The greatest magic-game development-my game ideas-Environment
Games, specifically game software. Then, the content is implemented through software as the carrier. Whether a software can be called a game depends on whether the features provided by the software are game experiences.
I cannot define what a game is. However, we already have our own answers to what the game has. So now we want to design a game. What is it? What type of game is, how to play it, and what purpose to achieve it. Here, we need to stop thinking about how the game attracts people. We are thinking about the virtual world built by game software.
The game allows players to do one thing after another in the virtual world. Therefore, my primary focus is on game scenarios. As a combat scenario of a game, we generally call it a level.
Now, the first thing to think about is the scenario. Scenario = Environment + character event.
Build a virtual area in your mind. What is there here?
What are plants?
What is a building?
What is the environment?
What is climate?
This involves environment design.
What I like most is the early spring. When it comes to the early spring, what I see in my mind is that everything has just begun to recover, and the snow has not been fully restored. If you can use an image to indicate that it is better, You need to introduce the original painting (the concept of Game art is finalized based on the planning expression ).
I went online to find a picture of the Early Spring Festival.
Use images to define scenarios. Then, analyze it.
Buildings: short houses and cable poles
Vegetation: forests, shrubs, lawns
Scene: snow, the land exposed after the snow, the mountain in the distance (yellow and red)
Animal: None
Role: None
This picture shows a small village in my mind in early spring. This scenario is based on reality, so it is easy for me to determine the character customs and dress Based on plants and environments. I prefer realistic themes, so the artistic style of this virtual scene is realistic. The environment is set to the early spring of the north, and the characters are dressed as northern characters. The general character is heroic, straightforward, and unrefined.
Geographic Environment Design: North China, Heilongjiang, and realism.
Character customs settings: the North's common heroic and straightforward character, based on its historical customs and festivals
Role setting: To be supplemented
Ethnic history background: To be supplemented
Scenario event: To be supplemented
The basic environment settings have been completed, because no event is set. Here I can only call this environment, but as an event-related role set up in the scenario, the historical background of the person, I will not set any scenario events.
Scenes in game software are made using other software. Because I tend to simulate the reality, the game world is 3D, and the scenes inside need to be presented to others with 3D graphics.
Here I need to create 3D graphics on the computer. One of the situations I know myself is: 3D software modeling-some pictures are attached to the model (as if we had the same color on the car shell) -- use the game engine to integrate these model resources (using computer languages for computers to present these models) -- Complete visual object adjustment in the engine (adjust the positions of various images through computer languages ).
So, the first step is to simulate the reality through software-3D Modeling
To do this, you must first sharpen the tool. I want to select 3D modeling software.
After searching through the Internet, I know the following software:
Maya
3 DMAX
Rhino)
Silo
Sketchup Pro (Master sketch)
Blender
And so on ......
After searching for the modeling software for a game, I know that most of the time I used 3 DMAX and Maya, the former seems to be due to a large number of software users, and the latter mainly refers to the lifelike model, I will not discuss the specific situation. If you are interested, please compare and select
Without considering the time cost of using these software, I need to consider the following for myself:
Is computer hardware supported?
Is the computer system well supported?
Finally, is the cost? Of course, the last point is if you want to sell the game money.
The most important thing is personal preferences. If objective conditions are supported, select your favorite software as much as possible.
Finally, I consider using bleder. I want to learn Python and use free software. I know that torch light is also used to create model resources using blender. Of course, torch light's engine uses the Free Open Source engine ogre. Therefore, I chose blender for model creation.