Flash animation Swift 3D is a professional vector 3D software, its appearance fully make up for the lack of 3D flash, its powerful features in the Flash Third-party software first. Swift 3D not only can quickly produce exquisite 3D effects, but also easy to create a variety of animations. Here we will show you the ease of use by making a "bowl of glass animation", and believe that even the 3D professionals will be able to take it easy.
1. Start Swift 3D 4.0, first click the Rotate Loft Editor tab to activate it, select the Add Nodes tool in its toolbar, click the Line Point button to set the properties of the Painted node, and then draw the section shape in the drawing area as shown in Figure 1.
Figure 1 Drawing a section shape
2. Then select the "Shape" tool, box select the two nodes at the top of the section graphic, click to choose the Pointcut option in the Point Properties dialog box, change the node properties, and then get the shape shown in Figure 2 by adjusting the control handle of the node, which is the section used to generate the bowl model.
Figure 2 Completing the section adjustment
3. When you activate the scene editor, you see the spin-generated bowl model in the View window, as shown in Figure 3, if you feel the shape is not very satisfying, you can return to the Rotate loft editor again and continue using the shape tool to adjust the section until it is full.
Figure 3 Generating a bowl model
4. Click the Animation button on the toolbar of the Rotate Loft editor below. Enter the animation record state, click Frame 20th on the timeline, and then use the Shape tool to adjust the position and curve shape of the node so that the bowl becomes a wine cup, as shown in Figure 4.
Fig. 4 Make "bowl" into "goblet"
5. Enter the scene editor, click the Play Animation button in the Timeline window to preview the effect of the "Bowl change Glass" animation, you will find that not only the speed of animation playback faster, and there is no cycle interval, so that we can not see the appearance of the glass, in this case we need to extend the "glass" stay time. First set the frame rate to 8 in the FPS text box to reduce the animation playback speed. Then drag the last Keyframe to frame 30th on the timeline, right-click on the frame, select Copy Keyframe in the pop-up menu, then right-click at the 20th frame, and select Paste Keyframe in the menu that pops up. Complete the animation settings, as shown in Figure 5. This way the goblet shape remains unchanged between frame 20th and frame 30th.
Fig. 5 Prolonging the rest time of the goblet
6. Click the Show Lights button in the Gallery Tools window, and then select a light source in the list of lights to drag into the view window to add a lighting effect to the scene.
7. Next click the "Show material" button, click the Bitmp tab, right-click in the blank space of the material list, select new material in the pop-up menu, open the Edit Material dialog box, set the material name first, and then open the Pattern Drop-down list, where you can select Bitmap Image option, select a wood texture picture in the Pop-up Import dialog box, click OK when the material settings are complete, and then drag the material to the bowl model as shown in Figure 6.
Fig. 6 Specify the wood grain material for the bowl model
8. Preview the animation effect, you will find that the Wood Bowl finally turned into a wooden glass, in order to make the animation more interesting, below we will specify a transparent glass material, make a wooden bowl into glass glasses animation effect. Click Frame 20th on the timeline, drag a glass material in the transparent list box to the Goblet model, and then assign the same material to the 30th frame of the Goblet model to complete the material animation settings.
9. Go to the preview and export editor, click the Raster button in the Output Options window, and then click the Generate All Frames button in the Render preview window to make a bitmap rendering of the animation, and then click the Export all Frames button in the Export to File window to save the animation as a SWF animation when the rendering is complete.