After the popular video tutorial "Unreal 4 High speed development primer". I received a lot of feedback, a lot of students want a real-life tutorial. So, after a period of preparation, I launched a new series of practical tutorials.
Hope in a comprehensible way. Explains the actual use, development ideas, and related knowledge development of each module of Unreal 4 engine.
Because this series of tutorials is huge. So it will be divided into the top, middle and lower three to announce, please look forward to.
Use the "developer headlines" classmate. can follow my topic: http://toutiao.io/subjects/96671
Course Related Resources Download: Https://code.csdn.net/Neil3D/arpgstarter
CSDN College:http://edu.csdn.net/course/detail/2226
Course-related issues. Be able to ask me questions in a sub-answer.
Chapter One: Project preparation
- 1 Course and Project description
- 2 Resource Preparation
- 3 Resource Import
- 4 Role class Definitions
Chapter Two: Understanding the material system from the point of view of the program ape
- 1 Material System Introduction
- 2 character material making
- 3 Material Examples
Chapter III: Basic framework of the project
- 1 Basic Framework Ideas
- 2 Input Control Preliminary
- 3 Camera Control Preliminary
- 4 using UMG to make HUD interface
The fourth chapter: Character Movement control
- 1 Animation system theory
- 2 Standing and running
- 3 Jumps
- 4 Jumps (cont.)
- 5 Controlling the lead angle of sight
- 6 Controlling the lead angle of sight (cont.)
- 7 Upper Summary
Unreal 4-ARPG Combat Tutorial (first quarter)