Unity3d Game Development Two Unity editor one

Source: Internet
Author: User

Ext.: http://blog.csdn.net/kuloveyouwei/article/details/22726611

Through the official website we can download the latest Unity version, here we are based on Mac OS system, the installation procedure is very simple, here is skipped. When the installation is complete, open unity,

The main interface is as follows:

Let's look at the layout of the interface, the Unity interface mainly includes the menu bar, toolbars, and related views and other content.

1. Scene View

2. Game View

3. Hierarchy view (all objects shown are game object)

4. Project view (you can see each file)

5. Inspector view (property editing interface of the game object)

Below we introduce the following toolbar

1. Transform (Transform) tool

Located on the far left, these four tools mainly use the Jade scene view to control and manipulate the scene and the game object. Left-to-right is the hand (hand) tool, the Translate (move) tool, the Rotate (rotate) tool, and the scale (zoom) tool.

2. Transform Gizmo (Transform Gizmo) toggle

On the left is the pivot point of the game object, center: Change the pivot point of the game object to the center of the object bounding box; Pivot: Use the axis of the object itself.

The right side is the coordinate of the object, global: World coordinates; Local: self-coordinates

3. Play (play) control

From left to right, you preview the game, pause the game, and play frames by frame.

4. Layers (layered) drop-down list, layout drop-down list

The layers is used to control the display of the game object in the scene view, and the object that is checked in the drop-down menu is displayed in the scene view;

Layout is used to switch layouts of views, and users can store custom interface layouts.

The following menu bar is described below

File menu

Edit Menu

Assets Menu

1, Prefab, the default is a common resource type, with reusable functions, as long as the game object can be dragged into the Prefab within the definition of a Prefab, by modifying the Prefab parameters can simultaneously change the number of instances of the preset in the scene of the generated instance of the pattern.

Let's first add a cylinder to the scene, such as:

We then create a preset, such as:

Drag the cylinder object into the newly created preset, then copy the three cylinder objects, point the preset, and then modify the Transform property in the Inspector view, and you will notice that three cylinder objects have changed at the same time.

2, materical material

Turn on the Assets menu->create->materical options, such as:

In the material object, we set its main color property, and then drag it onto the target object, such as:

3. Animation animated clips are the smallest modules that make up the animation, representing a single part of the motion, such as running, jumping, crawling, moving, rotating and other animated information, can be manipulated and combined with different animated clips to produce rich motion effects.

Turn on the Assets menu->create->animation options, such as:

4, Cubemap Cubemap is composed of 6 pictures, composed of 6 seamless textures. Typically used to display reflection effects, such as:

5, Lens flare flare is mainly used to simulate the effect of the sun Halo, make a good flare can be specified in the light

6. Custom font Chaungjian Customized fonts

7. Render Texture render textures are special types of textures that are created and updated at run time, typically specifying Render Texture in the target Texture item in the camera object to implement the functionality that the texture creates and updates at run time.

8, physic Material physical material, mainly used in real-time physical collision scenes, such as bowling game between the ball, ball and slide collision, set the object friction, resistance and other related settings.

9, GUI skin GUI high-level interface is set up here, the GUI skin can be created to set the two-dimensional panel interface of the scene.

10. Animator controller You can create an animation controller from Project view that is applied to the control of character Bone animation

11, Avatar mask through Avatar mask can be animated in the specific parts of the body to activate or prohibit

Unity3d Game Development Two Unity editor one

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