parts in your UI layout, or because you don't have to overlap the background. For example, an activity has a background, and then the layout has its own background, and the sub-view has its own background. Simply by removing the necessary background image, this can reduce the number of red overdraw areas and increase the percentage of the blue area. This measure can significantly improve program performance.2) Understanding VSYNCTo understand how the app is rendered, we have to understand how t
overlapping parts in your UI layout, or because you don't have to overlap the background. For example, an activity has a background, and then the layout has its own background, and the sub-view has its own background. Simply by removing the necessary background image, this reduces the number of red overdraw areas,Increase the percentage of the blue area. This measure can significantly improve program performance.2) Understanding VSYNCTo understand how the app is rendered, we have to understand
1080i format with a resolution of 1920x1080i/60hz and a line frequency of 33.75kHz720p format with a resolution of 1280x720p/60hz and a line frequency of 45kHz480P format resolution is 720*480The number of frames is the number of frames in a picture transmitted in 1 seconds, and it can be understood that the graphics processor can refresh several times per second, usually expressed as FPS (Frames per Second). Each frame is a stationary image, and a fast and continuous display of frames creates t
single h-coded IP core FPGA (Altera Stratix 10) platform for 4kx4k@30fps. The fifth feature is multi-channel, each H-coded IP core FPGA (Altera Stratix V) platform enables the implementation of 12-way encoding performance support 480p@30fps per channel. Other features such as: Color space support 4:0:0/4:2:0/4:2:2/4:4:4 color depth support: 8bit/. 10bit/12bit/14bit, compression ratio span 1/10~1/1000, the
Question 1:What is the relationship between 60Hz and 60fps? There is no relationship. FPS represents the frequency at which the GPU renders the screen, and Hz indicates how often the display is refreshed. A static picture, you can say that the picture fps is 0 frames per second, but absolutely not say that the screen refresh rate is 0Hz, that is, the refresh rate does not change with the content of the image. The game is good browser, we talk about dropped frames, refers to GPU rendering screen
modern browsers: Firefox, Chrome, Safari, Mobile Safari, Android Chrome, or even IE10.This location of the original text provides a pseudo -live example.This package is backwards compatible and does not use any novelty technology and currently does not support audio. But it was surprisingly useful.The video from the camera is ffmpeg encoded and then passed through HTTP to a node. js written by the script that will distribute this MPEG video stream through WebSockets to all linked browsers; The
and fill in data * // * 1.1 retrieve 1st videobuf from the local queue */if (list_empty ( myvivi_vb_local_queue) {goto out ;} vb = list_entry (myvivi_vb_local_queue.next, struct videobuf_buffer, queue);/* Nobody is waiting on this buffer, return */if (! Waitqueue_active ( vb-> done) goto out;/* 1.2 fill data */vbuf = videobuf_to_vmalloc (vb);/* get its virtual address */memset (vbuf, 0x88, vb-> size); vb-> field_count ++; do_gettimeofday ( ts); vb-> ts = ts; vb-> state = VIDEOBUF_DONE; /* 1.3 r
Http://space.itpub.net/13771794/viewspace-619614
Arm11 hardware codec routine
The arm11 hardware codec routine provided by Hua Heng.Abstract: This article introduces how to transmit the data collected by cameras over the network after hardware Encoding Based on the hh3c platform. The client (Linux) receives and displays the data in real time over the network; this article mainly introduces the hardware encoding feature and v4l2 programming of the h264 of.Keywords: initi6410 H.264 video
the sub-view has its own background. Simply by removing the necessary background image, this can reduce the number of red overdraw areas and increase the percentage of the blue area. This measure can significantly improve program performance.3) Understanding VSYNCTo understand how the app is rendered, we have to understand how the mobile hardware works, so we have to understand what VSync is.Before we explain the vsync, we need to know two related concepts:· Refresh Rate: Represents the number
mobile hardware works, so we have to understand what VSYNCis.Before we explain the vsync, we need to know two related concepts:
Refresh Rate: Represents the number of times a screen is refreshed in a second, depending on the hardware's fixed parameters, such as 60Hz.
Frame rate: Represents the number of frames that the GPU draws operations within one second, such as 30fps,60fps.
The GPU gets the graphics data to render, and the hard
What about the Samsung EXYNOS7 processor? The following will bring you news about the performance of the Samsung EXYNOS7 eight processor, Exynos 7 is Samsung's new eight-core processor, what about its performance? Let's get to know each other.
Exynos 7 uses 20nm HKMG fabrication process, carrying Cortex-a53+cortex-a57 dual quad core big.LITTLE architecture. It is expected that it will have HMP heterogeneous computing architecture, that is, can do eight nuclear full full "true eight core.
To the photographic enthusiasts for detailed analysis to share the Canon 700D camera and Canon 7D camera performance comparison.
Analytical sharing:
Canon 700D is equipped with a newly designed 18-55mm is STM lens, and the built-in stepper motor is quieter and smoother when shooting video. It also supports the 1920x1080 30fps Full HD short film shoot, in the use of LV viewing mode, the hybrid focus system can be rapid and accurate autofocus,
, adding a double 100% optical viewfinder with a visual field rate of 100% and a magnification of 100%.
Canon G16 is equipped with an equivalent distance of 28-140mm 5 times Optical zoom lens, the most recent focus distance (mirror front) wide-angle 1cm, telephoto end of 40cm, with F1.8 large aperture, support 1920x1080 resolution 60FPS/30FPS Full HD video shooting, Provides a hand jitter compensation effect that increases the shutter
parts in your UI layout, or because you don't have to overlap the background. For example, an activity has a background, and then the layout has its own background, and the sub-view has its own background. Simply by removing the necessary background image, this can reduce the number of red overdraw areas and increase the percentage of the blue area. This measure can significantly improve program performance.2) Understanding VSYNCTo understand how the app is rendered, we have to understand how t
understand how the mobile hardware works, so we have to understand what VSYNCis.Before we explain the vsync, we need to know two related concepts:
Refresh Rate: Represents the number of times a screen is refreshed in a second, depending on the hardware's fixed parameters, such as 60Hz.
Frame rate: Represents the number of frames that the GPU draws operations within one second, such as 30fps,60fps.
The GPU gets the graphics data to r
parts in your UI layout, or because you don't have to overlap the background. For example, an activity has a background, and then the layout has its own background, and the sub-view has its own background. Simply by removing the necessary background image, this can reduce the number of red overdraw areas and increase the percentage of the blue area. This measure can significantly improve program performance.2) Understanding VSYNCTo understand how the app is rendered, we have to understand how t
responsible for displaying different game states. It can be simply drawing on the canvas in the view, or saving a separate graphic buffer, and then passing it to the custom view or OpenGL view.
The rendering standard is FPS, that is, how many frames are displayed per second. If it is 30fps, 30 images are displayed per second. for mobile devices, 30 frames are enough.
Of course, the higher the FPS, the smoother the animation. Imagine a person walking,
parts in your UI layout, or because you don't have to overlap the background. For example, an activity has a background, and then the layout has its own background, and the sub-view has its own background. Simply by removing the necessary background image, this can reduce the number of red overdraw areas and increase the percentage of the blue area. This measure can significantly improve program performance.2) Understanding VSYNCTo understand how the app is rendered, we have to understand how t
audio, unaddressable, Android3.0 +)
MPEG-4 (SP)
•
3GPP (. 3gp)
VP8
• (Android2.3.3 +)
Only Android4.0 and above can be streamed
1. WebM (. webm) 2. Matroska(.mkv, Android4.0 +)
Video Encoding suggestions
Table 2 lists the video encoding Profile and parameter examples supported by the Android media framework. In addition to these encoding parameters, the available video recording Profile of the device can be used as a proxy for
RealPlayer player provides excellent support for audio and video files in multiple formats and provides excellent sound quality, fully demonstrating the advantages of hardware decoding. In particular, the use of 5mm to 5mm adapter with high-quality music headphones, more professional MP3 effect. Video files can be played on the full screen, with a clear screen. The 0.26 million-color tftscreen screen and 240x320 pixel resolution have fully played a role. After multiple tests, the video file par
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