Zookeeper
Today, we will share with you the Particle System in unity3d, which is usually used to present advanced effects such as smoke and cloud. It is a part that focuses heavily on production techniques, today we will use a bubble demo to learn how to use particle systems in unity3d. First, create an unity3d project, and then import the officially provided particle system resource package, such:
Next, we create a particle object ,:
Next, we complete the settings of the Particle System in the attribute panel. We will introduce this attribute Panel through a figure:
Next, click Renderer to set the material attribute of the module. we drag and drop the official soapbubble texture to this attribute box,
Reference: www.cgzhw.com Game Development Network. Similarly, we can change the values of other modules based on our own needs. The final effect is shown in:
This is the unity3d particle system. I hope you will like it! Thank you!