The popfly game engine is open-source on codeplex.

Source: Internet
Author: User
The popfly game engine is a C # Silverlight project originally used to run game data files hosted on www.popfly.com. It is a game engine used in the product environment of the popfly website. Because it depends on Microsoft's internal services and some intellectual property rights, it can only run popfly in Microsoft's data center. Fortunately, Ben Anderson brings good news:

However, we still have something to make public-the popfly game engine. Currently, it is only a game engine used to execute game data files. It does not contain build tools (but it already provides enough information to create data files) and server support.Code-- I have removed some code for communicating with popfly.com (used to obtain the highest score, badges, and so on ). However, I think this code is sufficient to demonstrate how to use C # In Silverlight to create a simple game engine. It can also reflect a side of the real-world GUI game build tool, allowing you to observe how they work and play with some real code.

After obtaining the code, you can obtain some dependencies and data file methods from the steps described in the README file. If you use our public popfly game download tool a few weeks ago to get the game, it will also tell you how to open and obtain the data files.

After open source, some functions originally dependent on the site are removed.
Project Description:

  • It is a simple and general example code of the silverght game engine.
  • Create a scenario, role, and Action editor for Silverlight 3 based on the data format, and create a new game.
  • You can port the engine to other platforms, such as Xbox 360, Zune (through xNa Game Studios), or common clients (through WPF ).
  • You can change the data format it reads as the game engine for your own website.

 

If you are interested in this project, you can download itsSource codeAnd try again.

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