Absrtact: After Microsoft's sky-high 2.5 billion-dollar purchase price (the equivalent of grand games plus the market capitalisation of the perfect World), the domestic web has been flooded with tales of Mojang and its founder Markus Persson (his name Notch in the virtual world). After Microsoft's 2.5 billion-dollar purchase price (the equivalent of Grand games plus the perfect world market capitalisation), the domestic network has been flooded with information about Mojang and its founder, Markus Persson (in the virtual world, his name is notch ...).
March 5 News According to foreign media reports, Monday Night 7 o'clock, the sandbox game Minecraft (my World) developer Marcus Alexei (Markus Alexej Persson) sits on the balcony of the 9 floor office in Stockholm, Sweden, holding a vodka Red Bull. Three hours ago he promised not to drink anymore because he had not fully recovered from the Thursday evening binge, and he had an ear infection. For the 35-year-old Swede, the most wonderful thing in the last five years has been the best-selling he has ever created ...
Today's world information dissemination rapidly, information flattening trend is obvious, especially in the internet industry. There are also some notable changes in the relationship between game companies and players. The original game company is a developer, is a promoter, the player is an audience. Now, the player is very close to the game company, and even participate in the development and dissemination of the game. From UGC to social marketing, the era of national Games has come to us. From the development point of view, after years of development of the game industry, the current player's appreciation of the level of the game increasingly professional. They can be very good screening game ...
By a person responsible for development but earn a comparable large developers to the huge benefits of the unique situation, has been in the game industry to raise the topic! The protagonist of the topic is indie game's development engineer, and his work, "Mine Craft." Create rough but interesting squares the world "Mine Craft" is a full 3D first-person adventure game, players in the world built with rough virtual squares, like the Lego combination of toys, to accumulate squares or clear squares of the callers forward, and with a variety of creatures meet ...
Once again, the new year is like a cloud floating in the sky of unknown rain, waiting for us to find out. The only thing that can be sure now is that something big is going to happen in the coming year. As always, we have made some predictions about what might happen in the 2015, one for the sake of the first, and the other for looking at the accuracy of the predictions at the end of the year. Host platform Sony will continue to be ahead of Microsoft on a global scale, but the battle for host hardware leaders will benefit the vast majority of consumers. At the end of 2015, I ...
In the daily link to the Silicon Valley, the most fresh information! Silicon Valley here refers to a typical and innovative business representative abroad. 1. Microsoft intends to buy 2 billion US dollar acquisition of video game developers Mojang AB http://tech.ifeng.com/a/20140910/40795641_0.shtml Beijing time September 10 News, according to the Wall Street Journal online version of the report, people familiar with the situation said, Microsoft is in formal talks with Swedish company Mojang AB on acquisitions, which have developed a blockbuster ...
Once again, the new year is like a cloud floating in the sky of unknown rain, waiting for us to find out. The only thing that can be sure now is that something big is going to happen in the coming year. As always, we have made some predictions about what might happen in the 2015, one for the sake of the first, and the other for looking at the accuracy of the predictions at the end of the year. Host platform Sony will continue to be ahead of Microsoft on a global scale, but the battle for host hardware leaders will benefit the vast majority of consumers ...
The story begins with NetEase investing millions of dollars in an independent gaming studio, Spirit Square, an investment in a stand-alone game studio that is best known for its research and development and agency games. At the time of my interview, tens of square meters of spiritual tourist hall in the Pioneering Park for Foreign Students held a separate meeting room. All my conversations with Liang Qiwei took place in the not-too-broad aisle seats, and from time to time passers-by broke into our dialogues. Liang Qiwei's tone calm and quiet, the rhythm of the characters is not long or short, just to accommodate his methodical way of thinking into words and time. From his alone in Tsinghua's deputy section drawn between the independent game "rain ...
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