Since the advent of PC games, it has been the core of Internet warfare. More and more games, the game is enough to rewrite the internet pattern of an opportunity to see who can catch. With the advent of cloud computing, the cloud gaming industry is growing at a geometric rate, with new events and new rankings appearing every year.
Although we do not have the time and skill to become an expert in the field of gaming, fortunately this is not the only side of the real benefits and rewards of cloud gaming. Often, the game itself is the economic system that you will see in the real world. When considering the value of some items in the game in reality, the virtual system attracts the entrepreneurs ' eyeballs and makes them unable to transfer video.
Eve Online
When it comes to the example of a cloud game that has stimulated a virtual economy to flourish, it is no doubt that EVE Online will be the first to appear in the minds of the industry professionals. In fact, the EVE online economic system, on the scale is really very small, just the tip of the real economy.
Of course, size is not the only factor that has interest in the economic system of EVE Online. The mechanism and operation of the economic system are very complex, only professional economists can really understand. Economist Eyjólfur Guemundsson, who has taken up the study of EVE Online, said, "whatever the intentions and objectives, the economic system is equivalent to a small country's economic system in real life." There is nothing in this world called ' virtual '.
Second Life
One example of the further sublimation of the vitality and importance of the virtual economy is Second life. In fact, because Second Life's game operation and economy is so developed, it has been seen by many people as a virtual world, not a game.
A perfect example of a similarity between the virtual experience system that embodies second life and the real-world economic system is the panic that was caused by CopyBot in 2006. CopyBot is the game Second Life can replicate any game items of the Replicator gun, people with a copy gun into the virtual store, can copy everything, without the use of the method of the game in the currency, that is, the ringgit. This led the game's creator, Linden Labs, to lodge a complaint under the Digital Millennium Copyright Act. In essence, this event gives real value to the virtual objects in the game.
Diablo 3
Blizzard, the creators of many popular cloud games, has also created real cash auction houses to allow players to auction items in exchange for real cash, a move that has been further sublimated in Diablo 3. The idea behind Rmah is to steer players away from the third player market, and all behavior takes place under Blizzard's roof.
Unfortunately, the whole result was a series of new Botters (botters: Players using automated scripts to get virtual objects) and finally destroying the gold value of Diablo 3. This is the same as the real world economic system, that is, inflation.
The virtual economy and complexity of every roaming show is growing, and this is well marked in the public. Have you ever had a buying and selling experience in a virtual economy? You can share your feelings below.
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