Unity3d Getting Started game development
Unity3d Portal Game Development
Han Mengfei Sand
Author:han_meng_fei_sha
Email: [Email protected]
e-mail:313134555 @qq. com
Video Learning Links: Learning Link:
[Teaching Video] unity3d--first-new photographer-csdn College-Online Learning Tutorial
U3d 4.6
C # performance is better than Java script
C # is better than a Java script
Create a project
Create a project
Create a folder under the Assets Directory CS. To store C # script files
Create a folder in the asset directory. Cs. To store C # script files
Then create a C # script file in the CS directory, Testcs
Then create C # script files, Testcs, in the CS directory
Select Edit in the menu bar, select Preferences
Select Edit in the menu bar and select Preferences
Preferences Preferences
There is an external script editor, which can be selected for mono development (built-in).
This is a external script editor that can select Mono development (build-in).
Double-click Testcs to open.
Double Click on Testcs to open.
If the script is to be bound to a component, you must inherit Monobehavior.
If the script is to bind to the component, you must inherit the Monobehavior.
You can select the camera component. Then drag the Testcs script to the component properties interface. The script binds the component.
You can select the camera element. Then drag the Testcs script to the Component property interface. This script binds the component.
Start () is run at initialization time.
Start () is run when initialized.
When the component is initialized, it will be the new Testcs class.
In the initialization of the component, new this Testcs class.
Create a folder scene under the asset catalog.
Create a folder scenario under the Asset directory.
In the menu bar file, select Save scene.
In the menu bar file, select Save the scene.
Unity3d starter Game Development Unity3d Portal Games development