphics: C language version (2nd" English photocopy) "(computer graphics: C version, Second Edition)
[115] "Computer Graphics (Third edition)" (computer graphics with OpenGL, 3e)
[116] "Windows game programming Masters (version 2)" (tricks of the Windows game programming gurus, 2nd)
[117] "top game design: Constructing the game world" (Ultimate Game Design: building game worlds)
[118] The Art of Assembly Language)
[119] "software analysis-code Attack and Defense" (exploiting software: how to break code)
[120] "Write Secure Code" (writing Secure Code)
[121] "application Cryptography (Protocol algorithm and C source program)" (applied cryptography: protocols, algorithms, and source code in C)
[122] "truth about network information security" (secrets and lies: digital security in a networked world)
[123] "Data Warehouse project management)
[124] "Data Mining concepts and technologies" (Data Mining: concepts and techniques)
[125] "artificial intelligence" (Artifical Intelligence: a new synthesis)
[126] Neural Network Design)
[127] Grid Computing)
[128] "workflow management-model methods and systems" (Workflow Management: models, methods, and systems)

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