When it comes to VR, it's a narrow game. How can the ability of virtual reality occupy only one side of the game?! With the advancement of technology, virtual reality has been used in many industries:
Healthcare Industry
Virtual reality has many uses in health care, such as psychotherapy, which is no longer a new concept. Psychiatrists at the University of Louisville (University of Louisville, a research-type State University in Kentucky State Louisville, USA) apply VR to cognitive-behavioral therapies to treat social anxiety or fear in patients, such as flying, public speaking, and fear of heights. Under the controllable simulation environment, the doctor directs the patient to face the problem and learns to deal with it.
The medical journal "The Frontiers of Neuroscience" (Frontiers in Neuroscience) last year published a study on the use of VR in the treatment of phantom limb pain. The therapy uses neural input sensors to allow patients to complete the game with virtual limbs to help patients gain control. That is, if a man who loses his arm feels that he is still holding his fist, the virtual limb allows him to learn how to loosen that nonexistent fist.
Entertainment
The entertainment industry may be one of the industries with the greatest changes in virtual reality, and the game is one of the most obvious applications.
The Oculus cinema will bring more shocking and realistic viewing effect to the audience.
If you don't like noisy music or noisy fans, try a VR concert: The stage is as close as it can be. The Cool Play Team (Coldplay) launched a similar VR experience at the end of 2014.
Automobile industry
Ford Motor Company currently uses VR to help customers achieve a driving experience, using Oculus Rift-head equipment to observe the car interiors and exterior effects with high resolution. They also add props to the VR experience, such as flashlights, to simulate the dark experience of looking around the car. The speed of product research and development can be improved, no need to wait for the actual manufacture of model car.
Audi has also announced that it will use VR to allow potential buyers to experience the ride, and can customize the color of the vehicle, the electronic system, the mosaic material and even the leather of the interior.
The company uses VR for TEENDRIVE365 activities, and carries out so-called "distracted driving education" for teens and their parents. The distracted driving simulator includes sensors that capture and transmit information about the pedals and steering wheel of the user, as well as the "distraction test" set in advance, For example, a cellphone ringing or a noisy passenger sitting in the back row.
Advertising industry
The brand VR experience also presents many forms, and the digital marketing organization explores how to combine VR with brand.
Nolan's movie "Interstellar Crossing" creates a VR boom that flies into space.
At the Sundance Film Festival this year, the outdoor clothing brand Merrell, allowing consumers to wear their mountaineering experience a virtual reality of hiking and crossing mountains.
Education industry
Training will become the main use of VR, from mechanics to outside science will be used. For young students, VR in the classroom can mean virtual field trips, immersive games, and even children with special needs.
A school in Ireland, using the OpenSim virtual world Development platform, took two weeks to build the ruins of the ancient Clonmacnoise monastery, and then borrowed Oculus Rift head-wearing equipment to explore the ruins VR.
Tourism
Last December, Destination Airways Columbia introduced the VR experience "the Wild Within", which includes two options: Boat and mountain climbing.
The Marriott Hotel (Marriott Hotels) created the "Teleport" (teleporter), which allows users to take Oculus Rift to visit central London or to roam the Hawaiian beaches and even feel the breeze and the sun.
Aerospace industry
The National Aeronautics and Space Administration (NASA), which has been using VR training for years, recently had a new idea: to build a virtual space station to improve the quality of life and mental health of astronauts in long-term space missions. The program provides 1.6 million dollars in funding for the Dartmouth Digital Arts Leadership and Innovation Lab (Dartmouth's Digital Arts motivate and Innovation Lab).
Skilled jobs
Welding is an ancient industry, now training can be supplemented by virtual reality. The most direct benefits are: saving material costs, students can repeatedly repeat the welding task. VR does not replace traditional training, but it can make the training process faster and cheaper.
Military and law enforcement
Recently, the British government has proposed that Oculus Rift wear equipment for medical personnel in the war training. Other military uses are mainly simulation training, such as how to deal with improvised explosive devices. The Arizona, State County uses a 300-degree, 5-screen setting to train military personnel, such as the man with the gun, or the woman with the knife, how the reaction can cause a completely different development.
(Responsible editor: Lvguang)