2048 javascript

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Unity Hand 2048 mini-game-background text control

Go ahead with yesterday's plan today.1, the new project, the scene name what do not say it.2, directly start a new image, by the way, renamed image to Chessman3. Select the image to create a new text object and adjust the size position. So it's done in a grid.4. Start the code, create a new code named Chessman, and put the code under Chessman. The code is as follows:usingUnityengine;usingSystem.Collections;usingUnityengine.ui; Public classChessman:monobehaviour {PrivateImage imageobj; PrivateTex

Self-brought CA, sha256 hash signature, 2048-bit encryption script, universal

Directly on the codemkdir SSLCD SSLmkdir DemocaCD Democamkdir Newcertsmkdir PrivateTouch Index.txtecho ' Serial ' >function rand () {Min=$1max=$ (($2-$min + 1))num=$ (Date +%s%n)echo $ (($num% $max + $min))}rnd=$ (Rand 10 50)Echo $rndTouch/etc/pki/ca/index.txtecho $rnd >/etc/pki/ca/serialcasubject= "/c=cn/st=ca/l=ca/o=ca/ou=ca/cn=ca.com"OpenSSL genrsa-out Ca.key 2048OpenSSL req-new-x509-subj $CASUBJECT-days 3650-key ca.key-out ca.crtCd..Read-p "Enter your domain [www.example.com]:" Domainsubject

HDU 2048 God, God, and the heavens (dp+ + combinatorial math)

, representing the number of test instances, followed by the C row of data, each line containing an integer n (1Outputfor each test instance, output the percentage that this occurs, the output of each instance is a row, the result is two decimal places (rounded), and the format is referenced by the sample output.Sample Input12Sample Output50%AuthorLCYSourceRecursive Solution topic exercise (for beginner)troubleshooting: Wrong sort. Mismatch formula: dp[i]= (i-1) * (Dp[i-1]+dp[i-2])AC Code:#inclu

URAL 2048 Histroy

] + = cnt1[(i-mov+7)%7]; MOV= (mov +1)%7;//relative to the previous year for(inti =0; I 7; i++) Cntcur[i]+ = cnt2[(i-mov+7)%7]; } Else { for(inti =0; I 7; i++) Cntcur[i]+ = cnt[(i-mov+7)%7]; } mov= (mov +1)%7;//365%7 =1 for(intj =0; J -; J + +) {Cnt400[i][j]= cnt400[i-1][j]; } cnt400[i][cntcur[6]]++; }}intans[ -];//#define LOCALintMain () {#ifdef local freopen ("Data.txt","W", stdout);#endif //Local intb; Circle (); scanf ("%d%d",a,c); B++; a++; intA = (A-1-1900

"Turn" hdu-2048-God, God, and heaven: Wrong row

Error-Line Simplification formula:D (n) = [n!/e+0.5] where E is the base of the natural logarithm, [x] is the integer part of X#include All possible permutations of the n note are naturally n! (denominator).Now the problem is to ask for N-note the number of rows f (n) (molecule).First of all we consider that if the front N-1 people are not their own votes, that is, the former N-1 individual satisfied the wrong row, now another person, he is holding his own ticket. As long as he exchanged his tic

[Bzoj 2048] [2009 Countries Training Team] book stack "harmonic series"

Title Link: BZOJ-2048Problem analysisWhen there is only one book, the weight of the book falls on the edge of the table, and the length of the desktop is 1/2.When there are two books, the center of gravity of the first book falls on the edge of the second book, the center of the two books on the edge of the table, the center of the two books is at the bottom of the book at the right end of 1/4. So stretch out 1/2 + 1/4.Three books, you can stretch more than 3 of the book's center of Gravity 1/6.

Bzoj 2048 2009 mathematical algorithm of the National Training Team

) = 1/2-1/2*2/3 = 1/2 * (1-2/3) = 1/2*1/3 = 1/6 I don't need to talk about the four books. The distance from the center of gravity of the four books to the left endpoint of the fourth book The center of gravity of the first book is: 1/6 + 1/4 + 1/2 + 1/2 The second book focuses on: 1/6 + 1/4 + 1/2 The center of gravity of the third book is: 1/6 + 1/2 The center of gravity of the fourth book is: 1/2 So the focus of the four books is (1/6*3 + 1/4*2 + 1/2 + 1/2*4)/4 = 1/2*3/4 + 1/2 A [4] = 1-(1/2*

Cocos2d-x personal notes 2048 (3)

Start to write the main 2048scene. cpp. 2048scene. H Content #pragma once#include "cocos2d.h"#include All codes of 2048sense. cpp # Include "2048scene. H "# include" myscene. H "# include I encountered many problems For example, if a random number starts to generate coordinates randomly, but there is always a loop, that is, the last blank lattice is not random. I used the queue, joined all the empty grids, and then randomly selected several teams. There is also the touch direction. I

I am also developing the 2048 square design.

. setText ("" + num);} // set the background color switch (num) {case 0: tvNum. setBackgroundColor (0x00000000); break; case 2: tvNum. setBackgroundColor (0xffeee4da); break; case 4: tvNum. setBackgroundColor (0xffede0c8); break; case 8: tvNum. setBackgroundColor (0xfff2b179); break; case 16: tvNum. setBackgroundColor (0xfff59563); break; case 32: tvNum. setBackgroundColor (0xfff67c5f); break; case 64: tvNum. setBackgroundColor (0xfff65e3b); break; case 128: tvNum. setBackgroundColor (0xffedcf72

Cocos2d-x 3.2-2048-article 3, cocos2d-x2048

Cocos2d-x 3.2-2048-article 3, cocos2d-x2048 * *********************************** Please specify the source: bytes ****************************************** OK. update it now. To put it short, go straight to the topic, article 3: -- Create a digital block class What is a digital block? -- That is, the number you slide, and the number that appears randomly. First, create a NumberTiled class that inherits from Node: NumberTiled. h: # Ifndef _ test2

Cocos2d-x game development practice original video Lecture Series 1 2048 Game Development

Zookeeper Cocos2d-x game development practice original video Lecture Series 1 2048 Game Development Lecture 1 Introduction to game demos and tools... 1 2. Create a project... 2 Third lecture interface display... 3 Fourth, the generation of Number 2... 7 V. Judgment of input operations... 9 6. input operation response... 13 Lecture 7 accumulate scores and detection of game termination... 18 8. UI beautification... 22 The object is being updated ...

180 lines of Ruby Code deal with game 2048

Currently, I am playing the 2048 game. The game logic is simple and is very suitable for new players like me to implement logic. So I chose the best Ruby language to implement the main logic of this game. It's quite simple. It takes about four hours to complete. Code: require 'optparse'module HelpHELP_TEXT = I wrote some tests: require 'ruby_2048'describe R2048 do before(:each) do @r2048 = R2048.new end it "should jump to [2, 0, 0, 0] when

Cocos2d-x game development practice original video Lecture Series 1 2048 Game Development

2d cocos2d-x cocostudio UI Game DevelopmentZookeeper Cocos2d-x game development practice original video Lecture Series 1 2048 Game Development Lecture 1 Introduction to game demos and tools... 1 2. Create a project... 2 Third lecture interface display... 3 Fourth, the generation of Number 2... 7 V. Judgment of input operations... 9 6. input operation response... 13 Lecture 7 accumulate scores and detection of game termination... 18 8. UI beautificati

MFC implementation 2048 game (II)

;rect.right = 5;rect.top + 5;rect.bottom-= 5; CPAINTDC DC (this); int nwidth = rect. Width ()/count; The width of each cell is int nheight = rect. Height ()/count;//cfont Font;font for each cell. CreatePointFont (Nheight*5, _t ("Arial"), AMP;DC); Create font and size cfont* Oldfont = DC. SelectObject (font);//Save the old font DC. SetBkMode (TRANSPARENT);//Set the background color to transparent for (int i = 0; i The keyboard message is then processed, and the interception of the keyboard messag

Java implementation 2048 small game "code"

manually achieve the animation effect of movement, moving up a kind of flash feeling. Also please do not click on the block, because it is a button, will listen to click, get focus, and then the entire interface will not listen to the keyboard, it will not be able to move. And then the point is that each time the new box is randomly generated, the value is random, and feel more simple to play than the original, you are messy can also persist for a long time, but if you want to win should not be

Using vc++6.0 console to achieve 2048 games program _c language

First of all thanks to this warrior selfless sharing, carefully learn the program after a lot of harvest, try to add some comments Source program is from open source China to see, the original author is Liu Di (sir?)Address is

Zoj 2048 highways (Kruskal ~)

This question is the same as that of poj, but the content is different ..   This question is actually quite watery. if you add a Lexicographic Order, you will be confused. Unfortunately, special judge is still absent ~   I started to know wa after

Hdu4945 2048 (DP)

First, read the wrong question .. After knowing the meaning of the question, I wrote DP... unlimited tle... but I really don't know how to optimize it. It's right to run the data all over, and it's just as a theoretical AC .. #pragma warning(disable:

The experience of <2048> survey report

The teacher gave us a task this time, is to let us write a report of their own, in response to this task, our group of six people through active discussion, raised some questions about our products, of course, these questions are not very

[Hdu-2048] God, God and God

God, God, and God Time Limit: 2000/1000 MS (Java/Others) Memory Limit: 65536/32768 K (Java/Others) Total Submission (s): 20794 Accepted Submission (s): 8780 The awards gala for Problem DescriptionHDU 2006 '10 ACM contest has begun! In an active

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