Ha, with the buzzer, I mute this thing still put.
It's very rubbish, but it's fun.
1#include <cstdio>2#include <windows.h>3 using namespacestd;4 #defineA 605 #defineB 426 #defineD Beep (523,a*4); Sleep (B*4);7 #defineD2 Beep (523,a*2); Sleep (b*2);8 #defineD4 Beep (523,a); Sleep (b);9 #defineD_ Beep (523,a*8); Sleep (B*8);Ten #defined__ Beep (523,a*12); Sleep (B*12); One #defined___ Beep (523,a*16); Sleep (B*16); A - #defineR Beep (578,a*4); Sleep (B*4); - #defineR3 Beep (578,A*6); Sleep (B*6); the #defineR2 Beep (578,a*2); Sleep (b*2); - #defineR4 Beep (578,a); Sleep (b); - #defineR_ Beep (578,a*8); Sleep (B*8); - #definer___ Beep (578,a*16); Sleep (B*16); + - #defineM Beep (659,a*4); Sleep (B*4); + #defineM2 Beep (659,a*2); Sleep (b*2); A #defineM4 Beep (659,a); Sleep (b); at #defineM_ Beep (659,a*8); Sleep (B*8); - #definem___ Beep (659,a*16); Sleep (B*16); - - #defineF Beep (698,A*4); Sleep (B*4); - #defineF2 Beep (698,a*2); Sleep (b*2); - #defineF4 Beep (698,a); Sleep (b); in #defineF_ Beep (698,a*8); Sleep (B*8); - #definef___ Beep (698,a*16); Sleep (B*16); to + #defineS Beep (784,a*4); Sleep (B*4); - #defineS3 Beep (784,A*6); Sleep (B*6); the #defineS2 Beep (784,a*2); Sleep (b*2); * #defineS4 Beep (784,a); Sleep (b); $ #defineS_ Beep (784,a*8); Sleep (B*8);Panax Notoginseng #defines___ Beep (784,a*16); Sleep (B*16); - the #defineL Beep (880,a*4); Sleep (B*4); + #defineL2 Beep (880,a*2); Sleep (b*2); A #defineL4 Beep (880,a); Sleep (b); the #defineL_ Beep (880,a*8); Sleep (B*8); + #definel___ Beep (880,a*16); Sleep (B*16); - $ #definex Beep (988,A*4); Sleep (B*4); $ #defineX2 Beep (988,a*2); Sleep (b*2); - #defineX4 Beep (988,a); Sleep (b); - #defineX_ Beep (988,a*8); Sleep (B*8); the #definex___ Beep (988,a*16); Sleep (B*16); - Wuyi #defineo Sleep (b*4+a*4); the #defineO2 Sleep (b*2+a*2); - #defineO4 Sleep (b+a); Wu #defineO_ Sleep (b*8+a*8); - #defineo___ Sleep (b*16+a*16); About $ #defineDD Beep (262,A*4); Sleep (B*4); - #defineDD2 Beep (262,a*2); Sleep (b*2); - #defineDd4 Beep (262,a); Sleep (b); - #defineDd_ Beep (262,a*8); Sleep (B*8); A #definedd___ Beep (262,a*16); Sleep (B*16); + the #defineRR Beep (294,A*4); Sleep (B*4); - #defineRR2 Beep (294,a*2); Sleep (b*2); $ #defineRR4 Beep (294,a); Sleep (b); the #defineRr_ Beep (294,a*8); Sleep (B*8); the #definerr___ Beep (294,a*16); Sleep (B*16); the the #defineMM Beep (330,a*4); Sleep (B*4); - #definemm2 Beep (330,a*2); Sleep (b*2); in #defineMM4 Beep (330,a); Sleep (b); the #defineMm_ Beep (330,a*8); Sleep (B*8); the #definemm___ Beep (330,a*16); Sleep (B*16); About the #defineFF Beep (349,A*4); Sleep (B*4); the #defineFF2 Beep (349,a*2); Sleep (b*2); the #defineFf4 Beep (349,a); Sleep (b); + #defineFf_ Beep (349,a*8); Sleep (B*8); - #defineff___ Beep (349,a*16); Sleep (B*16); the Bayi #defineSS Beep (392,A*4); Sleep (B*4); the #defineSS2 Beep (392,a*2); Sleep (b*2); the #defineSS4 Beep (392,a); Sleep (b); - #defineSs_ Beep (392,a*8); Sleep (B*8); - #definess___ Beep (392,a*16); Sleep (B*16); the the #definell Beep (440,a*4); Sleep (B*4); the #defineLl2 Beep (440,a*2); Sleep (b*2); the #defineLl4 Beep (440,a); Sleep (b); - #defineLl_ Beep (440,a*8); Sleep (B*8); the #definell___ Beep (440,a*16); Sleep (B*16); the the #defineXX Beep (494,a*4); Sleep (B*4);94 #defineXX2 Beep (494,a*2); Sleep (b*2); the #definexx4 Beep (494,a); Sleep (b); the #defineXx_ Beep (494,a*8); Sleep (B*8); the #definexx___ Beep (494,a*16); Sleep (B*16);98 intMain () { About //d=1 r=2 m=3 f=4 s=5 l=6 x=7 - //DD: Bass D2: diaeresis d4: Four diaeresis101 //d_=1-d___=1---102 //Example: 5---103 s___;104 return 0;}
Finally give a song of the Sky City
http://blog.csdn.net/v1t1p9hvbd/article/details/71523218
http://blog.csdn.net/v1t1p9hvbd/article/details/71523218
Windows Honey Juice Tuning