Eliminate the type of game is a type of single-minded game, but I do not know since when it has become a common mobile phone game battle mode. Perhaps in the future, we can see the elimination of class landing e-sports lobby, and perhaps also for the male hormone secretions of the electronic sports industry, bring a fresh female population may also say.
advantage
Fast combat minimalist system
Disadvantages
Content is not rich enough winner luck slightly larger composition
CatCap Studio, a production team of "Super Connection Wars," has such peculiar and hot games as "Celestial Education Committee" and "Seeking Fit", so I saw the "super connection wars" mixed with such a peculiar design , But there are so fun games, it will not be too surprised. From the name we can basically guess that this is a elimination game, but with many other games to bully the little monster different, the main and only content, are focused on the real-time showdown with others.
In the past few years, we often see the elimination of the game based on PIG (live-action game) works such as "Chi Long". The real use of elimination as a basic measure to compete with other players in the game is rare. Some games may have a player combat system, but most of them are modeled by the game system player behavior, and did not produce real confrontation between players. The "super connection wars" is the opposite, almost abandoned all single-player behavior, the entire game into a player and player elimination showdown.
The battle based on "connection elimination"
The winning or losing algorithm in the game is not complicated. The different color beads at the bottom of the screen can provide you attack / defense values. After the round time ends, the attack / defense values obtained by both parties are simply subtracted. When your attack goes beyond your opponent's defenses, the remaining attack will reduce the opponent's blood, reduce it to 0, or lose the game with the least amount of blood in the third round.
"It is such a simple rule, but it brings a very complex and depth of content." Although I really want to say this before, but in fact the game content is simple to the extreme. In addition to looking for the next opponent in the entire game, there is basically nothing else to do. In the mall you can buy some clothing accessories, but these things are really not meaningful, rather than spend money to buy, it is better to close your eyes and make up for the brain to save trouble.
In the "Super Connection War", you will not see the training elements often appear in the game, you will not see anything like a copy of what appears to be a Paozhu all the coat, the most primitive game. This experience can not say bad, to a certain extent, even make people feel a trace of liberation, watching all kinds of games flashy, just to consume your life and money features, met such a good cover game, It's like being mistaken for the goddess bathing bath in general, let the whole body fresh and endless.
Of course, if only a simple original game experience is not enough, a boring game, off clean is still boring. The "super connection wars" is very hesitant ... ... feel so mean. The game uses real-time showdown, so you need to get rid of the gems most likely within time limits, which means you have less time to think and the game's batter seems to be related to the speed of removal, further limiting Players think time to observe the board. This setting appears to be somewhat different, because in the general elimination of the game, without brain rapid elimination is a more taboo approach.
From the ready to go to each other to flee
In many similar elimination games, encourage players to eliminate the maximum amount, which also means that the player needs to have a certain understanding of the location and the number of gems on the board. By controlling the number and skillfully relocating places, a large number of "Lianzhu" chessboards can be formed, and elimination can give more reward. In Super Bowl this game, while eliminating more than 10 gemstones gets the bonus of clearing all the gems of a particular color, the quick elimination of the game makes it hard to come by tactics. This also means that the game is more dependent on luck than other works of the same type.
Games purchased items will not affect the showdown
It is well-known that eliminating games based on a certain amount of luck may be the reason why few people have brought them into real-time battles. However, "Super Connection War" by a short time to eliminate the amount of how to determine the outcome of the game, the player's luck even greater requirements. Because in the war, you can not see the other side of the board, so if the premise is based on the two sides at the same time different chess, the luck component will completely affect the outcome of the war. However, if the two parties are set to run the same board at the same time, the difference between the players in the game play is too large. During my game, I rarely see the final value of a very stable opponent, more common is the first between the third inning a huge gap between the final value. In my personal experience, but also occasionally encounter the problem of bad gem stone position, which may directly lead to the failure of the battle.
At this point, lack of thinking due to time constraints is a big reason. Different levels of "Lianzhu" in the game will get different props, which makes the player tend to find the maximum number of "Lianzhu" to eliminate, but this will probably consume a lot of time. And during this time of your consumption, an entirely non-reflective opponent may have far exceeded you, and your gap will widen if you are lucky. So after a certain period of time, basically skilled players will give up looking for this process, everything is going to die, wipe the screen speed to a showdown.
Although the main game of the game does not look fair, but the game can give a cool feeling. Probably because of the absence of the brain to quickly scrub the screen, resulting in a sense of psychological stimulation in the case of relaxing the brain, resulting in a wonderful refreshing feeling. This situation has been proven in many games, and to eliminate the game has long been a puzzle game classification, very few people will be presented in this way such a game, so feel slightly different from expectations brought "fun ". Coupled with the more popular style of the game, and very simple game content, it is impossible to find any reason to hate it, after all, this is a light to the only "underwear" game.
It does not matter if the game's quick screen-on-screen fight is a mistake, and although it's quite possible that most people play two, they get annoyed because of their "unprofessional" content, but when you When you have time off, chances are you will want to play this simple "scrub screen" game.
Super connection wars
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