Workarounds for Spine animation transitions in unity with ghosting or animation playback incorrect

Source: Internet
Author: User

Problem Description:

Recently, when using spine animation, it was found that sometimes the character will have a ghost when switching animations, or the animation is not playing correctly, for example, some nodes will be lost, for example, after switching animations, the characters play normally, but lose their weapons.


Workaround:

Locate the Skeletondata file for the spine animation under the Unity Editor, and under Animationgs there is a "setup Pos" that resets the bone (bones), resource slot (slots), or both to the Assembly action (Setup Pose). It is the same as calling ' Setbonestosetuppose ' or ' setslotstosetuppose '.


Code

Skeletonanimation sa = spineobj.getcomponent<skeletonanimation> ();

Sa.skeleton.SetSlotsToSetupPose ();

Sa.state.SetAnimation (track, Aniname, Isloop);




Workarounds for Spine animation transitions in unity with ghosting or animation playback incorrect

Contact Us

The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion; products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the content of the page makes you feel confusing, please write us an email, we will handle the problem within 5 days after receiving your email.

If you find any instances of plagiarism from the community, please send an email to: info-contact@alibabacloud.com and provide relevant evidence. A staff member will contact you within 5 working days.

A Free Trial That Lets You Build Big!

Start building with 50+ products and up to 12 months usage for Elastic Compute Service

  • Sales Support

    1 on 1 presale consultation

  • After-Sales Support

    24/7 Technical Support 6 Free Tickets per Quarter Faster Response

  • Alibaba Cloud offers highly flexible support services tailored to meet your exact needs.