error adjustment but eventually you shoshould be able to dial it in exactly.
Prior to this little experiment, my game had been setup to be entirely 2D with objects only moving on the X and Y axis. to make the game truly 3D, you have to bring the Z axis into play. after spending the better part of a day converting my 2D game to 3D (just to test out my theory), I decided that
The original text is too long, so the translation and the original text are divided into two parts, mainly about the tile rules of 2D games and the principle of irregular rendering and role collision.
Because the development of simple 2D games is too simple, this article attempts to combine different
, which is best for short-tone effects. You can compress on demand in the editor. MP3Convert to OGG format to import, most suitable for longer music tracks.. OGGCompressed audio format (not compatible with iphone devices and some Android devices), best suited for longer music tracks.Add a Sound control button,void Ongui () {Gui. button (new Rect (10,10,100,35), "play Music");Gui. button (new Rect (10,60,100
Homemade Unity Games tankhero-2d (5) Sound + explosion + scene Toggle + Weapon AmmoI am making such a tank game, which is modeled after this game (http://game.kid.qq.com/a/20140221/028931.htm). Only for the purpose of learning unity. Most of the pictures were painted by themselves, and a few were from the Internet. You can get the project source on my GitHub page (Https://github.com/bitzhuwei/TankHero-
Homemade Unity Games tankhero-2d (2) Making enemy tanksI am making such a tank game, which is modeled after this game (http://game.kid.qq.com/a/20140221/028931.htm). Only for the purpose of learning unity. Most of the pictures were painted by themselves, and a few were from the Internet. You can get the project source on my GitHub page (Https://github.com/bitzhuwei/TankHero-
Istrolid is an HTML5 game that uses many new web technologies. The game author treeform uses webGL, WebSocket, AudioContext, and the self-developed responsive HTML framework to render graphics, create network connections, play audio, and design the UI ........ .....,. Istrolid is an HTML5 game that uses many new web technologies. The game author treeform uses webGL, WebSocket, AudioContext, and the self-dev
won't take a lot of time, because the prospect of javafx is not very clear, I am also waiting for the next major update of javafx.
A bunch of nonsense talk, as mentioned in the previous section, the common problem of writing blogs ....
In the previous section, we mainly introduced some of the free plug-ins and tools we need in game development, and how they initialize them. In this section, we will learn how to create a level and then complete the first level of our game.
The most important p
Prepare to write a series of articles on XNA designing 2D games. This is the first chapter.
1. hello world in XNA
1.1 create an XNA Game Development Project
When we are new to a program, we always love to write a hello world to try it out. Writing hello world is the easiest way to understand a language or framework. So how can we use the xna game framework in w
complicated. As a beginner, if you want to think too much about it, I am afraid it will lead you away from the main line. Here we only provide the canvas code, if you do not understand it, you can refer to another series of articles on this site, "using midp2.0 to develop Games".
Use singlon, because each gamecanvas requires a lot of memory space. In addition, we only need to rewrite gameinit (), gamemain (), and write the code initialized at one tim
For 2D games,ProgramThe quality of the game is not a problem. Now we are focusing on the quality of the game, the complete world view, the game content, values, gameplay, and so on, as well as a wide range of main lines and branch tasks, this allows gamers to grow without knowing it. The replica allows gamers to integrate more, and the battlefield allows gamers to enjoy more intense and exciting gameplay, I
Zlib? This is not the same as the zlib of ZIP :)This is the bottom layer of a game we created in 99 years. It was already supporting 3D accelerator card rendering of 2D games,It is a jigsaw puzzle game that supports software simulation and hardware rendering in two ways: d3d for hardware rendering and self-made software, some effects cannot be simulated (this is not implemented for alpha with scaling. It is
The map of many 2D games is not a whole piece, but a small BMP image (such as 32x32) is spliced by arrangement, and these small images are numbered 0, 1, 2, 3, and so on. In this way, you can write a file to store a map. For example, if a map file is opened, it is like this:
111111111111111111111
110000000000000000011
112222222222222222211
112222222220000000011
113333333333333333311
110000000000000000011
1
function Cc.exports.VectorRotateByAngle (vector,angle)-Calculates the vector after the rotation of the vectors, angle: positive counterclockwise, negative input clockwiseAngle = angle*math.pi/180Local sinangle = Math.sin (angle)Local cosangle = Math.Cos (angle)Return CC.P (vector.x * cosangle-vector.y * sinangle,vector.x * sinangle + vector.y * cosangle)Endfunction Cc.exports.AngleBetweenVector (V1,V2)-Calculates the angle of two vectors with a positive valueLocal n = v1.x*v2.x + v1.y*v2.yLocal
Game Background:
Time was in the Middle Ages of Europe. A hero stuck to his country's final Castle. Once the enemy breaks the castle, his task fails. The hero has a hundred steps and powerful magic skills. Although the enemy initiated a wave of flood attacks, he was hard to fight back.
The enemy was unwilling to fail, and sent a variety of troops, spears, shield soldiers, and cavalry. Later, they were transferred to the stone truck, and the griffin knight in the air. The enemy is about to attack
=" http:/ S3.51cto.com/wyfs02/m02/77/c5/wkiom1zulaqcuboraaanqpld4y0590.jpg "/>Johaness "Joh" Reuben, the current unity Product evangelist. More than 15 years of experience in the field of game development. He was the technical art director of Gamebrains, a pioneer of game development in Malaysia, and was involved in a variety of game development across multiple platforms. At the same time, Joh also serves as game development training, lecturer and related information at various universities in M
Unity3D game development practices original video Lecture Series 12 U3D new 2D development methods practices, unity3du3d U3D's new 2D development method (New Method and Application of 2D game development for airplane hitting in U
U3D's new 2D development method (
New Method and Application of 2D game development for airplane hitting in Unity3d-4.x)
Outline: Without ngui and tk2d plug-ins, U3D provides the most powerful built-in tools.
The development process is designed as follows:
Extract the genie from the image set. (These are different
2005.11.30
If you want to talk about one of the best game developers' signboards in Europe and America, you should start with its launch of "Warcraft", "Diablo", and "Starcraft) the three major series of Blizzard Entertainment (Blizzard Entertainment) do not belong to, but recently many New Game Studios were also seen when they were established, advertised that their members or founders came from Blizzard (or the
2004 a hot "entertainment to death" proclaimed this is an era of entertainment. Entertainment is full of all aspects of our lives, film TV, needless to say, the emergence of the online game is to occupy the majority of our leisure time of Jiangshan. And the online game is a mixed bag, some beautiful picture, the operation is extremely unfriendly to the new, some bent to the money, so that non-Krypton players struggling, and some follow the fashion rub
innovating large games.
For them, in the overall upward wave of the game market, non-innovative games make better money. At least the existing model is recognized by the market, as long as you maintain the game screen effect and fighting effect, you can make money with the support of your cash volume.
If innovation fails, it will face great risks. In the past few years,
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