October 13, 2012-18th I have been in Beijing, to Yong Xi Tencent and Tsinghua lectures as teaching assistants, and many interesting friends to meet: Li Shen, Juan, quiet, Li Changtai, Eric, Yan Tao, Rachel, Highland Breeze, Changsau ... At the same time received two precious gifts: Juan sent me the "Game Change the World" and @ Highland Breeze Sharing "war drag formula."
The author of Game Change World is the Futurist, game designer Jane Magniggel, which revolves around a problem: how gaming makes the reality a better place. @ Highland Breeze is the founder of the "war drag" of the delaying aid organization, he managed the Watercress group "We are all procrastination" has more than 78,000 members, there are extremely rich "war drag" experience, this time he and I share the "war drag" of the Town of Treasure: the war drag formula. I didn't feel anything at first, but when I got back to Xi ' an, these two things started to build up in my head: can games change the world, and can games change procrastination? When asked the question, the answer also appeared, below is my discovery, and everybody share:
Why is World of Warcraft so attractive? Do you know how much time the world's players spend on Wow? About 5.93 million years ago, our ancestors just learned to walk upright, in other words, the world's players spend the time in Wow and human evolution time as long, how terrible accumulation ~!593
Why is the game so attractive? It has four main features:
1, Goal: The goal of the game is very clear: "To the Black Forest to defeat the test from the Kingdom of Tourmaline, take his moonstone and bring the blacksmith to the castle, he will give you a new weapon", but in real life no one to give you such a clear goal, this is equivalent to teach you how to do things, how to do? Through communication, Make the goal clear, and I agree: if you can't write things down clearly, then it's very likely that you won't. Most of the goals in the game are "reach" goals, but not in reality, the boss will only tell you that "this thing, Friday ago!", it is like you only the cloth, wooden sword but to jump straight to the last off dozen old strange, how to do? Do it yourself! You can create your own implementation path, which is a milestone, By achieving a small goal, to achieve the big goal.
2, rules: The rules of the game is not insurmountable, otherwise it's a bug, so we just have to play with this rule, and in real life, we spend too much time building rules, breaking rules, building rules, building up 1-2 rules for ourselves, and believing in him, becoming a ritual, This will make me more alive in the present, for example, half an hour early in the morning to deal with the most important things of the day, once I turn it into a ritual, then I have a lot less distractions, and the belief in the protection of this time has been enhanced.
3, feedback system: In the game you can always know how much you score, and the completion of the task will be immediately rewarded, such as new weapons, new skills, new levels, which allows us to accumulate a sense of achievement and satisfaction, full of positive emotions to continue the game, real life is what? No one will be so sweet as to reward you with every little success, for example, running for 10 minutes, a week without smoking, a good public speech, but this does not prevent us from building a feedback system for ourselves, such as writing a success diary, such as a small reward for their own (my MacBook is a reward for writing a book), Be nice to yourself.
4, voluntary participation: The game is not forced you, but temptation you ~ in real life is always someone else to their own task, and their own forced to participate, there is no way to turn the task into their own task? Do what you like to do? Or do the task the way you like it? That's why games are more appealing to us than real life, but as Jane Magniggel says, we can make the real world a better place by playing games. Like change procrastination!
How to use games to change procrastination?
I think gaming is a solution to procrastination! @ Highland Breeze and I share the battle drag formula is: War drag force = confidence expected * Value/distraction impulse * feedback delay
The simple thing is: you do it with motivation and resistance. The more confidence you have, or the more you think things are meaningful, the more motivated you are, on the contrary, the more likely you are to be impulsive (such as rush, or to open a computer to play a game), or the more distant the reward, the greater the resistance. The power and resistance of PK, determines whether you will be easy to delay.
Have you found that the delaying factor is exactly one by one corresponding to the game's characteristics?
Goal-"Confidence expectations: If you can always be like the game, the ultimate goal, broken down into a number of efforts to achieve a small goal, not thinking of a moment to fix a certain thing, but find the path to achieve it, and then one by one, then enhance the force of war."
Rules-distraction impulses: If you can build 1-2 small systems and turn them into rituals, such as the first hour of the day in the company, the most important thing to do is to rule out distractions, then this is the rule you set for yourself, and it's not easy to distract yourself when you get used to it.
Feedback system-Deferred return: What the boss lets you do is usually rewarded at the end of the story, which usually takes a long time, such as encouragement or promotion, so we give ourselves rewards as feedback, to eat like fruit, to buy favorite clothes, and so on.
Voluntary participation-value: From "I Do" to "I want to do", this is a mindset adjustment, all the tasks, things, not for others to do, to the company to do, but to do this thing while accumulating experience, create opportunities. Gaming can make the process more fun and make the results less scary.
For instance,
I want to write the year-end summary, this is a very no passion and easy to delay the matter, according to the war drag formula, I can not find its value and return. Then I first adjust the mentality: I am not to write a summary of the boss, I was to comb his whole year's work, so feel better then I play the whole process, refer to my friend Zhou Loquat work law:
decided to adopt the "Loquat time working Method", principle: Use the temptation of loquat, turn it into power, method: Each completes 25 minutes work, rests 5 minutes and eats a loquat, each eats 4 loquat rests 15 minutes (the team most behind Black Brown is the Boss class temptation, haha haha) – Zhou
There are other examples, for example, Nike, through the running shoes and the ipod, you can pass the mileage of each run to the site, so you can be ranked by grade, intuitive to see how far away from the target kilometer, so that in the running while accumulating achievements, running is not so boring.
Conclusion
I was very fond of playing games when I was young, and I was pulled out countless times by my mother from the arcade. But also left a "Fangyuan 10 play KOF97 no opponents" legend, the game is a life attitude, not the attitude of the game life, but to make life interesting attitude, I think, for interesting things, we are willing to do it?