2d torus

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Farthest point sampling on 2d image

(Landmark (1,:), Landmark (2,:), ' R. ', ' markersize ', MS); Title ([Num2str (Nbr_landmarks) ' points ']); Hold off; ColorMap Jet (n); End %PERFORM_FARTHEST_POINT_SAMPLING.M function [Points,d] = perform_farthest_point_sampling (W, points, npoints, options) % points is the point that has been sampled, npoints indicates the number of sample points that need to be added perform_farthest_point_sampling-samples points using farthest seeding strategy% % points = perform_farthest_po

Unity 2D Game Camera control (horizontal, vertical, character centered in three modes)

do 2D games, there are no more than three modes, one is only vertical upward, one is only horizontal direction, one is horizontal and vertical direction, I recently do a game multi-level mode, different modes have not the same camera control, according to the usual wording, perhaps a lot of people wrote three camera scripts, Now I've used an enumeration type to control three different cameras, the code:Unity 2D

Unity's 2D Atlas processing, and cutting out a small picture

(Reproduced Please specify Source: http://blog.csdn.net/hongyouwei/article/details/45011315)When we look for resources, sometimes encounter the kind of put a bunch of pictures into a PNG picture inside the situation, in doing 2D games, we often need to be inside a block of small picture cutting out to use, then the problem comes, how to cut it, now we provide a small picture, to show you:So now we're going to import the picture into unity, select the

U3D Learning-developing 2D games with Unity3d (top)

Welcome to Unity Learning,Unity training ,UnityEnterprise TrainingEducation Area, there are manyu3d Resources,u3d Training Video,u3d Tutorials,U3d Frequently Asked questions,u3d Project Source code, the "Dog Planing Learning Network" Unity's Ultimate Academy, dedicated to building the industry unity3d Training , learning the first brand. 1. Create a Unity3d project2. Set camera to Orthographic projectionThe output of the game is achieved by the scene observed by the camera, which renders the sce

uni2d Unity4.3 2D Skeletal Animation

Http://www.cnblogs.com/zhaoqingqing/p/3602253.htmlChinese course: Refer to Kakashi's CSDN blog http://blog.csdn.net/kakashi8841/article/details/17762453English course: Http://www.uni2d-plugin.com/index.php/tutorials a PDFNotes:Before using bone animation, change the type of the sprite Mesh to Grid, setting the appropriate number of bones and assigning weights1. Select the character,ctrl+6 that created the skeleton to open the Unity Native Animation window2. Create a new Animation Clip3. Click on

2D Conversion of CSS

deliberately change its weight. 2d Conversion of CSSThat is, some CSS conversionCoordinateThe system that describes the coordinates has a Cartesian coordinate system and homogeneous coordinate systems.Cartesian coordinate systemRepresents a point on a set of planes with a set of values. The coordinates are the right hand rule (on three dimensions)More Https://en.wikipedia.org/wiki/Cartesian_coordinate_systemThe transformation below is based on t

2d Toolkit: Teach you how to create a wizard set

The wizard set is a basic form of the 2D Toolkit. It shows the texture and associated attributes in a list. The wizard set handles the creation of the atlas and various user parameters. Once created, any changes to the wizard will automatically recreate the composition set. V1.6 can add fonts to the wizard collection. Fonts that you add to the wizard set cannot use gradients because they require a separate material. Next, create a simple wizard colle

Unity3d role Overhead Information 3d&2d occlusion solution

First, only by the word description, brain repair should be some difficulty--There are three characters (we call them a, B, C) from left to right, a 2D UI (the Middle Action selection box), a cube (right square)Cube blocks the head of character C.The role and cube are blocked by the UIThe common denominator is to show only the parts that are not obscured, and the masked ones do not showI believe most people read this article before I have seen the Rai

CSS Code 2d/3d

li.rotate-z a:hover { Transform:rotatez (120deg);} .menu ul li.perspective a:hover { Transform:perspective (50px) Rotatey (30deg);} .menu ul li.transform-origin a { Transform-origin: left; Some HTML code:DivClass= "Menu">UlClass= "Clearfix">LiClass= "Item Translate">AHref="#">translateA>Li>LiClass= "Item Translate-x">AHref="#">translatexA>Li>LiClass= "Item Translate-y">AHref="#">translateyA>Li>LiClass= "Item Rotate">AHref="#">rotateA>Li>LiClass= "Item Scale">AHref="#">scaleA>Li>

html5-js-2d Game frame: phaser__ Front End

Phaser is a free, open source, fast, fun, lightweight 2D gaming framework; Built-in: animation, particle, also directly supported: Typescript and JavaScript; Official network: http://phaser.io/ GitHub JS version: Https://github.com/photonstorm/phaser Haxe version: Https://github.com/ratkingsminion/PhaserHaxe Getting start Here See the JS version, you can learn some, WebGL use; Forum Phaser Forum has a member, himself wrote a lot of

valueerror:expected 2D Array, got 1D array instead:

1. You could be the same test_prediction = svc.predict (hog_features.reshape) modified before modification 2. This possibility Import NumPy as NP import Matplotlib.pyplot as plt from matplotlib import style style.use ("Ggplot") From Sklearn import SVM x = [1, 5, 1.5, 8, 1, 9] y = [2, 8, 1.8, 8, 0.6, one] plt.scatter (x,y) plt.show () C11/>x = Np.array ([[[1,2], [5,8], [1.5,1.8], [8,8], [1,0.6], [9,11]]) y = [ 0,1,0,

Use Unity3d 5.3.4 to mimic 2D game flappybird (i)

First, this is the resource that this article might use: Http://pan.baidu.com/s/1nvxSW6P password: ghy6 Then we open unity to create a 2D game, first create some common folders, audios (audio), materials (material), prefabs (prefabricated), textures (picture), Scenes (Scene), Scripts (script). Others do when they are created. Then import the resources into the appropriate folder. Note: To convert the imported picture type to a sprite in unity, let it

Quartz 2D programming guide (1)-Overview

Quartz 2D programming guide is a series of quartz 2D learning materials translated by Druid, a Forum member for your reference. Quartz 2D is a two-dimensional Graphics Rendering Engine that supports iOS and Mac OS X environments. We can use the quartz 2D API to implement many functions, such as basic path rendering, tr

Quartz 2D Programming Guide (1)-Overview

Overview of Quartz 2DQuartz 2D is a two-dimensional graphics drawing engine that supports both iOS and Mac OS x environments, and we can use Quartz 2D to implement many features, such as basic path drawing, transparency, profiling, drawing shadows, transparent layers, color management, anti-aliasing, PDF document generation, and PDF elements Access to it. When needed, the Quartz

2D rendering in DirectX 8

Find another article on the Internet: Http://bbs.studyget.com/showtopic-43122.html 【Introduction] Recently, I have seen many questions about DirectX8 abandoning DirectDraw in the latest API. Many people have returned to the previous DX7.1. I can understand why those who have a lot of development experience in DX7.1 do this, but there are many problems that come from beginners who have just learned DX and have not yet learned the previous APIs. 【Body] Background Recently, I have seen many que

CSS3 2D Conversion of learning notes

-color:red;border:1pxsolidblack;}div#div2{margin:100px;transform:scale(2,4);}style>head>body>div>Hello.ThisisaDIVelement.div>divid="div2">Hello.ThisisaDIVelement.div>body>html> Skew () methodThe skew () method, which is given an angle based on the horizontal (x-axis) and vertical (Y-axis) line parameters: 12345678910111213141516171819202122232425 html>head>style>div{width:100px;height:75px;background-color:red;border:1pxsolidblack;}div#div2{transform:skew(30deg,20deg)}st

Quartz 2D Programming Guide

Quartz 2D Programming GuideOfficial document: Quartz 2D Programming GuidePresidentQuartz 2D Programming Guide (1)-OverviewQuartz 2D Programming Guide (2)-graphical context (graphics contexts)Quartz 2D Programming Guide (3)-Path (Paths) "on"Quartz

"Demo" CSS3 2D Conversion

-axis and y-axis skew, and if the second parameter is empty, the default is 0, and the parameter is a negative representation that tilts in the opposite direction. Skewx ( Skewy ( -webkit-transform:skew (30DEG,20DEG); /* Safari and Chrome */}The skew (30deg,20deg) element tilts 20 degrees 30 degrees on the x-axis and the y-axis. Matrix () The matrix () method and the 2D transform method are combined into one.The matrix

Year-End Heavyweight | December Unity 2D New feature release is now open for registration!

650) this.width=650; "title=" year-end heavyweight 01.png "style=" Float:none; "alt=" wkiol1zula_wq6claabawuy6jws833.png "src=" http:/ S5.51cto.com/wyfs02/m01/77/c4/wkiol1zula_wq6claabawuy6jws833.png "/>December 17, Unity will host the first Unity 2D Technology new feature Conference in Beijing! By then, the Unity 2D core team from Singapore will come to China for the first time to share the latest

Create a basic 2D scene (Part2)

Let's continue to learn unity2d game scene production, this article is divided into the following 3 parts:· adding Roles and controls. Add 2D physical Block· Add 2D effectsBy making a mini-game with a mobile hat to pick up the bowling ball, we can learn anything from creating a game object, using a 2D physics engine and making

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