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December 17, Unity will host the first Unity 2D Technology new feature Conference in Beijing! By then, the Unity 2D core team from Singapore will come to China for the first time to share the latest 2D development capabilities of unity and the development plan for future 2D features for domestic developers!
There is also a round-table discussion on the new features of Unity 2D game development, and developers will have the opportunity to meet with unity 2D development experts to discuss the new direction of 2D game development and the problems encountered during the development process based on their 2D game creations!
In addition to the robust Unity 2D development team, the event also invited Intel's technology ambassador, Mr. Zhao Tianchi, to share the application technology of Intel RealSense depth sensors for attendees.
Event Time: December 17, 2015
Venue: 7/F, Sofitel 93号万 Hotel, Chaoyang District, Beijing
For more information about Intel software, please click on the following: https://software.intel.com/zh-cn/
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Paul Tham is the head of research and development at Unity's official 2D team with over 12 years of experience in game development. In 2003, he developed a variety of PlayStation 2 games and mastered C++/mfc and C # language development. Since then, Paul has joined Ubisoft (Ubisoft) and legendary game studio LucasArts to develop and provide core back-end technical support for AAA-grade PC games. Paul Tham joined Unity in 2013 to lead the 2D team in the development of various 2D functions in the Unity engine, a comprehensive understanding of the Unity 2D feature architecture and the development of various types of 2D games.
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Johaness "Joh" Reuben, the current unity Product evangelist. More than 15 years of experience in the field of game development. He was the technical art director of Gamebrains, a pioneer of game development in Malaysia, and was involved in a variety of game development across multiple platforms. At the same time, Joh also serves as game development training, lecturer and related information at various universities in Malaysia. Joh is well-versed in the field of digital art development and cross-platform game development, and he is also working on the interactive development of games and art.
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In the Unity 2D team, Leo Yaik is primarily responsible for the development of new generation 2D features for the engine, is familiar with asset bundle and the resource utilization and conversion in 2D game development, and will demonstrate in this event how to convert HD/SD resources in a convenient way.
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After Dr. Tsinghua University, specializes in 3D display technology research. In-depth research on Intel deep Sensing technology and its related application areas.
Don't miss out on the exciting content!
Johaness "Joh" Reuben-a 2D tour with the latest Unity 2D tools
Leo Yaik-asset Bundle and resource conversion
Paul tham-unity 2D Development New features roundtable discussion
Zhao Tianchi-Intel realsense depth sensor technology sharing
For more information about Intel software, please click on the following: https://software.intel.com/zh-cn/
Year-End Heavyweight | December Unity 2D New feature release is now open for registration!